Snes9x v1.43 rerecording svn r98 - 模擬器

Jake avatar
By Jake
at 2009-06-14T22:57

Table of Contents

http://code.google.com/p/snes9x143-rerecording/

r98
win32 - add internal audio buffer for avi writer
Today (8 hours ago)
gochaism
r97
totally forgotten about gui_used things, added
Today (10 hours ago)
gochaism
r96
separated "Lua drawings in image" from "Text in image", gui.gdscreenshot now
overlays uncommited Lua drawings if needed. something nasty: replaced _WIN32,
__WIN32, __WIN32__ to WIN32 :/
Today (10 hours ago)
gochaism
r95
fixed GCC screwup on the Linux build resulting in a segfault at startup
Jun 07 (6 days ago)
shinydoofy
r94
Fix Linux compilation errors
Jun 06, 2009
shinydoofy
r93
test
May 31, 2009
pault414
r92
Quick fix for the issue that the current working directory is changed by
snes9x, the script host. (I think this fix is incomplete, when a function
which is provided by snes9x changes the current directory unintentionally,
the current directory will be lost anyway)
Apr 25, 2009
gochaism
r91
added gui.clearuncommitted for easy flicker reduction when gui.register can′
t be used
Apr 24, 2009
[email protected]
r90
added a option to switch the color conversion method of gui.gdscreenshot
Apr 21, 2009
gochaism
r89
stupid fix to the issue that joypad.set sometimes disables user input after
script dies.
Apr 21, 2009
gochaism
r88
Change to ignore "max skipped frames" during fast-forward when using fixed
frameskip mode.
Apr 21, 2009
gochaism
r87
Adjusted fixed frameskip mode to run in 100% speed, as well as auto frameskip
mode.
Apr 21, 2009
gochaism
r86
improved gui.popup (win32), added input.popup
Apr 20, 2009
gochaism
r85
Small SFMT changes.
Apr 20, 2009
gochaism
r84
Changed the draw timing of Lua GUI (use gui.register to display something)
Apr 20, 2009
gochaism
r83
more convenient hotkeys setup for frame/lag counters
Apr 19, 2009
[email protected]
r82
added "Clean FastROM setting" sync option to fix playback of old movies of
certain FastROM games that need an improperly-initialized emulator value to
sync, fixed options in the movie recording dialog not working if another
movie was already open, increased V1_RR_UNOFFICIAL to fix support for loading
old savestates (which might be embedded in some movies)
Apr 19, 2009
[email protected]
r81
Added source position/size parameters to gui.gdoverlay. Modified movie drag
and drop code.
Apr 19, 2009
gochaism
r80
made gui.gdoverlay act like it does in Gens (nitsuja was faster! but mine
supports indexed images as well, so I overwrite the code, sorry >_<), removed
the upper limit of opacity.
Apr 19, 2009
gochaism
r79
made gui.gdoverlay act like it does in Gens (i.e. full transparency support,
coordinates are optional, extra transparency modifier allowed), and
unrestricted input.get mouse coords
Apr 19, 2009
[email protected]
r78
Hi-res support for gui.gdscreenshot, Added StretchScreenshots to cfg file.
Apr 19, 2009
gochaism
r77
keyon savestate fix (at least, 1.51 needed this)
Apr 18, 2009
[email protected]
r76
obc1 savestate fix
Apr 18, 2009
[email protected]
r75
desync fix for some variables not getting reset upon hard reset, and fix for
snapshots saving NULL pointers in a fragile way
Apr 18, 2009
[email protected]
r74
more savestate desync fixes (mainly superfx and hdma)
Apr 18, 2009
[email protected]
r73
more savestate desync fixes
Apr 13, 2009
[email protected]
r72
fixing several savestate desync issues
Apr 12, 2009
[email protected]
r71
Replaced math.random and math.randomseed with SFMT version, because C rand′s
quality is bad, generally speaking.
Apr 12, 2009
gochaism
r70
made the savestate compression level configurable in the emulator settings
menu, and chose a faster compression level as the default
Apr 11, 2009
[email protected]
r69
added gui.getpixel, saved lua filename to config so reload will work across
sessions, added savestate.verify in debug for catching/testing desyncs, minor
script load dialog improvements
Apr 09, 2009
[email protected]
r68
Added a few of more members to savestate (btw, as far as I tested, r66 fixes
a frequent desync in Goemon 1&4 at least)
Apr 08, 2009
gochaism
r67
Changed Debug build setting due to issue 11. (IIRC, when I applied that
change before, there was a fatal trouble that snes9x didn′t emulate a ROM
after loading it. But that doesn′t happened in this time. I don′t know why,
anyway I commit the change for the time being.)
Apr 08, 2009
gochaism
r66
[HIGHLY EXPERIMENTAL] Added some of members which are added since 1.5x. I don
′t know whether these fix existing desync, and I haven′t tested the change
enough. Anyway, I′d like to investigate about existing desyncs I know when I
have enough time. (To developers: don′t forget to clean your outputs before
you try to build)
Apr 08, 2009
gochaism
r65
[EXPERIMENTAL] Stored lagcounter things to the official savestate.
Apr 08, 2009
gochaism
r64
tried to fix issue 10
Apr 08, 2009
gochaism
r63
added "TV Width Pixels" video menu option, added scanline-free "bright"
versions of Blargg′s NTSC filter, and fixed NTSC filter modes showing
garbage in the rightmost 1 pixel column
Apr 07, 2009
[email protected]
r62
add gcc binary (for some asm files)
Apr 04, 2009
gochaism
r61
fix for a crash when closing snes9x
Mar 30, 2009
[email protected]
r60
Reverted S9xLuaClearGui() timing :/
Mar 30, 2009
gochaism
r59
Added something ugly which is not used after all (24/32 bit color version of
render method for Lua GUI)
Mar 30, 2009
gochaism
r58
fix for leaking .luasav files of anonymous savestates
Mar 30, 2009
[email protected]
r57
input.get added
Mar 30, 2009
gochaism
r56
fixing a bunch of warnings, turning up the Release mode optimization level,
and adding a vcproj.user file to make Lua script reloading not insanely slow
by default when running from the debugger in Release mode (if you′ve opened
the project before, you′ll have to delete your
snes9xw.vcproj.COMPUTERNAME.USERNAME.user file for this last change to take
effect)
Mar 29, 2009
[email protected]
r55
Fixed wrong default opacity of gui.text.
Mar 29, 2009
gochaism
r54
Issue 9 solved. Hope the change doesn′t bring any new problems.
Mar 29, 2009
gochaism
r53
Added gui.opacity, SHIFT, alternative names for certain methods.
Mar 28, 2009
gochaism
r52
Lua savestate register (contributed by nitsuja)
Mar 28, 2009
gochaism
r51
Removed (commented out) the clipping code from gui.text
Mar 25, 2009
gochaism
r50
str2colour bugfix, gui.drawbox optimization
Mar 25, 2009
gochaism
r49
Modified VERSION a little
Mar 25, 2009
gochaism
r48
Lua now uses the small font of Gens. Modified S9xLuaWriteInform to handle
bank mirroring (Thanks nitsuja for contributing these changes). | Changed
color order from "#aarrggbb" to "#rrggbbaa" (Gens compatible)
Mar 25, 2009
gochaism
r47
Added lua source codes to the project instead of linking to the static
library. Fixed some of "exit silently" behaviors.
Mar 23, 2009
gochaism
r46
Changed the location of lua directory
Mar 23, 2009
gochaism
r45
Enabled file manipulation on file browse dialog | Cut Win98 support off
again, because it brings some inconvenience.
Mar 22, 2009
gochaism
r44
Fixed KeyUp handling again | added menu items for sound interface switching
Mar 21, 2009
gochaism
r43
applied changes to cpuexec.s
Mar 21, 2009
gochaism
r42
removed emu.OnClose | experimental addition of snes9x.registerbefore,
snes9x.registerafter, snes9x.registerexit | added snes9x.framecount,
snes9x.lagcount, snes9x.lagged | changed Lua GUI font-weight
Mar 20, 2009
gochaism
r41
Merged WAV/AVI Record/Stop command | Disabled fast-forward status message |
Fixed KeyUp handling
Mar 20, 2009
gochaism
r40
Removed modal cheat search | Name change: Cheat Search => RAM Search | Moved
RAM Search codes from wsnes9x.cpp to another file
Mar 20, 2009
gochaism
r39
various win32 sound fixes | cleaned up nasm warnings
Mar 19, 2009
gochaism
r38
new option OldFashionedFrameCounter
Mar 15, 2009
gochaism
r37
Reverted Debug build settings | nasm upgrade
Mar 15, 2009
gochaism
r36
Merged new sound code from OV2′s Snes9xDirect3D
Mar 15, 2009
gochaism
r35
makeasm.bat => vcproj: Custom Build Step
Mar 15, 2009
gochaism
r34
nevermind
Mar 13, 2009
gochaism
r33
sln+vcproj upgrade (to open these with VS2005, modify sln version 10.00 =>
9.00, and vcproj version 9.00 => 8.00) | DirectX SDK upgrade
Mar 13, 2009
gochaism
r32
inserted chdir code before lua_load for dofile
Mar 07, 2009
gochaism
r31
added memory.readdword, memory.writedword, memory.readbyterange | quick fix
for Mystical Ninja pipe sound... hope it won′t cause another problem.
Mar 04, 2009
gochaism
r30
ported emu.OnClose from FCEUX source
Mar 02, 2009
gochaism
r29
Added secret joypad buttons (b1, b2, b3) for custom input display support.
Feb 27, 2009
gochaism
r28
Changed joypad.read to return the actual input which will be sent to SNES
(e.g. movie input)
Feb 27, 2009
gochaism
r27
boundary check in gui.drawpixel()
Feb 22, 2009
gochaism
r26
Added a few of Lua GUI APIs (gui.fillbox, gui.drawcircle, gui.fillcircle).
Fixed a mess typo in r25 :/
Feb 22, 2009
gochaism
r25
Fixed gui.drawline() (yeah... that was terrible :/)
Feb 22, 2009
gochaism
r24
Added lua reload function, drag&drop support, keyboard shortcuts. Screenshot
saves Lua graphics and other displays except generic text message (aka
InfoString).
Feb 21, 2009
gochaism
r23
Fixed multi-player input of Lua joypad.
Feb 21, 2009
gochaism
r22
More code additions for 32bit graphic buffer (Lua)
Feb 20, 2009
gochaism
r21
Extended Lua graphics from 16bit to 32bit. Now you can assign opacity for
each pixel. Note: still the code needs some updates (ex: text color/alpha
setting, 32bit/32bit alpha-blending support).
Feb 19, 2009
gochaism
r20
Little fix for snes9x.message()
Feb 18, 2009
gochaism
r19
set D3DCREATE_FPU_PRESERVE at D3D CreateDevice() call, for additional lua
module support
Feb 15, 2009
gochaism
r18
updated lua lib to 5.1.4 (old was 5.1.3 actually)
Feb 15, 2009
gochaism
r17
sloppy changes for lag counter
Jan 04, 2009
gochaism
r16
Update asm objs. I rebuilt all files and fixed broken wav/avi sound output
with r14 exe. I don′t know why, anyway I commit them.
Dec 26, 2008
gochaism
r15
added crypt.h
Dec 26, 2008
gochaism
r14
link lua51.[dll|lib] instead of compiling source code
Nov 09, 2008
gochaism
r13
it doesn′t need decode certainly, but needs to set block pointer.
Nov 08, 2008
gochaism
r12
set needs_decode true after snapshot load is wrong, fixed.
Nov 08, 2008
gochaism
r11
upx nasmw
Nov 08, 2008
mgambrell
r10
i checked in a bad sln also repair the code block of c4emu which i had to
remove to get it building in releasemode. this file doesnt get used in
releasemode anymore so its ok
Nov 08, 2008
mgambrell
r9
awdaw
Nov 08, 2008
mgambrell
r8
reinstall asm code
Nov 08, 2008
mgambrell
r7
xx
Nov 08, 2008
mgambrell
r6
fixed spc dump after snapshot load (spc_dump_dsp removed)
Nov 08, 2008
gochaism
r5
forgot to add build notes
Nov 08, 2008
mgambrell
r4
fix vs2005 build
Nov 08, 2008
mgambrell
r3
add missing files as well (perhaps)
Nov 07, 2008
gochaism
r2
initial upload test
Nov 07, 2008
gochaism
r1
Initial directory structure.
Nov 07, 2008

--

All Comments

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