SNES9x v4.3.6 for PS3 - 模擬器
By Ethan
at 2010-10-15T20:15
at 2010-10-15T20:15
Table of Contents
http://www.emucr.com/2010/10/snes9x-v436-for-ps3.html
SNES9x v4.3.6 for PS3 is released. Developer eiz has ported SNES9X — a Super
Nintendo Emulator — to the PS3.
New / fixed:
- Backup Management: Press R2 + R3 for backup, and R3 + L2 to load a backup.
You can change the slots for backups via the new Settings menu.
- Integration of a screen to the settings (Settings)
- Significant improvement in performance through the switch to a more recent
SDK. Parodius Jikkyou Oshaberi now works correctly despite a slight drop in
framerate at 57fps at the character selection, but then runs normally (60 fps
in 480p).
Explanations on the new Settings menu:
- Display framerate = fps displays on the screen
- Sound Input Rate = The rate of input audio processor audio SNES.
Functioning properly at the default rate (31 942)
- Transparency Effects Transparency = Disable (*)
- Frame skip = parameter frame skipping - normally set to AUTO (*)
- Disable = Disable the Windows graphic graphics (*)
- Current = save state slot to setup the backup slot. You can manage multiple
backups and switch from one to another.
* Function which will probably be removed in the future due to use
unattractive.
--
SNES9x v4.3.6 for PS3 is released. Developer eiz has ported SNES9X — a Super
Nintendo Emulator — to the PS3.
New / fixed:
- Backup Management: Press R2 + R3 for backup, and R3 + L2 to load a backup.
You can change the slots for backups via the new Settings menu.
- Integration of a screen to the settings (Settings)
- Significant improvement in performance through the switch to a more recent
SDK. Parodius Jikkyou Oshaberi now works correctly despite a slight drop in
framerate at 57fps at the character selection, but then runs normally (60 fps
in 480p).
Explanations on the new Settings menu:
- Display framerate = fps displays on the screen
- Sound Input Rate = The rate of input audio processor audio SNES.
Functioning properly at the default rate (31 942)
- Transparency Effects Transparency = Disable (*)
- Frame skip = parameter frame skipping - normally set to AUTO (*)
- Disable = Disable the Windows graphic graphics (*)
- Current = save state slot to setup the backup slot. You can manage multiple
backups and switch from one to another.
* Function which will probably be removed in the future due to use
unattractive.
--
Tags:
模擬器
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