(SFC) bsnes v107 - 模擬器
By Zenobia
at 2019-02-23T10:03
at 2019-02-23T10:03
Table of Contents
2019.02.22
While bsnes has been in Higan for a long time, byuu has decided to offer a
new version of bsnes but would have all the improvements in the HIGS SuperNES
game.
bsnes (new) is therefore a stand-alone Super Nintendo emulator, using Higan's
SNES kernel but with a much faster multi-threaded PPU rendering engine.
Performance should outperform old versions of bsnes in "balanced" mode while
being as accurate. The bsnes project will also focus on ease-of-use (Editor's
note: often blamed on Higan) by providing support for direct loading of ROM
files, automatic gamepad mapping (if possible), support for the game.
application of hotfixes, etc.
In summary, bsnes is a Super Nintendo / Super Famicom emulator, which began
its development on October 14, 2004. This is a higan subproject that focuses
on performance, functionality and ease of use. use.
bsnes is designed to be a revival of the classic bsnes design, focusing
specifically on performance and ease of use for SNES emulation.
In addition to all of the features of higan, bsnes supports the following
features:
– 300% faster (than higan) scanline-based, multi-threaded graphics renderer
– option to disable sprite limits in games
– option to enable hires mode 7 graphics
– option to enable more accurate pixel-based graphics renderer
– option to overclock SuperFX games by up to 800%
– periodic auto-saving of game save RAM
– save state manager with state screenshots
– several new save state hotkeys such as increment/decrement slot#
– option to auto-save states when unloading a game or closing the emulator
– option to auto-load aforementioned states when loading games
– save state undo and redo support (with associated hotkeys)
– speed override modes (50%, 75%, 100%, 150%, 200%)
– recent games list
– frame advance mode
– screenshot hotkey
– path selection for games, patches, saves, cheats, states, and screenshots
– dynamic video, audio, input driver changes
– direct loading and playing of games without the use of the higan library
– ZIP archive and multiple file extension support for games
– firmware folder for unappended coprocessor firmware (see documentation for
more)
– compatibility with sd2snes and Snes9X MSU1 game file naming
– compatibility with higan gamepaks (game folders)
– soft-patching support for both BPS and IPS patches
– menubar that does not pause emulation when entered
– video pixel shaders (requires OpenGL 3.2)
– built-in game database with over 1,200 games to ensure perfect memory
mapping
– (Linux, BSD only:) audio dynamic rate control to eliminate stuttering
– and much more!
The one feature I regret not being able to support in this release is Windows
dynamic rate control. I put in my best attempt, but XAudio2’s API is simply
not fine-grained enough, and the WASAPI driver is not mature enough. I hope
that DRC support can be added to the Windows port in the near future, and I
would like to offer a large cash bounty to anyone who can help me make this
happen.
Etant donné que higan est en pleine restructuration, byuu a décidé de
publier bsnes maintenant et d’attendre la v108 d’higan. Higan n’a pas ét
é arrêté, mais la prochaine version sera radicalement différente.
https://byuu.org/
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
While bsnes has been in Higan for a long time, byuu has decided to offer a
new version of bsnes but would have all the improvements in the HIGS SuperNES
game.
bsnes (new) is therefore a stand-alone Super Nintendo emulator, using Higan's
SNES kernel but with a much faster multi-threaded PPU rendering engine.
Performance should outperform old versions of bsnes in "balanced" mode while
being as accurate. The bsnes project will also focus on ease-of-use (Editor's
note: often blamed on Higan) by providing support for direct loading of ROM
files, automatic gamepad mapping (if possible), support for the game.
application of hotfixes, etc.
In summary, bsnes is a Super Nintendo / Super Famicom emulator, which began
its development on October 14, 2004. This is a higan subproject that focuses
on performance, functionality and ease of use. use.
bsnes is designed to be a revival of the classic bsnes design, focusing
specifically on performance and ease of use for SNES emulation.
In addition to all of the features of higan, bsnes supports the following
features:
– 300% faster (than higan) scanline-based, multi-threaded graphics renderer
– option to disable sprite limits in games
– option to enable hires mode 7 graphics
– option to enable more accurate pixel-based graphics renderer
– option to overclock SuperFX games by up to 800%
– periodic auto-saving of game save RAM
– save state manager with state screenshots
– several new save state hotkeys such as increment/decrement slot#
– option to auto-save states when unloading a game or closing the emulator
– option to auto-load aforementioned states when loading games
– save state undo and redo support (with associated hotkeys)
– speed override modes (50%, 75%, 100%, 150%, 200%)
– recent games list
– frame advance mode
– screenshot hotkey
– path selection for games, patches, saves, cheats, states, and screenshots
– dynamic video, audio, input driver changes
– direct loading and playing of games without the use of the higan library
– ZIP archive and multiple file extension support for games
– firmware folder for unappended coprocessor firmware (see documentation for
more)
– compatibility with sd2snes and Snes9X MSU1 game file naming
– compatibility with higan gamepaks (game folders)
– soft-patching support for both BPS and IPS patches
– menubar that does not pause emulation when entered
– video pixel shaders (requires OpenGL 3.2)
– built-in game database with over 1,200 games to ensure perfect memory
mapping
– (Linux, BSD only:) audio dynamic rate control to eliminate stuttering
– and much more!
The one feature I regret not being able to support in this release is Windows
dynamic rate control. I put in my best attempt, but XAudio2’s API is simply
not fine-grained enough, and the WASAPI driver is not mature enough. I hope
that DRC support can be added to the Windows port in the near future, and I
would like to offer a large cash bounty to anyone who can help me make this
happen.
Etant donné que higan est en pleine restructuration, byuu a décidé de
publier bsnes maintenant et d’attendre la v108 d’higan. Higan n’a pas ét
é arrêté, mais la prochaine version sera radicalement différente.
https://byuu.org/
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
Tags:
模擬器
All Comments
By John
at 2019-02-26T21:17
at 2019-02-26T21:17
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