(SNES) Snes9X v1.43 re-recording r69 - 模擬器

Agatha avatar
By Agatha
at 2009-04-10T11:26

Table of Contents

2009.04.10

r69 - added gui.getpixel, saved lua filename to config so reload
will work across sessions, added savestate.verify in debug
for catching/testing desyncs, minor script load dialog
improvements.

r68 - Added a few of more members to savestate (btw, as far as I
tested, r66 fixes a frequent desync in Goemon 1&4 at least)

r67 - Changed Debug build setting due to issue 11. (IIRC, when I
applied that change before, there was a fatal trouble that
snes9x didn't emulate a ROM after loading it. But that
doesn't happened in this time. I don't know why, anyway I
commit the change for the time being.)

r66 - [HIGHLY EXPERIMENTAL] Added some of members which are added
since 1.5x. I don't know whether these fix existing desync,
and I haven't tested the change enough. Anyway, I'd like to
investigate about existing desyncs I know when I have enough
time. (To developers: don't forget to clean your outputs
before you try tobuild)

r65 - [EXPERIMENTAL] Stored lagcounter things to the official
savestate.

r64 - tried to fix issue 10

issue 10 - adelikat asked me to report this: if you hold down
the frame advance key and press a gamepad button,
it stops auto-advancing.

r63 - added "TV Width Pixels" video menu option, added scanline-free
"bright" versions of Blargg's NTSC filter, and fixed NTSC
filter modes showing garbage in the rightmost 1 pixel column

r62 - add gcc binary (for some asm files)
______________________________________________________________________________

下載;http://kuso.cc/4zKj

官方:http://code.google.com/p/snes9x143-rerecording/

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All Comments

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