RetroArch 0.9.9-wip1 - 模擬器

Adele avatar
By Adele
at 2013-04-22T11:20

Table of Contents

http://forum.themaister.net/viewtopic.php?id=12

This is a work-in-progress release for Win/Linux/OSX. Major thanks to all
involved.

Don't have a full change log, some major things ...

- RGUI integrated on PC.
- Rework to shaders, .glsl/.glslp formats added. There is now only one shader
option instead of separate options for XML and Cg shaders.
- If you start retroarch without arguments, RGUI will start automatically. If
you have configured rgui_browser_directory, libretro_path accordingly, you
might not need retroarch-phoenix anymore for day-to-day use.
- Core-specific options in RGUI. You can now toggle core options on the fly.
Few cores implement this yet, but the groundwork is there ... Make sure to
set core config path to have settings saved.
- Lots of bugfixes.

EDIT:
- libretro cores can render with OpenGL directly (can allow HW accelerated
cores in the future). This is an experimental feature and not part of public
API yet.
- retroarch can load .zip files directly now (no need for retroarch-zip or
phoenix to do that anymore).
- Threaded video drivers. Can allow full speed game play if video driver
cannot keep up otherwise. Will increase jitter a bit, so not recommended as
default.
- Rename cg2xml to cg2glsl to use the new .glsl format which is very similar
to .cg structurally. Greatly improved compatibility with edge-case shaders.
- Shaders can output to floating point framebuffers. Required for some
shaders. Frame count uniform can also get a pre-applied modulo to simplify
shader code a bit.
- Add mouse grabbing (X11/Win32). Useful for libretro cores which rely on
relative mouse input.
- Add configurable input overlays. Can create touch based interfaces (already
in use on Android).
- Add basic disk swapping. Can swap disks in e.g Mednafen PSX (for multi-CD
games).
- Add (compile time) quality profiles for SINC resampler.

And some more stuff, but hard to go through ... 1565 commits.

- ... And probably some regressions. This version has seen tons of
refactoring to be more similar to consoles. There is bound to be some snags
here and there ...

Source
http://themaister.net/retroarch-dl/retroarch-0.9.9-wip1.tar.gz

Windows binaries
Slim/Full build is available from Phoenix GUI and it's the recommended way to
update RetroArch to save massive bandwidth (~1MB vs ~15MB). Do note that if
you have old SSNES-Phoenix, you will not be able to update directly as paths
have been changed around.

Note that 0.9.8-beta1 introduces support for D3D9 and RetroArch now needs
DirectX redists installed.
If you get an error message that d3d9x_43.dll is not found, install the
redist from Microsoft's homepages. If you are running on a machine with
reduced privileges, it usually works to copy over d3d9x_43.dll from somewhere
else.

http://themaister.net/retroarch-dl/retroarch-win32-0.9.9-wip1.zip
http://themaister.net/retroarch-dl/retroarch-win64-0.9.9-wip1.zip

Warning to Windows users
If you use RGUI, and notice strange colors or flickering or game image while
using RGUI (in either OpenGL or D3D9), it is a known problem on my machine at
least.

--

All Comments

請問買宏碁ao756能跑DeSmuME098模擬器?

Donna avatar
By Donna
at 2013-04-22T11:11
最近小弟想買筆電宏碁ao756和acer aspire V5 11吋輕量級筆電(CM1007U/W8)-銀 http://buy.yahoo.com.tw/gdsale/gdsale.asp?gdid=4165137 OS版本:WIN8可以玩嗎? 請問能不能跑DeSmuME098模擬器的遊戲 cpu ...

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Joseph avatar
By Joseph
at 2013-04-22T10:28
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人家都怎麼知道一些金手指的??

Kyle avatar
By Kyle
at 2013-04-22T02:44
這點我也很好奇... 比如修改某參數某值,就可以令玩家無敵 或者..血量不扣、無限生命等等 尤其是一些老遊戲(如GB、GBA遊戲) 我自己試過,一個在網路上沒有找到金手指的遊戲 打開金手指選項,開出來一大堆數字 =__= 都不知道怎麼改的... 其實人家都怎麼知道的?? -- \( ̄▽ ̄) ...

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Hardy avatar
By Hardy
at 2013-04-21T23:03
http://ykhwong.x-y.net/ ykhwongand#39;s DOSBox SVN Daum Build (2013/04/21) is released. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mo ...

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Kristin avatar
By Kristin
at 2013-04-21T22:20
如標題 小弟試過用wii的remote手把連接手機 可以操作手機的模擬器遊戲 可是wii remote手把只有方向鍵跟兩顆按鍵 有些遊戲無法順利操作 想請問如果remote手把接上傳統手把再連到手機 這樣可行嗎? 感謝大家~ -- Sent from my Android - ...