(SNES) bsnes v068 - 模擬器

By Zora
at 2010-08-22T10:22
at 2010-08-22T10:22
Table of Contents
2010.08.21
知名又好用的SNES(SFC)模擬器,需要的人快點下載吧!
This release officially introduces the accuracy and performance cores,
alongside the previously-existing compatibility core. The accuracy core
allows the most accurate SNES emulation ever seen, with every last
processor running at the lowest possible clock synchronization level.
The performance core allows slower computers the chance to finally use
bsnes. It is capable of attaining 60fps in standard games even on an
entry-level Intel Atom processor, commonly found in netbooks.
The accuracy core is absolutely not meant for casual gaming at all. It
is meant solely for getting as close to 100% perfection as possible, no
matter the cost to speed. It should only be used for testing, development
or debugging.
The compatibility core is identical to bsnes v067 and earlier, but is
now roughly 10% faster. This is the default and recommended core for
casual gaming.
The performance core contains an entirely new S-CPU core, with
range-tested IRQs; and uses blargg′s heavily-optimized S-DSP core
directly. Although there are very minor accuracy tradeoffs to increase
speed, I am confident that the performance core is still more accurate
and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP,
SuperFX and SA-1 processors are all clock-based, just as in the accuracy
and compatibility cores; and as always, there are zero game-specific
hacks. Its compatibility is still well above 99%, running even the most
challenging games flawlessly.
If you have held off from using bsnes in the past due to its system
requirements, please give the performance core a try. I think you will
be impressed. I′m also not finished: I believe performance can be
increased even further.
I would also strongly suggest Windows Vista and Windows 7 users to take
advantage of the new XAudio2 driver by OV2. Not only does it give you a
performance boost, it also lowers latency and provides better sound by
way of skipping an API emulation layer.
Changelog:
- Split core into three profiles: accuracy, compatibility and performance
- Accuracy core now takes advantage of variable-bitlength integers (eg
uint24_t)
- Performance core uses a new S-CPU core, written from scratch for speed
- Performance core uses blargg′s snes_dsp library for S-DSP emulation
- Binaries are now compiled using GCC 4.5
- Added a workaround in the SA-1 core for a bug in GCC 4.5+
- The clock-based S-PPU renderer has greatly improved OAM emulation;
fixing Winter Gold and Megalomania rendering issues
- Corrected pseudo-hires color math in the clock-based S-PPU renderer;
fixing Super Buster Bros backgrounds
- Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas
Quinn]; fixing Mega Man X2 "gained weapon" star background effect
- Updated video renderer to properly handle mixed-resolution screens
with interlace enabled; fixing Air Strike Patrol level briefing screen
- Added mightymo′s 2010-08-19 cheat code pack
- Windows port: added XAudio2 output support [OV2]
- Source: major code restructuring; virtual base classes for processor
cores removed, build system heavily modified, etc.
_______________________________________________________________________________
下載:http://bsnes.googlecode.com/files/bsnes_v068.zip
官方:http://byuu.org/bsnes/
--
龍家俊:「喔!我記起來了,在北京人民大會堂,我們一大票商人去見鄧大人,對不對?
我們一票人,就我們兩個會說四川話。後來啊!你還幫我搶機位,我坐經濟艙
、你坐頭等艙,記不記得?記不記得?然後我走了你沒走…」
瑪 麗:「為什麼你先走了呢?」
龍家俊:「他嫖妓,被公安抓了…啊,對不起對不起,我記錯了,你怎麼會是這種人呢?
對不起對不起,不好意思,全說出來了,對不起啊!」
--
知名又好用的SNES(SFC)模擬器,需要的人快點下載吧!
This release officially introduces the accuracy and performance cores,
alongside the previously-existing compatibility core. The accuracy core
allows the most accurate SNES emulation ever seen, with every last
processor running at the lowest possible clock synchronization level.
The performance core allows slower computers the chance to finally use
bsnes. It is capable of attaining 60fps in standard games even on an
entry-level Intel Atom processor, commonly found in netbooks.
The accuracy core is absolutely not meant for casual gaming at all. It
is meant solely for getting as close to 100% perfection as possible, no
matter the cost to speed. It should only be used for testing, development
or debugging.
The compatibility core is identical to bsnes v067 and earlier, but is
now roughly 10% faster. This is the default and recommended core for
casual gaming.
The performance core contains an entirely new S-CPU core, with
range-tested IRQs; and uses blargg′s heavily-optimized S-DSP core
directly. Although there are very minor accuracy tradeoffs to increase
speed, I am confident that the performance core is still more accurate
and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP,
SuperFX and SA-1 processors are all clock-based, just as in the accuracy
and compatibility cores; and as always, there are zero game-specific
hacks. Its compatibility is still well above 99%, running even the most
challenging games flawlessly.
If you have held off from using bsnes in the past due to its system
requirements, please give the performance core a try. I think you will
be impressed. I′m also not finished: I believe performance can be
increased even further.
I would also strongly suggest Windows Vista and Windows 7 users to take
advantage of the new XAudio2 driver by OV2. Not only does it give you a
performance boost, it also lowers latency and provides better sound by
way of skipping an API emulation layer.
Changelog:
- Split core into three profiles: accuracy, compatibility and performance
- Accuracy core now takes advantage of variable-bitlength integers (eg
uint24_t)
- Performance core uses a new S-CPU core, written from scratch for speed
- Performance core uses blargg′s snes_dsp library for S-DSP emulation
- Binaries are now compiled using GCC 4.5
- Added a workaround in the SA-1 core for a bug in GCC 4.5+
- The clock-based S-PPU renderer has greatly improved OAM emulation;
fixing Winter Gold and Megalomania rendering issues
- Corrected pseudo-hires color math in the clock-based S-PPU renderer;
fixing Super Buster Bros backgrounds
- Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas
Quinn]; fixing Mega Man X2 "gained weapon" star background effect
- Updated video renderer to properly handle mixed-resolution screens
with interlace enabled; fixing Air Strike Patrol level briefing screen
- Added mightymo′s 2010-08-19 cheat code pack
- Windows port: added XAudio2 output support [OV2]
- Source: major code restructuring; virtual base classes for processor
cores removed, build system heavily modified, etc.
_______________________________________________________________________________
下載:http://bsnes.googlecode.com/files/bsnes_v068.zip
官方:http://byuu.org/bsnes/
--
龍家俊:「喔!我記起來了,在北京人民大會堂,我們一大票商人去見鄧大人,對不對?
我們一票人,就我們兩個會說四川話。後來啊!你還幫我搶機位,我坐經濟艙
、你坐頭等艙,記不記得?記不記得?然後我走了你沒走…」
瑪 麗:「為什麼你先走了呢?」
龍家俊:「他嫖妓,被公安抓了…啊,對不起對不起,我記錯了,你怎麼會是這種人呢?
對不起對不起,不好意思,全說出來了,對不起啊!」
--
Tags:
模擬器
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