(SNES for PS3) Snes9x PS3 4.3.8 - 模擬器
By Joseph
at 2010-10-25T12:22
at 2010-10-25T12:22
Table of Contents
2010.10.24
OK folks, sorry for the long wait – I truly apologize.
BTW – just to make this clear- we (Themaister, Squarepusher2, Halsefar,
and Cmonkey69) are one collective now – the SNES9x PS3 team. So don’t
thank just me – thank all these guys for their awesome contributions,
or just thank us as a team. Themaister did the PSGL driver, Halsefar did
a lot of stuff that will all be carried over into FCEU – heck, we might
even merge at one point – in effect creating a NES/SNES emulator. We’ll
see if that works well. All of us put in a lot of our personal time to
get this thing from the crappy state it was in previously (4.3.7) to the
state it is in now.
Here are some of the features for the new Snes9x 4.3.8
Build 4.3.8 (23-10-2010) – rev. number 768cf9df52
————————————————-—————–—–
Updated to new SNES9x version – now runs the following games that
didn’t work previously (or had noise instead of sound):
Earthworm Jim 2.
NBA Hangtime.
MS Pac Man
PSGL driver built and in use – speed is now better at 1080p than it was
previously at 480p. There’s still a resolution switch, but there’s no
need anymore to switch to 480p – speed is the same at 1080p as it is on
480p, and it’s damn good for the record. Enjoy.
All resolutions supported now.
Added simple hardware filtering settings – Linear Interpolation and
Point Filtering. Shaders will come later.
Added Aspect Ratio settings – 4:3 and 16:10 (HDTVs with 16:9 aspect
ratio might experience that on 16:10, the screen might be slightly
cut-off. We’re working on a proper aspect ratio setting for 16:9).
Can now load configurable settings from snes9x.conf file stored in the
USRDIR folder. Saving of this file will come in the next release.
Will now select the highest resolution your TV/monitor can support –
so is no longer set to default at 480p.
No more performance difference between 1.92 pkg and 3.41 pkg.
You can see below the actual performance of SNES9x PS3 at the moment
(4.3. – at ANY resolution (1080p to 480p – you name it):
PERFORMANCE NOTES
=================
* Here is how most games will run (at any resolution –
480p/720p/1080p):
- Normal games (no special enhancement chips) = 60fps constant
- DSP-1 (Super Mario Kart/PilotWings) = 60fps constant
- DSP-1B (Ballz) = 60fps constant
- DSP-2 (Dungeon Master) = 60fps constant
- DSP-4 (Top Gear 3000) = 60fps constant
- SA-1 (Super Mario RPG/Kirby Superstar/Kirby’s Dreamland 3/Super
Bomberman Panic World) = 60fps constant
- Cx4 (Mega Man X2/Mega Man X3) = 60fps constant
- OBC-1 (Metal Combat: Falcon’s Revenge = 60fps constant
- SDD-1 (Star Ocean/Street Fighter Alpha 2) = 60fps constant
- S-RTC (Dai Kaiju Monogatari 2) = 60fps constant
- SPC7110 (Far East of Eden Zero/Tengai Makyo) = not tested
- SuperFX
- Star Fox 1 = 60fps constant
- Stunt Race FX = 60fps constant
- Doom = 60fps constant
- Super Mario World 2: Yoshi’s Island = 60fps constant
- Star Fox 2 = not 60fps constant
- Vortex = not 60fps constant
- Winter Gold = 50fps constant (was a PAL game)
- Dirt Racer = 60fps constant
______________________________________________________________________________
下載:http://rapidshare.com/files/426895707/snes9x-ps3-4.3.8.zip
官方:https://code.google.com/p/snes9x-ps3/
--
周朝先:「…我話講完,誰贊成、誰反對?」
林 董:「我反對!我常跟行家講,周董是我的偶像。工程搶過來不必自己做,十億先拿
走五億,接下來發包,兩轉、三轉、四五六七八轉。你不賺錢想辦法偷工減料
,再下來跟營建署勾結,追加三、五億預算,這個工程下來…我看你起碼拿掉
七億,你分給我們這麼一點點的錢,你還有良心啊?」
--
OK folks, sorry for the long wait – I truly apologize.
BTW – just to make this clear- we (Themaister, Squarepusher2, Halsefar,
and Cmonkey69) are one collective now – the SNES9x PS3 team. So don’t
thank just me – thank all these guys for their awesome contributions,
or just thank us as a team. Themaister did the PSGL driver, Halsefar did
a lot of stuff that will all be carried over into FCEU – heck, we might
even merge at one point – in effect creating a NES/SNES emulator. We’ll
see if that works well. All of us put in a lot of our personal time to
get this thing from the crappy state it was in previously (4.3.7) to the
state it is in now.
Here are some of the features for the new Snes9x 4.3.8
Build 4.3.8 (23-10-2010) – rev. number 768cf9df52
————————————————-—————–—–
Updated to new SNES9x version – now runs the following games that
didn’t work previously (or had noise instead of sound):
Earthworm Jim 2.
NBA Hangtime.
MS Pac Man
PSGL driver built and in use – speed is now better at 1080p than it was
previously at 480p. There’s still a resolution switch, but there’s no
need anymore to switch to 480p – speed is the same at 1080p as it is on
480p, and it’s damn good for the record. Enjoy.
All resolutions supported now.
Added simple hardware filtering settings – Linear Interpolation and
Point Filtering. Shaders will come later.
Added Aspect Ratio settings – 4:3 and 16:10 (HDTVs with 16:9 aspect
ratio might experience that on 16:10, the screen might be slightly
cut-off. We’re working on a proper aspect ratio setting for 16:9).
Can now load configurable settings from snes9x.conf file stored in the
USRDIR folder. Saving of this file will come in the next release.
Will now select the highest resolution your TV/monitor can support –
so is no longer set to default at 480p.
No more performance difference between 1.92 pkg and 3.41 pkg.
You can see below the actual performance of SNES9x PS3 at the moment
(4.3. – at ANY resolution (1080p to 480p – you name it):
PERFORMANCE NOTES
=================
* Here is how most games will run (at any resolution –
480p/720p/1080p):
- Normal games (no special enhancement chips) = 60fps constant
- DSP-1 (Super Mario Kart/PilotWings) = 60fps constant
- DSP-1B (Ballz) = 60fps constant
- DSP-2 (Dungeon Master) = 60fps constant
- DSP-4 (Top Gear 3000) = 60fps constant
- SA-1 (Super Mario RPG/Kirby Superstar/Kirby’s Dreamland 3/Super
Bomberman Panic World) = 60fps constant
- Cx4 (Mega Man X2/Mega Man X3) = 60fps constant
- OBC-1 (Metal Combat: Falcon’s Revenge = 60fps constant
- SDD-1 (Star Ocean/Street Fighter Alpha 2) = 60fps constant
- S-RTC (Dai Kaiju Monogatari 2) = 60fps constant
- SPC7110 (Far East of Eden Zero/Tengai Makyo) = not tested
- SuperFX
- Star Fox 1 = 60fps constant
- Stunt Race FX = 60fps constant
- Doom = 60fps constant
- Super Mario World 2: Yoshi’s Island = 60fps constant
- Star Fox 2 = not 60fps constant
- Vortex = not 60fps constant
- Winter Gold = 50fps constant (was a PAL game)
- Dirt Racer = 60fps constant
______________________________________________________________________________
下載:http://rapidshare.com/files/426895707/snes9x-ps3-4.3.8.zip
官方:https://code.google.com/p/snes9x-ps3/
--
周朝先:「…我話講完,誰贊成、誰反對?」
林 董:「我反對!我常跟行家講,周董是我的偶像。工程搶過來不必自己做,十億先拿
走五億,接下來發包,兩轉、三轉、四五六七八轉。你不賺錢想辦法偷工減料
,再下來跟營建署勾結,追加三、五億預算,這個工程下來…我看你起碼拿掉
七億,你分給我們這麼一點點的錢,你還有良心啊?」
--
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模擬器
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