SharpBoy v0.4 - 模擬器

By Liam
at 2011-06-01T23:28
at 2011-06-01T23:28
Table of Contents
http://magicstone.de/dzd/sharpboy/
SharpBoy v0.4 is released. SharpBoy is a new Nintendo Game Boy and Game Boy
Color emulator for windows by xdaniel written in C# using SlimDX.
SharpBoy v0.4 Changelog:
- Fixed compatibility regression with GBC DMA transfers, affects ex. Pokemon
Puzzle Challenge Substantially improved MBC7 emulation via GEST's source code
, Kirby Tilt 'n' Tumble is now playable
- Improved LCD Status interrupt generation, fixes faked high-color display in
certain Game Boy Color games
- Some improvements in handling of disabled LCD; ex. Zelda: Oracle games no
longer freeze when leaving the menu
- Improved timer emulation and improved emulation of HALT opcode, fixes ex.
Stunt Race FX Demo
- Added Wii Remote support for input and Rumble, button configuration is
fixed; MBC7 tilt sensor is controlled by Wii Remote when enabled
- When using keyboard control, MBC7 tilt controls can be changed via the
GUI's control settings
- Added crude frame blending via OpenGL; blends currently drawn frame with
previous frame to better simulate pseudo-transparency
- Added option to keep aspect ratio intact when resizing window; also
double-clicking the game screen maximizes/normalizes the window
- Added drag-and-drop capabilities to GUI, ROMs can now be loaded by dropping
them into the program window
- Very minor GUI changes
--
SharpBoy v0.4 is released. SharpBoy is a new Nintendo Game Boy and Game Boy
Color emulator for windows by xdaniel written in C# using SlimDX.
SharpBoy v0.4 Changelog:
- Fixed compatibility regression with GBC DMA transfers, affects ex. Pokemon
Puzzle Challenge Substantially improved MBC7 emulation via GEST's source code
, Kirby Tilt 'n' Tumble is now playable
- Improved LCD Status interrupt generation, fixes faked high-color display in
certain Game Boy Color games
- Some improvements in handling of disabled LCD; ex. Zelda: Oracle games no
longer freeze when leaving the menu
- Improved timer emulation and improved emulation of HALT opcode, fixes ex.
Stunt Race FX Demo
- Added Wii Remote support for input and Rumble, button configuration is
fixed; MBC7 tilt sensor is controlled by Wii Remote when enabled
- When using keyboard control, MBC7 tilt controls can be changed via the
GUI's control settings
- Added crude frame blending via OpenGL; blends currently drawn frame with
previous frame to better simulate pseudo-transparency
- Added option to keep aspect ratio intact when resizing window; also
double-clicking the game screen maximizes/normalizes the window
- Added drag-and-drop capabilities to GUI, ROMs can now be loaded by dropping
them into the program window
- Very minor GUI changes
--
Tags:
模擬器
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