v1.62.3:
- This fixes the backward-compatibility with save states from before 1.62.
It also fixes issues with the libretro core mishandling our new filesystem
functions.
--
v1.62.2:
- Version 1.62.1 had a bug that would erase games' SRAM if save states were
loaded. We have better luck with these .2 releases.
--
v1.62.1:
- This contains several small fixes for bugs noticed after 1.62 was released.
With luck, there will be a version 1.62.2.
--
Changes:
Another release containing a bunch of small things. There are a few game
fixes and some UI tweaks, as well as some reorganization in the backend. The
biggest front-facing feature is a Vulkan output for the Windows and Gtk
ports. Like OpenGL, Vulkan can use the slang shaders in the libretro
repository.
1.62:
- Fixed SA1 division with negative dividend again. (Atari2)
- Fixed timing on several instructions. (pi1541)
- MSU1 audio with no loop point will not repeat from start.
- Modernized some old memory-related code.
- Fixed a desynchronization in interlaced modes and reporting.
- Remove SA1 access to WRAM.
- Added second set of registers between S-DSP and S-SMP. Fixes
PAL version of Virtual Bart.
Gtk + Windows:
- Added a Vulkan graphics output method. Similar to OpenGL, this
can use libretro's slang shaders.
- Changed the automatic frame skip throttle to take place immediately
before showing the frame, making VRR work better.
- Add menu item to clear recent files entries.
- Add fixed window size changes up to 10x.
Windows:
- Improved the shader parameters dialog with sliders and resize.
- Allow disabling adding registry entries. Deletes any existing
entries when the option is disabled.
Gtk:
- Switched to CMake for build system. Removed meson.
- Fixed some keys not working with modifiers. (Gutawer)
- Removed graphics options most people won't understand or need.
- Improved wayland support. Handle fractional DPI properly.
Download:
https://github.com/snes9xgit/snes9x/releases
https://www.snes9x.com/
--
- This fixes the backward-compatibility with save states from before 1.62.
It also fixes issues with the libretro core mishandling our new filesystem
functions.
--
v1.62.2:
- Version 1.62.1 had a bug that would erase games' SRAM if save states were
loaded. We have better luck with these .2 releases.
--
v1.62.1:
- This contains several small fixes for bugs noticed after 1.62 was released.
With luck, there will be a version 1.62.2.
--
Changes:
Another release containing a bunch of small things. There are a few game
fixes and some UI tweaks, as well as some reorganization in the backend. The
biggest front-facing feature is a Vulkan output for the Windows and Gtk
ports. Like OpenGL, Vulkan can use the slang shaders in the libretro
repository.
1.62:
- Fixed SA1 division with negative dividend again. (Atari2)
- Fixed timing on several instructions. (pi1541)
- MSU1 audio with no loop point will not repeat from start.
- Modernized some old memory-related code.
- Fixed a desynchronization in interlaced modes and reporting.
- Remove SA1 access to WRAM.
- Added second set of registers between S-DSP and S-SMP. Fixes
PAL version of Virtual Bart.
Gtk + Windows:
- Added a Vulkan graphics output method. Similar to OpenGL, this
can use libretro's slang shaders.
- Changed the automatic frame skip throttle to take place immediately
before showing the frame, making VRR work better.
- Add menu item to clear recent files entries.
- Add fixed window size changes up to 10x.
Windows:
- Improved the shader parameters dialog with sliders and resize.
- Allow disabling adding registry entries. Deletes any existing
entries when the option is disabled.
Gtk:
- Switched to CMake for build system. Removed meson.
- Fixed some keys not working with modifiers. (Gutawer)
- Removed graphics options most people won't understand or need.
- Improved wayland support. Handle fractional DPI properly.
Download:
https://github.com/snes9xgit/snes9x/releases
https://www.snes9x.com/
--
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