Snes9X Euphoria R5 Beta3 - 模擬器

By Rae
at 2011-02-07T10:45
at 2011-02-07T10:45
Table of Contents
http://www.psp-hacks.com/2011/02/06/snes9x-euphoria-r5-beta-3-released/
It’s been awhile since we’ve heard from Zack, and it’s been even longer
since you’ve downloaded an updated SNES emulator… Released fresh is Snes9X
Euphoria R5 BETA 3 — you’ll be happy to know Mario Allstars works again,
not to mention all the other optimizations, improvements and bug fixes.
Recommended settings from Zack:
For games that allow it (ie don’t suffer huge graphical glitches) I would
recommend this for full speed:
‧Render : Fast
‧Frameskip 3
‧Sound (11025) although having it at 44000 doesn’t seem to affect speed
much or at all.
For games that have graphical glitches ingame (when using the FAST renderer)
that make them unplayable such as (mario kart) … I recommend the following
settings:
‧Render : Fast + Accur.
‧Frameskip 3
‧Sound (11025) although having it at 44000 doesn’t seem to affect speed
much or at all.
Speed differences in games with R5 Beta 3 compared with R4 (from reports & my
own testing):
‧Chrono Trigger : Runs at 60fps with frameskip 0
‧Kirby’s Superstar : Runs at 48>56fps (generally at 50fps) with frameskip 3
‧Mario RPG : Runs at 60fps with frameskip 0.
‧Final Fantasy Games seem to run at a constant 60fps with frameskip 1
‧All Donkey Kong Games : 60fps with frameskip 1>2
‧Mortal Kombat 1>3 60fps
‧Secret Of Mana 60fps
‧Super Metriod 60fps framekip 2 (use Fast + Approx renderer)
Snes9X Euphoria R5 BETA 3
‧[*] Fixed control/input issue from Beta 2.
‧[*] Small code optimizations.
‧[+] Other minor changes.
‧[+] Rom loading time decreased (ie games boot faster)
‧[*] Reverted Background back to R4 (ie no neoflash)
‧[*] Corrected tons of incorrect assumptions I made that affected graphical
quality without gaining anything in return.
‧[+] Improved Math implementation (small speedup)
‧[+] Tons of code optimization (small speedup)
‧[*] More stability – Seems to be a lot more stable
‧[+] Mario All Stars Works Again.
--
It’s been awhile since we’ve heard from Zack, and it’s been even longer
since you’ve downloaded an updated SNES emulator… Released fresh is Snes9X
Euphoria R5 BETA 3 — you’ll be happy to know Mario Allstars works again,
not to mention all the other optimizations, improvements and bug fixes.
Recommended settings from Zack:
For games that allow it (ie don’t suffer huge graphical glitches) I would
recommend this for full speed:
‧Render : Fast
‧Frameskip 3
‧Sound (11025) although having it at 44000 doesn’t seem to affect speed
much or at all.
For games that have graphical glitches ingame (when using the FAST renderer)
that make them unplayable such as (mario kart) … I recommend the following
settings:
‧Render : Fast + Accur.
‧Frameskip 3
‧Sound (11025) although having it at 44000 doesn’t seem to affect speed
much or at all.
Speed differences in games with R5 Beta 3 compared with R4 (from reports & my
own testing):
‧Chrono Trigger : Runs at 60fps with frameskip 0
‧Kirby’s Superstar : Runs at 48>56fps (generally at 50fps) with frameskip 3
‧Mario RPG : Runs at 60fps with frameskip 0.
‧Final Fantasy Games seem to run at a constant 60fps with frameskip 1
‧All Donkey Kong Games : 60fps with frameskip 1>2
‧Mortal Kombat 1>3 60fps
‧Secret Of Mana 60fps
‧Super Metriod 60fps framekip 2 (use Fast + Approx renderer)
Snes9X Euphoria R5 BETA 3
‧[*] Fixed control/input issue from Beta 2.
‧[*] Small code optimizations.
‧[+] Other minor changes.
‧[+] Rom loading time decreased (ie games boot faster)
‧[*] Reverted Background back to R4 (ie no neoflash)
‧[*] Corrected tons of incorrect assumptions I made that affected graphical
quality without gaining anything in return.
‧[+] Improved Math implementation (small speedup)
‧[+] Tons of code optimization (small speedup)
‧[*] More stability – Seems to be a lot more stable
‧[+] Mario All Stars Works Again.
--
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模擬器
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