snes9x1.51-re-recording r12 - 模擬器
By Mason
at 2009-02-17T11:30
at 2009-02-17T11:30
Table of Contents
http://code.google.com/p/snes9x151-rerecording/
r12 set D3DCREATE_FPU_PRESERVE at D3D CreateDevice() call, for future
additional lua module support
r11 little lag-counter fix
r10 simple platform-dependent snapshot code for temporary solution for lag
counter
r9 it doesn't need decode certainly, but needs to set block pointer.
r8 feels dumb, xsmp_count as well...
r7 ch->nb_* should be 0 after snapshot load for the time being :/
r6 S9xFixSoundAfterSnapshotLoad() : set needs_decode always true is wrong,
fixed. prepare to add some sound variables in savestate (I think I'll add
them after I ask zones.)
r5 fixed spc dump after snapshot load (spc_dump_dsp removed)
r4 fix release build
r3 fix vs2005 build
r2 initial upload
r1 Initial directory structure.
--
r12 set D3DCREATE_FPU_PRESERVE at D3D CreateDevice() call, for future
additional lua module support
r11 little lag-counter fix
r10 simple platform-dependent snapshot code for temporary solution for lag
counter
r9 it doesn't need decode certainly, but needs to set block pointer.
r8 feels dumb, xsmp_count as well...
r7 ch->nb_* should be 0 after snapshot load for the time being :/
r6 S9xFixSoundAfterSnapshotLoad() : set needs_decode always true is wrong,
fixed. prepare to add some sound variables in savestate (I think I'll add
them after I ask zones.)
r5 fixed spc dump after snapshot load (spc_dump_dsp removed)
r4 fix release build
r3 fix vs2005 build
r2 initial upload
r1 Initial directory structure.
--
Tags:
模擬器
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