SMS: Cogwheel v1.0.1.0 - 模擬器

By Dora
at 2008-10-09T20:58
at 2008-10-09T20:58
Table of Contents
http://code.google.com/p/cogwheel/
Cogwheel is a new emulator for various Sega 8-bit systems such as Sega Master
System, Sega Game Gear and SG-1000. The ColeceVision is also emulated. Thanks
to Emu-France for the news.
A software emulator primarily for 8-bit Sega hardware, such as the Sega
Master System, Sega Game Gear and SG-1000. The ColecoVision is also
supported.
The project uses a modular design based around a Z80 core emulator class
library. The rest of the Sega-specific emulation is implemented in another
class library, and the user interface is implemented as a separate
application. This would allow the main emulator to be easily adapted to
different interfaces.
The code is written in C#3 (targetting .NET 2.0). The user interface uses
Windows Forms, with SlimDX being used to render the graphical output to the
form as quickly as possible.
Features
The following features are currently supported:
* Z80 CPU (emulates all documented and most undocumented features).
* TMS9918A video with custom Sega VDP Master System and Game Gear extensions.
Supports multiple versions (hardware revisions, PAL/NTSC) and emulates bugs
depending on version.
* SN76489 (PSG) sound.
* YM2413 (OPLL, FM) sound via emu2413.
* Standard ROM mapper, Codemasters mapper and a 64KB RAM mapper.
* Sega and ColecoVision joypad emulation.
* Hardware profiles for SG-1000, SC-3000, SMS1, SMS2, Game Gear and
ColecoVision.
* Japanese/Export hardware differences.
--
Cogwheel is a new emulator for various Sega 8-bit systems such as Sega Master
System, Sega Game Gear and SG-1000. The ColeceVision is also emulated. Thanks
to Emu-France for the news.
A software emulator primarily for 8-bit Sega hardware, such as the Sega
Master System, Sega Game Gear and SG-1000. The ColecoVision is also
supported.
The project uses a modular design based around a Z80 core emulator class
library. The rest of the Sega-specific emulation is implemented in another
class library, and the user interface is implemented as a separate
application. This would allow the main emulator to be easily adapted to
different interfaces.
The code is written in C#3 (targetting .NET 2.0). The user interface uses
Windows Forms, with SlimDX being used to render the graphical output to the
form as quickly as possible.
Features
The following features are currently supported:
* Z80 CPU (emulates all documented and most undocumented features).
* TMS9918A video with custom Sega VDP Master System and Game Gear extensions.
Supports multiple versions (hardware revisions, PAL/NTSC) and emulates bugs
depending on version.
* SN76489 (PSG) sound.
* YM2413 (OPLL, FM) sound via emu2413.
* Standard ROM mapper, Codemasters mapper and a 64KB RAM mapper.
* Sega and ColecoVision joypad emulation.
* Hardware profiles for SG-1000, SC-3000, SMS1, SMS2, Game Gear and
ColecoVision.
* Japanese/Export hardware differences.
--
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模擬器
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