Snes9x v1.62 - 模擬器

Table of Contents

v1.62.3:

- This fixes the backward-compatibility with save states from before 1.62.
It also fixes issues with the libretro core mishandling our new filesystem
functions.

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v1.62.2:

- Version 1.62.1 had a bug that would erase games' SRAM if save states were
loaded. We have better luck with these .2 releases.

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v1.62.1:

- This contains several small fixes for bugs noticed after 1.62 was released.
With luck, there will be a version 1.62.2.

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Changes:

Another release containing a bunch of small things. There are a few game
fixes and some UI tweaks, as well as some reorganization in the backend. The
biggest front-facing feature is a Vulkan output for the Windows and Gtk
ports. Like OpenGL, Vulkan can use the slang shaders in the libretro
repository.

1.62:

- Fixed SA1 division with negative dividend again. (Atari2)
- Fixed timing on several instructions. (pi1541)
- MSU1 audio with no loop point will not repeat from start.
- Modernized some old memory-related code.
- Fixed a desynchronization in interlaced modes and reporting.
- Remove SA1 access to WRAM.
- Added second set of registers between S-DSP and S-SMP. Fixes
PAL version of Virtual Bart.

Gtk + Windows:

- Added a Vulkan graphics output method. Similar to OpenGL, this
can use libretro's slang shaders.
- Changed the automatic frame skip throttle to take place immediately
before showing the frame, making VRR work better.
- Add menu item to clear recent files entries.
- Add fixed window size changes up to 10x.

Windows:

- Improved the shader parameters dialog with sliders and resize.
- Allow disabling adding registry entries. Deletes any existing
entries when the option is disabled.

Gtk:

- Switched to CMake for build system. Removed meson.
- Fixed some keys not working with modifiers. (Gutawer)
- Removed graphics options most people won't understand or need.
- Improved wayland support. Handle fractional DPI properly.

Download:
https://github.com/snes9xgit/snes9x/releases


https://www.snes9x.com/

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All Comments

Anthony avatarAnthony2023-03-27
哇 還在更新
Ida avatarIda2023-03-29
強!
Olivia avatarOlivia2023-03-31
個人已經忘記以前是不是因為垂直同步的問題所以一直
以來都是使用Zsnes 的,不知道現在有沒有更動
Erin avatarErin2023-03-29
先講,因為新版用vulkan的關係
Hazel avatarHazel2023-03-31
用1.61-1093以前的設定檔可能會直接閃退
Ophelia avatarOphelia2023-03-29
剛剛1143更新了,Update version from 1.62 to 1.62.1
Rae avatarRae2023-03-31
記得一個缺點是沒有deinterlace,所以罕見的480i遊戲看起
來很不適
Frederica avatarFrederica2023-03-29
超任什麼遊戲是480i? @@a
William avatarWilliam2023-03-31
Regina avatarRegina2023-03-29
長知識推 原來美版日版解析度不同
Dora avatarDora2023-03-31
亂馬 町內格鬥篇
Tom avatarTom2023-03-29
這種我就轉用bsnes
Puput avatarPuput2023-03-31
v1.62.2: 修正存取時會莫名刪掉SRAM的問題
Olga avatarOlga2023-03-29
又更新了 v1.62.3