(Sega Model 3) Supermodel SVN r250 - 模擬器

By Hedy
at 2012-02-15T16:49
at 2012-02-15T16:49
Table of Contents
2012.02.15
這應該不用多做說明了,快下載回去試試吧~
Supermodel SVN Changelog:
r246 Added support for multiple texture sheets (with up to one per
Model 3 texture format) as a rather brute-force way to handle
overlapping texture formats in the current 3D engine. This
fixes some corrupt textures in Daytona 2 and Virtua Striker 2
(and possibly other games) and also offers a small speed
increase when some scenes load multiple overlapping textures.
This feature only enables itself when a compatible shader
script is loaded. Since none have been checked in yet this
means it is currently disabled.
r247 Added OSD/Video.h to provide OSD-dependent video functionality.
The static functions in here get called by Model3.cpp from
within the render thread so that any OSD related rendering can
also be run in parallel for a further speed increase.
Updated OSD/SDL/Main.cpp to provide the SDL implementations of
the functions in OSD/Video.h.
r248 Updated fragment shaders' floating point comparisons and also
some knock-on changes from SVN revision 246.
-This line, and those below, will be ignored--
M Shaders/Fragment_Flat.glsl
M Shaders/Fragment_NoSpotlight.glsl
r249 - NOTE: In this revision (possibly earlier), I've started to
notice some intermittent geometry glitches in Spikeout and
slowdown while playing certain characters.
- Added multi-texture fragment shader to repo.
- Added a multiTexture option (enabled by default) to use
multi-texturing to decode textures.
- Added some comments regarding timing to the PowerPC execution
loop.
r250 Default SCSP balance set to 0. Was erroneously set at +50%.
______________________________________________________________________________
下載:http://www.mediafire.com/?2nacozx3e2gwht3 x86
http://www.mediafire.com/?lcyropfa27shly8 x64
官方:https://model3emu.sourceforge.net/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
這應該不用多做說明了,快下載回去試試吧~
Supermodel SVN Changelog:
r246 Added support for multiple texture sheets (with up to one per
Model 3 texture format) as a rather brute-force way to handle
overlapping texture formats in the current 3D engine. This
fixes some corrupt textures in Daytona 2 and Virtua Striker 2
(and possibly other games) and also offers a small speed
increase when some scenes load multiple overlapping textures.
This feature only enables itself when a compatible shader
script is loaded. Since none have been checked in yet this
means it is currently disabled.
r247 Added OSD/Video.h to provide OSD-dependent video functionality.
The static functions in here get called by Model3.cpp from
within the render thread so that any OSD related rendering can
also be run in parallel for a further speed increase.
Updated OSD/SDL/Main.cpp to provide the SDL implementations of
the functions in OSD/Video.h.
r248 Updated fragment shaders' floating point comparisons and also
some knock-on changes from SVN revision 246.
-This line, and those below, will be ignored--
M Shaders/Fragment_Flat.glsl
M Shaders/Fragment_NoSpotlight.glsl
r249 - NOTE: In this revision (possibly earlier), I've started to
notice some intermittent geometry glitches in Spikeout and
slowdown while playing certain characters.
- Added multi-texture fragment shader to repo.
- Added a multiTexture option (enabled by default) to use
multi-texturing to decode textures.
- Added some comments regarding timing to the PowerPC execution
loop.
r250 Default SCSP balance set to 0. Was erroneously set at +50%.
______________________________________________________________________________
下載:http://www.mediafire.com/?2nacozx3e2gwht3 x86
http://www.mediafire.com/?lcyropfa27shly8 x64
官方:https://model3emu.sourceforge.net/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
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