snes9x1.43-re-recording r19 - 模擬器
By Freda
at 2009-02-17T11:28
at 2009-02-17T11:28
Table of Contents
http://code.google.com/p/snes9x143-rerecording/
r19 set D3DCREATE_FPU_PRESERVE at D3D CreateDevice() call, for additional
lua module support
r18 updated lua lib to 5.1.4 (old was 5.1.3 actually)
r17 sloppy changes for lag counter
r16 Update asm objs. I rebuilt all files and fixed broken wav/avi sound
output with r14 exe. I don't know why, anyway I commit them.
r15 added crypt.h
r14 link lua51.[dll|lib] instead of compiling source code
r13 it doesn't need decode certainly, but needs to set block pointer.
r12 set needs_decode true after snapshot load is wrong, fixed.
r11 upx nasmw
r10 i checked in a bad sln also repair the code block of c4emu which i had
to remove to get it building in releasemode. this file doesnt get used in
releasemode anymore so its ok
r9 awdaw
r8 reinstall asm code
r7 xx
r6 fixed spc dump after snapshot load (spc_dump_dsp removed)
r5 forgot to add build notes
r4 fix vs2005 build
r3 add missing files as well (perhaps)
r2 initial upload test
r1 Initial directory structure.
--
r19 set D3DCREATE_FPU_PRESERVE at D3D CreateDevice() call, for additional
lua module support
r18 updated lua lib to 5.1.4 (old was 5.1.3 actually)
r17 sloppy changes for lag counter
r16 Update asm objs. I rebuilt all files and fixed broken wav/avi sound
output with r14 exe. I don't know why, anyway I commit them.
r15 added crypt.h
r14 link lua51.[dll|lib] instead of compiling source code
r13 it doesn't need decode certainly, but needs to set block pointer.
r12 set needs_decode true after snapshot load is wrong, fixed.
r11 upx nasmw
r10 i checked in a bad sln also repair the code block of c4emu which i had
to remove to get it building in releasemode. this file doesnt get used in
releasemode anymore so its ok
r9 awdaw
r8 reinstall asm code
r7 xx
r6 fixed spc dump after snapshot load (spc_dump_dsp removed)
r5 forgot to add build notes
r4 fix vs2005 build
r3 add missing files as well (perhaps)
r2 initial upload test
r1 Initial directory structure.
--
Tags:
模擬器
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