Snes9x v1.51 rerecording svn r67 - 模擬器

Yedda avatar
By Yedda
at 2009-06-14T22:56

Table of Contents

http://code.google.com/p/snes9x151-rerecording/


r67
win32 - add internal audio buffer for avi writer
Today (8 hours ago)
gochaism
r66
separated "Lua drawings in image" from "Text in image", gui.gdscreenshot now
overlays uncommited Lua drawings if needed.
Today (8 hours ago)
gochaism
r65
_WIN32, __WIN32, __WIN32__ => WIN32
Today (9 hours ago)
gochaism
r64
test
May 31, 2009
pault414
r63
fixed some issues with the linux build and added a few feature like Lua
support and -ignoreframes for encoders
May 09, 2009
shinydoofy
r62
1.43 change #92 (Quick fix for the issue that the current working directory
is changed by snes9x, the script host. (I think this fix is incomplete, when
a function which is provided by snes9x changes the current directory
unintentionally, the current directory will be lost anyway))
Apr 27, 2009
gochaism
r61
added gui.clearuncommitted for easy flicker reduction when gui.register can′
t be used
Apr 24, 2009
[email protected]
r60
improved gui.popup (win32), added input.popup
Apr 20, 2009
gochaism
r59
Small SFMT changes.
Apr 20, 2009
gochaism
r58
Changed the draw timing of Lua GUI (use gui.register to display something)
Apr 20, 2009
gochaism
r57
added full superscope/mouse/justifier support to joypad.get() and
joypad.set(), added joypad.gettype() and joypad.settype() for checking or
changing what type of controller is plugged into each port, made
joypad.get()/joypad.set() first argument optional, fixed bug where frame and
lag counter looked corrupted if input display got too wide, added autodetect
of a couple common games needing mouse or superscope in case NRST headers aren
′t found
Apr 20, 2009
[email protected]
r56
1.43 change #80 and #81 (gui.gdoverlay improvements, D&D behavior)
Apr 19, 2009
gochaism
r55
increasing V1_RR_UNOFFICIAL for the same reason as it was done in the 1.43
branch (so we don′t drop old savestate compatibility)
Apr 19, 2009
[email protected]
r54
more convenient hotkey setup for frame/lag counters
Apr 19, 2009
[email protected]
r53
gocha′s change #78 to 1.43 (Hi-res support for gui.gdscreenshot, Added
StretchScreenshots to cfg file.) + my change #79 to 1.43 (made gui.gdoverlay
act like it does in Gens (i.e. full transparency support, coordinates are
optional, extra transparency modifier allowed), and unrestricted input.get
mouse coords)
Apr 19, 2009
[email protected]
r52
mainly savestate and reset desync fixes similar to the ones done on the 1.43
branch
Apr 18, 2009
[email protected]
r51
Replaced math.random and math.randomseed with SFMT version, because C rand′s
quality is bad, generally speaking.
Apr 12, 2009
gochaism
r50
made the savestate compression level configurable in the emulator settings
menu, and chose a faster compression level as the default
Apr 11, 2009
[email protected]
r49
added gui.getpixel, saved lua filename to config so reload will work across
sessions, added savestate.verify in debug for catching/testing desyncs, minor
script load dialog improvements (done by nitsuja for 1.43)
Apr 10, 2009
gochaism
r48
tried to fix 1.43 issue 10
Apr 08, 2009
gochaism
r47
added "TV Width Pixels" video menu option, added scanline-free "bright"
versions of Blargg′s NTSC filter, and (probably) fixed NTSC filter modes
showing garbage in the rightmost 1 pixel column
Apr 07, 2009
[email protected]
r46
fix for a crash when closing snes9x (nitsuja, 1.43 revision 61)
Mar 31, 2009
gochaism
r45
Added something ugly which is not used after all (24/32 bit color version of
render method for Lua GUI)
Mar 30, 2009
gochaism
r44
input.get added
Mar 30, 2009
gochaism
r43
fix for leaking .luasav files of anonymous savestates
Mar 30, 2009
[email protected]
r42
fixing a bunch of warnings, turning up the Release mode optimization level,
and adding a vcproj.user file to make Lua script reloading not insanely slow
by default when running from the debugger in Release mode (if you′ve opened
the project before, you′ll have to delete your
snes9xw.vcproj.COMPUTERNAME.USERNAME.user file for this last change to take
effect)
Mar 29, 2009
[email protected]
r41
Fixed wrong default opacity of gui.text.
Mar 29, 2009
gochaism
r40
Fixed the crash on Lua external module use (thanks our hero nitsuja!)
Mar 29, 2009
gochaism
r39
Added gui.opacity, SHIFT, alternative names for certain methods.
Mar 28, 2009
gochaism
r38
Lua savestate register (nitsuja provided it, and I modified it a bit for 1.51
use, though I didn′t test it at all)
Mar 28, 2009
gochaism
r37
str2colour bugfix, gui.drawbox optimization. Removed (commented out) the
clipping code from gui.text.
Mar 25, 2009
gochaism
r36
Lua now uses the small font of Gens. Modified S9xLuaWriteInform to handle
bank mirroring (Thanks nitsuja for contributing these changes). | Changed
color order from "#aarrggbb" to "#rrggbbaa" (Gens compatible)
Mar 25, 2009
gochaism
r35
Added lua source codes to the project instead of linking to the static
library. Fixed some of "exit silently" behaviors.
Mar 23, 2009
gochaism
r34
Changed the location of lua directory
Mar 23, 2009
gochaism
r33
Enabled file manipulation on file browse dialog | Cut Win98 support off
again, because it brings some inconvenience.
Mar 22, 2009
gochaism
r32
Fixed KeyUp handling again | added menu items for sound interface switching
Mar 21, 2009
gochaism
r31
removed emu.OnClose | experimental addition of snes9x.registerbefore,
snes9x.registerafter, snes9x.registerexit | added snes9x.framecount,
snes9x.lagcount, snes9x.lagged | changed Lua GUI font-width
Mar 21, 2009
gochaism
r30
Disabled fast-forward status message | Fixed KeyUp handling
Mar 20, 2009
gochaism
r29
Merged WAV/AVI Record/Stop command
Mar 20, 2009
gochaism
r28
Forgot to add new files in previous revision. I feel dumb.
Mar 20, 2009
gochaism
r27
Removed modal cheat search | Name change: Cheat Search => RAM Search | Moved
RAM Search codes from wsnes9x.cpp to another file
Mar 20, 2009
gochaism
r26
various win32 sound fixes
Mar 19, 2009
gochaism
r25
new option OldFashionedFrameCounter
Mar 15, 2009
gochaism
r24
fixed random crash on exit
Mar 15, 2009
gochaism
r23
Merged new sound code from OV2′s Snes9xDirect3D
Mar 15, 2009
gochaism
r22
sln+vcproj upgrade (to open these with VS2005, modify sln version 10.00 =>
9.00, and vcproj version 9.00 => 8.00) | DirectX SDK upgrade
Mar 13, 2009
gochaism
r21
inserted chdir code before lua_load for dofile
Mar 07, 2009
gochaism
r20
quick fix for Mystical Ninja pipe sound... hope it won′t cause another
problem.
Mar 04, 2009
gochaism
r19
added memory.readdword, memory.writedword, memory.readbyterange
Mar 04, 2009
gochaism
r18
ported emu.OnClose from FCEUX source
Mar 02, 2009
gochaism
r17
Added secret joypad buttons (b1, b2, b3) for custom input display support.
Feb 27, 2009
gochaism
r16
Changed joypad.read to return the actual input which will be sent to SNES
(e.g. movie input)
Feb 27, 2009
gochaism
r15
Lua improvements (same as 1.43-rr r24-27)
Feb 22, 2009
gochaism
r14
Expanded lua graphic buffer from 16bit to 32bit.
Feb 21, 2009
gochaism
r13
Ported lua-scripting from snes9x-rr 1.43. I didn′t touch unix/*.cpp yet, see
./lua_todo.patch if you plan to add the lua code. Also, there is a little
problem => Issue 3
Feb 18, 2009
gochaism
r12
set D3DCREATE_FPU_PRESERVE at D3D CreateDevice() call, for future additional
lua module support
Feb 15, 2009
gochaism
r11
little lag-counter fix
Jan 04, 2009
gochaism
r10
simple platform-dependent snapshot code for temporary solution for lag
counter
Jan 04, 2009
gochaism
r9
it doesn′t need decode certainly, but needs to set block pointer.
Nov 08, 2008
gochaism
r8
feels dumb, xsmp_count as well...
Nov 08, 2008
gochaism
r7
ch->nb_* should be 0 after snapshot load for the time being :/
Nov 08, 2008
gochaism
r6
S9xFixSoundAfterSnapshotLoad() : set needs_decode always true is wrong,
fixed. prepare to add some sound variables in savestate (I think I′ll add
them after I ask zones.)
Nov 08, 2008
gochaism
r5
fixed spc dump after snapshot load (spc_dump_dsp removed)
Nov 08, 2008
gochaism
r4
fix release build
Nov 08, 2008
mgambrell
r3
fix vs2005 build
Nov 08, 2008
mgambrell
r2
initial upload
Nov 07, 2008
gochaism
r1
Initial directory structure.
Nov 07, 2008

--

All Comments

FFCC時之回聲 漢化版

Donna avatar
By Donna
at 2009-06-14T21:52
圖文評測版 http://pttpsp.pixnet.net/blog/post/25530626 小嘉簡單做個測試 我個人使用的配備如下 雙核心2.5 g + 9400 gt +ram4g 成功的使用放大鏡 + 主程式 (基本上完善運行) 附個圖給大家 小嘉 創角色 當然要用 kissjojo99囉 ...

Pcsx2及Dolphin等模擬器給新手的推薦網站

Dorothy avatar
By Dorothy
at 2009-06-14T14:10
其實在版上常常會看到新朋友對於Pcsx2或是Dolphin 模擬器常常提出問題,其實不是老手不願意教,只是 新手提出的問題常常是 我的機器能不能玩? XXX遊戲 能不能玩這類問題,再配合短短幾行文就要人回一篇 含圖+詳細設置甚至遊戲抓圖的教學文實在說不過去, 如果用推文回答你短短幾句 跑不動 可以玩 對新手的 ...

十幾年前的NBA街機

Joseph avatar
By Joseph
at 2009-06-14T13:08
視野是直向 從這邊籃框往對面籃框的 記得裡面每個人都可以像MJ依樣左右換手運球過人 還可以拉竿 裡面的公牛還有MJ 溜馬有MILLER 壓哨球半場投籃往往都還會進 很好玩的一個街機遊戲 大概十幾年前有玩過 不知道這裡有沒有大大可以找的到? 好想玩喔~~ - ...

ePSXe無法執行!!

Daniel avatar
By Daniel
at 2009-06-14T13:04
我用精華區的ePSXe官方網站連結下載了1.7.0的版本來玩ff9 結果主程式怎麼按都沒有反應= = 防毒軟體和防火牆都沒有擋 爬了文好像也沒有類似的問題 這樣根本就不能玩阿 囧 請各位幫小弟解答了 謝謝! ps.我的OS是XP 32bit版 SP3 - ...

Pugsy's XML Cheat Collection for MAME 0.132

Anonymous avatar
By Anonymous
at 2009-06-14T11:27
2009.06.11 Thereand#39;s still not that much in the way of new cheats for many of the new games as there is still no built-in MAME RAM cheat fin ...