Saturn: Yabause v0.9.3 - 模擬器
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By Donna
at 2008-01-20T19:19
at 2008-01-20T19:19
Table of Contents
http://yabause.org/download/
Changes
0.9.2 -> 0.9.3
Cart
-Fixed a couple of bugs with Netlink emulation.
CD block
-Tweaked error handling for cue files so it′s more helpful to the user.
SCU
-Fixed a bug in DSP MVI instruction.
-Fixed a bug with DSP Program Ram Address.
-Fixed ALU behaviour on NOP.
-Other bug fixes.
VDP2
-Fixed a bug where coefficient reading wasn′t making sure reads weren′t
going out of bounds.
-Tweaked frame-skipping so it only skips if frame time is faster/slower than
a 1/2 a frame.
The results are much better now.
-Added general VDP2 debug info functionality.
-Added partial end code support to VDP1 texture debugging.
OpenGL video core
-Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren′t
transparent when transparency was enabled.
GTK port
-Redesigned the window so each part can now be resized.
-Added a toolbar and removed the buttons.
-The sprite list now displays texture thumbnails.
-Added tooltips to "run" and "pause" buttons.
-Redesigned VDP2 debug window.
Windows port
-Fixed a bug that was causing Yabause to crash when run for the first time.
-Added screen capture.
-Reworked Input dialog so it′ll allow for more than one peripheral(in the
future).
-Added a bunch of tools tips for basic and input settings.
-Fixed a bug that was causing wrong VDP1 command information to sometimes be
displayed.
-Other bug fixes.
-Fixed a bug that was causing the wrong breakpoint to be removed from the
breakpoint list.
-Text length is now limited correctly in breakpoint edit text controls.
General
-Tweaked memory breakpoints so that regardless of whether you′re using
cached or cache-through addresses variations of an address, it′ll still
detect and break when the memory is accessed.
-Other bug fixes.
--
Changes
0.9.2 -> 0.9.3
Cart
-Fixed a couple of bugs with Netlink emulation.
CD block
-Tweaked error handling for cue files so it′s more helpful to the user.
SCU
-Fixed a bug in DSP MVI instruction.
-Fixed a bug with DSP Program Ram Address.
-Fixed ALU behaviour on NOP.
-Other bug fixes.
VDP2
-Fixed a bug where coefficient reading wasn′t making sure reads weren′t
going out of bounds.
-Tweaked frame-skipping so it only skips if frame time is faster/slower than
a 1/2 a frame.
The results are much better now.
-Added general VDP2 debug info functionality.
-Added partial end code support to VDP1 texture debugging.
OpenGL video core
-Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren′t
transparent when transparency was enabled.
GTK port
-Redesigned the window so each part can now be resized.
-Added a toolbar and removed the buttons.
-The sprite list now displays texture thumbnails.
-Added tooltips to "run" and "pause" buttons.
-Redesigned VDP2 debug window.
Windows port
-Fixed a bug that was causing Yabause to crash when run for the first time.
-Added screen capture.
-Reworked Input dialog so it′ll allow for more than one peripheral(in the
future).
-Added a bunch of tools tips for basic and input settings.
-Fixed a bug that was causing wrong VDP1 command information to sometimes be
displayed.
-Other bug fixes.
-Fixed a bug that was causing the wrong breakpoint to be removed from the
breakpoint list.
-Text length is now limited correctly in breakpoint edit text controls.
General
-Tweaked memory breakpoints so that regardless of whether you′re using
cached or cache-through addresses variations of an address, it′ll still
detect and break when the memory is accessed.
-Other bug fixes.
--
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模擬器
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