Resident Evil 1.5 with WIP Fan Fix Pat - 模擬器

Christine avatar
By Christine
at 2013-03-01T14:09

Table of Contents

A few months back some Resident Evil fans got a hold of an earlier version of
Resident Evil 2 dubbed Resident Evil 1.5. They were working on completing the
game as it was a very early build that had many parts changed in the final
version. A user by the name of Colvin started releasing information, so they
just decided to release the game in its current state while continuing to
work and finish it.

Here is there statement:/zQ21H

This here is an ISO of our work in progress build of the Resident Evil 1.5
restoration project. It is not representative of the current state of
development of the non-profit restoration fan-project. For updates on that,
please see the bottom of the file for suggested locations to monitor things
or visit the YouTube channel http://www.youtube.com/user/MrBZork

The build you now have downloaded is a bit of an unstable mess. The
instability mainly comes from a tiny experiment we were running on this very
build and the build itself had the joke name "Magic Zombie Door". It's an old
build and in no way representative of the current state of missing room
implementation, restoration of broken elements, or addition of new content.

Many of the features you see in the build, as explained in our making of
videos, comes from injecting pieces of C code that adds features and
functionality that was broken, missing, or otherwise needed. There's a
terrible bug we internally called "Air Jesus" present in this build, a legacy
issue from the vanilla build, where inspecting objects will often cause ...
undesirable results. This bug has since been fixed, but is currently present
in this build. While, technically, the load feature works, the save feature's
brokenness makes it pretty useless. These are also features that're fixed and
will be working in the final release. There are also many stability issues
that causes the game to crash or otherwise misbehave, most of these have
since been fixed too. So unless there's a very Konami Code-esque approach to
how you trigger a randomized and reproducable bug, please don't lose your
breath attempting to report bugs to us.

Resident Evil and the Biohazard are property of Capcom. The project is an
unofficial fan-effort, entirely non-profit, comparative to such other fan
efforts as Street Fighter x Megaman, Megaman X Corrupted, Dark Biohazard,
various modifications to other Resident Evil titles, and so forth. All with
purpose and intents of a non-profit nature, and rooted entirely within what
most would consider fair use and the healthier side of fandom - aimed
exclusively at providing fellow fans with a glimpse into a world that once
could've been and to enable them to revisit the world of Survival Horror once
more in the way only the 90s could, whilst at the same time showing our own
love and support to a franchise, platform, and decade we hold dear.

--

All Comments

Ula avatar
By Ula
at 2013-03-02T09:32
感謝分享
Kumar avatar
By Kumar
at 2013-03-03T09:59
感謝分享

梭哈

Robert avatar
By Robert
at 2013-02-27T18:37
請問在以往的PC或家用電玩 有無大畫面的梭哈遊戲? 想問一下單機類型不要連上網的 求遊戲名稱就好 我自行搜尋即可 印象中有款歡樂梭哈 但已找不到檔 如有人持有 方便的話請提供一下 感謝 - ...

看遊戲GAME OVER來學A~Z(爆雷注意?)

Poppy avatar
By Poppy
at 2013-02-27T15:29
A是被一刀捅死的Aerith... http://images.gamme.com.tw/news/2013/02/4/q56TpKCbkaeVp6U.jpg B是沒事在家蓋座吊橋幹嘛呢的庫巴Bowser http://images.gamme.com.tw/news/2013/02/4/q56TpKCek ...

(WinUAE) AMI.G.U.LA. v1.6 final

Michael avatar
By Michael
at 2013-02-27T14:58
2013.02.26 AMI.G.U.LA. (Amiga Games UAE Launcher) is a WinUAE frontend. -- This update introduces a new feature and a performance improve ...

你看過沒用OR無人性考量的遊戲設計?

Thomas avatar
By Thomas
at 2013-02-27T01:38
小學的時候玩魔獸爭霸2劇情。 有一關的條件是要到搭船去離島蓋兩座以上的指定建築… 因為都是英文看不懂過關要求,反正覺得就是把敵人全滅麻。 結果整地圖的連金礦木頭石油都被我採光光還是過不了。 於是我拿起書房裡的英文字典開始了我對字典的第一次。 但是因為任務說明裡面的建築都是玻璃渣自己獨有的單字根本 ...

Pocket 掌上機連動後的創意巧思

Valerie avatar
By Valerie
at 2013-02-26T19:42
本文本來是PO在Pocket與Old-Game板,但應PTT板友私信之邀也PO來模擬器板。 若是不適合PO在模擬器板還請告訴我,再自行刪除之,謝謝! 一、前言   上個世紀末90年代後期,可說是日本各大廠掌機戰國年代,紛紛推出掌機與類掌機。 各家掌機大廠的訴求,無不是想用最低的資源發揮到最大創意。 掌 ...