SDLMAME v0.126u4 - 模擬器
By Elvira
at 2008-08-10T13:43
at 2008-08-10T13:43
Table of Contents
http://rbelmont.mameworld.info/?page_id=163
SDLMAME
The latest version is 0.126u4. The core changes are calmer this time, but
there were major SDL changes (see SDLMAME.txt for details).
# 1) Up to date with baseline 0.126u4 (RB)
# 2) Fixed race condition with parallel builds (Arnaud GIBERT)
# 3) Debugger cleanup (Wilbert Pol)
# 4) Preliminary OpenSolaris support (use “make TARGETOS=solaris”) (qmc2)
# 5) FreeBSD fix for osd_alloc_executable (andi)
# 6) Many SDL changes (Couriersud)
# - replaced window->render_lock with event window->rendered_event. For
multiple windows and “-mt”, the old code would allow filling up the
workqueue with 1000s of entries, since the lock would not block while another
window is rendered. The osd_event establishes a barrier which is only freed
if the last window blit operation has finished.
# - initialize mouse_enabled with option “-mouse”. Affects both SDL1.2 and
SDL1.3 This will hide the mouse if you specify “-mouse” and let you play
missile command.
# - Set SDL_VIDEO_GL_DRIVER if -gl_lib is given. The SDL directfb driver is
picky about this. Added reminder: FIXME: move lib loading code from drawogl.c
here. This may be used to disable opengl if no library was loaded.
# - SDL1.3/video=opengl: Fixed windows not being updated after another window
was resized
# - for -verbose, output some information about renderer (-video soft)
# - SDL1.2: added blitmode “async” which sets SDL_ASYNCBLIT
# - SDL1.2: removed blitmodes “hwbest” and “hwblit”
# - SDL1.3: added blitmode “hwbest” for antialiased and smoothed scaling
now that the directfb driver supports it. This is also supported by the 1.3
opengl render backend
# - added sdlinput_release_keys to cope with lost keyboard events in SDL1.3
during fullscreen switch
# - some identing in drawogl.c
# - rename sdl_use_unsupported to osd_use_unsupported()
# - rename SDL_* macros to SDLMAME_* (avoid name clashes)
# - got rid of VIDEO_SCALE_MODE constants. Scale modes are now handled in
drawsdl.c. Starting mame with eg. -video soft -sm yuy2 on X11 no longer
crashes.
# - some more changes to input.c to avoid resize loops (issue for directfb)
--
SDLMAME
The latest version is 0.126u4. The core changes are calmer this time, but
there were major SDL changes (see SDLMAME.txt for details).
# 1) Up to date with baseline 0.126u4 (RB)
# 2) Fixed race condition with parallel builds (Arnaud GIBERT)
# 3) Debugger cleanup (Wilbert Pol)
# 4) Preliminary OpenSolaris support (use “make TARGETOS=solaris”) (qmc2)
# 5) FreeBSD fix for osd_alloc_executable (andi)
# 6) Many SDL changes (Couriersud)
# - replaced window->render_lock with event window->rendered_event. For
multiple windows and “-mt”, the old code would allow filling up the
workqueue with 1000s of entries, since the lock would not block while another
window is rendered. The osd_event establishes a barrier which is only freed
if the last window blit operation has finished.
# - initialize mouse_enabled with option “-mouse”. Affects both SDL1.2 and
SDL1.3 This will hide the mouse if you specify “-mouse” and let you play
missile command.
# - Set SDL_VIDEO_GL_DRIVER if -gl_lib is given. The SDL directfb driver is
picky about this. Added reminder: FIXME: move lib loading code from drawogl.c
here. This may be used to disable opengl if no library was loaded.
# - SDL1.3/video=opengl: Fixed windows not being updated after another window
was resized
# - for -verbose, output some information about renderer (-video soft)
# - SDL1.2: added blitmode “async” which sets SDL_ASYNCBLIT
# - SDL1.2: removed blitmodes “hwbest” and “hwblit”
# - SDL1.3: added blitmode “hwbest” for antialiased and smoothed scaling
now that the directfb driver supports it. This is also supported by the 1.3
opengl render backend
# - added sdlinput_release_keys to cope with lost keyboard events in SDL1.3
during fullscreen switch
# - some identing in drawogl.c
# - rename sdl_use_unsupported to osd_use_unsupported()
# - rename SDL_* macros to SDLMAME_* (avoid name clashes)
# - got rid of VIDEO_SCALE_MODE constants. Scale modes are now handled in
drawsdl.c. Starting mame with eg. -video soft -sm yuy2 on X11 no longer
crashes.
# - some more changes to input.c to avoid resize loops (issue for directfb)
--
Tags:
模擬器
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