Snes9X Euphoria R1 - Speed! - 模擬器

By Yuri
at 2009-10-20T17:44
at 2009-10-20T17:44
Table of Contents
http://www.retroemu.com/forum/index.php?/topic/13-release-snes9x-euphoria-r1-
speed/
Via : RetroEmu
So I have been working on this for a bit tonight (I am really sick atm )
However I did feel well enough to at least get out of bed for a few hours and
wrap up Snes9X Euphoria for a release.
It is based off the last version of Snes9xTyl by rukka.
My main objective for this version was speed. A lot more can still be done to
optimise the emulator and get more speed, but for now (given my health) this
will have to do
The only game I have tested with my version is Kirby Super Star, which I know
had terrible FPS with other Snes9X releases (usually < 30Fps)
With my build, using the following settings, Kirby Super Star runs @ a
minimum of 44Fps and a max of 60fps with the usual fps being 50fps.
Settings :
Renderer : PSP Accelerated
FrameSkip : 3
This does not generate a jerky experience, it finally feels playable
Other testing :
Donkey Kong Country : Same settings as above :
Min FPS : 58
Max FPS : 60
The speedups should be global, every game should be a lot faster now
Future :
I plan on improving speed more, improving stability and applying the changes
from Snes9X1.51 to Snes9X euphoria also (which is running off the 1.42 code
base)
I hope you enjoy this release and if you have any bugs please post them in
the : Snes9X Euphoria - Official Forum
There seems to be some graphical bugs in the menus in Kirby Super Star (and
maybe other games), these will be fixed in later revisions.
Thanks and I hope you enjoy the release
--
Tags:
模擬器
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