RetroCopy v0.800 Released to members - 模擬器

Heather avatar
By Heather
at 2010-09-07T22:10

Table of Contents

http://www.retrocopy.com/forumthread/312-1/retrocopy-v0800-released-to-member
s.aspx

Here is the final what's new.

[SEGA SYSTEM1] New Arcade System added. Sega System 1 (eg WonderBoy, Sega
Ninja, My Hero, Flicky, Pitfall 2)
[SEGA SYSTEM2] New Arcade System added. Sega System 2 (eg Choplifter,
WonderBoy In Monster Land)
[1942] New Arcade System added : 1942 and clones
[GENESIS] Fixed HVC latch issue in Genesis VDP, fixes Sunset Riders intro
[Eke]
[GENESIS] Improved 68K resolution in relation to cycle accurate components
improving timing accuracy
[GENESIS] Fixed numerous timing bugs in Genesis VDP thanks to new information
[Eke, Nemesis]
[GENESIS] Implemented much more correct VRAM FIFO emulation and CTRL port,
data write/read delays [Nemesis]
[GENESIS] Fixed some bugs with interrupt generation upon register changes
[GENESIS] Some cleanups to state code and performance improvements
[GENESIS] Added main CPU overclock option to improve framerate of some games
(Skitchin, Road Rash, Lotus, Out of This World, etc)
[GENESIS] Fixed randomization issue in a lot of games due to non random VDP
powerup (Street Fighter 2, Xmen, Eternal Fighters, etc)
[NES] Fixed a few NES timing issues
[NES] Added NES mappers 5, 10, 11, 13, 33, 64, 66, 69, 73, 228
[NES] Added NES APU amp level options in config file
[NES] Removed NES APU self filtering since resampling engine does better job
[NES] Added region selection to NES (PAL, NTSC, FAMICON)
[NES] Added Blargg NTSC Emulation filter option
[SMS] Added more complete emulation of SEGA mapper for the SMS, mostly
dealing with features not currently used by any software
[SMS] Added Korean mapper to SMS for some newly dumped MSX ports (SMSPower)
[SMS] Now use "No mapper" for SMS games under 64KB instead of defaulting to
the SEGA one
[SMS] Added "SRAM cart no mapper" option for SMS to allow complete 32KB dev
carts compatibility
[SMS] Added CARD slot emulation and updated database to identify CARD games.
These games can now only be run on the revelant Sega Master System consoles
that had the CARD slot.
[GAMEGEAR] Every game has been officially added to the database so they can
be identified with correct features.
[Z80] Fixed bug with reset changing too many registers and implemented random
register values upon powerup
[Z80] Fixed NMI pin bug and implemented pulsing mechanism for NMI and IRQ pins
[SMSVDP] Randomized some parts of the VDP like real system. Fixes
randomization issue in some games (Impossible Mission)

[CORE] Added movie and sound playback option through the use of LIBAVCODEC
(same code behind VLC). This includes support for all popular formats (AVI,
MP4, MPG, H264, MP3, WAV, etc).
[CORE] Fixed crash issue when saving screenshots
[CORE] Fixed some issues in SDL (memory leaks)
[CORE] Fixed a few .GAME conversion bugs dealing with unknown games
[CORE] Added a way to update .GAME files based on new database releases
[CORE] Added a warning that alerts user if emulation isn't running at 100%
speed
[CORE] Added much faster texture upload which allow HD videos and emulators
to not use as much CPU transfering data
[CORE] Added over 15 GPU based filters using GLSL shaders. Includes 2xSAI,
color limiting, flicker, geomorphic effects, etc. Uses your GPU power instead
of CPU for filtering
[CORE] Added GPU based scanlines, with 3 main options (Vertical, Horizontal,
Grid) and configurable brightness, width that can be combined with every
other filter.
[CORE] Added HQ2X, HQ3X, HQ4X, HQFAST2X, HQFAST3X, HQFAST4X,
PIXEL2X,PIXEL3X,PIXEL4X graphics filters (CPU)
[CORE] Optimized multithreading code in the core, freeing up the video and
audio threads resulting in better throughput and reduction in rare audio
glitches.
[CORE] Implemented new global plugin template system for mapping data on
address lines. Currently only SMS uses it

[3D] Can now build and edit your own game rooms. This includes furniture
placement, wall building, using stairs for multiple levels, etc.
[3D] Redid lighting shader, improving quality and performance
[3D] Now move around the world in first person mode instead of as a floating
spectator
[3D] Implemented rudimentary player physics and collision detection in the
game room
[3D] Occlusion based lighting and shadowing option added
[3D] Added screen projection mode which allows the light to be projected into
room based on what is currently being drawn on the emulated screen
[3D] Back face culling now used for speed improvement, all models updated to
work correctly.

[SOUND] Removed DirectSound3D and wrote a new 3D sound engine that is
portable. It is much faster than the Microsoft engine and has more features
(stereo panning, better sound positioning) and no crappy MS bugs!
[SOUND] Can now change sample rate and audio engine without restarting
[SOUND] Added 2 new audio backends. WASAPI Shared and WASAPI Exclusive. Only
available on Vista or Win 7, lowers latency and improves quality.

[GUI] Changed main theme
[GUI] Changed the main page to show floating consoles and other video game
related images
[GUI] Implemented rotating, scaling and alpha options for GUI windows when
hardware support exists for it
[GUI] Redesigned many aspects of the "in emulator" interface. Now press
escape to pause game and change various options.
[GUI] Streamlined main interface, moved 3D Game Room to it's own area instead
of complicating game browsing screen with different options.
[GUI] Added Sega Mark III and Sega Card Boxes to the 3D display
[GUI] Now align 3D game boxes to bottom instead of middle
[GUI] Slightly adjusted dimension of all game boxes to be more accurate
[GUI] Added 5 flags visible instead of 3. Made flags smaller with a better
aesthetic.
[GUI] Improved running emulator interface. Now press escape to bring up
options menu instead of moving mouse
[GUI] Added warning display when the emulator isn't running at 100%

[GUI] Added status bar which currently shows whether you are :- Saving State,
Loading State, Rewinding or Fast forwarding
[GUI] Added VRAM usage information to graphics options page. From tests it
looks like if you have 128MB or more memory on your GFX card everything will
be in VRAM increasing speed
[GUI] Fixed page up/down scroll bug in listview
[GUI] Now scroll the list when grouped GAME names selected/deselected, this
keeps mouse cursor on the item you selected
[GUI] Now keep cache of internal images to stop them being loaded more than
once by the PNG/JPEG theme loader
[GUI] Fixed memory leaks in a few controls
[GUI] Fixed memory leak in PNG/JPEG loading relating to themes
[GUI] Fixed some memory leaks in the font engine
[GUI] Fixed texture memory leak on options page when it was used more than
once per session
[GUI] Now properly resort the list after adding items
[GUI] Changed the backend of the listview to use boost containers

[GUI] Changed window deletion code so that it safely cleans up every control
[GUI] Memory usage reduced significantly due to cleanups in textures and
PNG/JPEG loading
[GUI] Now 5-10% faster due to better caching
[GUI] Fixed small issue with key repeat on some keys (Tommy)
[GUI] Fixed bug that would show a white screen in rom browser if directories
were missing

[APP] Fixed bug with if user had TABLET installed

--

All Comments

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