Resident Evil 1.5 with WIP Fan Fix Pat - 模擬器
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By Christine
at 2013-03-01T14:09
at 2013-03-01T14:09
Table of Contents
A few months back some Resident Evil fans got a hold of an earlier version of
Resident Evil 2 dubbed Resident Evil 1.5. They were working on completing the
game as it was a very early build that had many parts changed in the final
version. A user by the name of Colvin started releasing information, so they
just decided to release the game in its current state while continuing to
work and finish it.
Here is there statement:/zQ21H
This here is an ISO of our work in progress build of the Resident Evil 1.5
restoration project. It is not representative of the current state of
development of the non-profit restoration fan-project. For updates on that,
please see the bottom of the file for suggested locations to monitor things
or visit the YouTube channel http://www.youtube.com/user/MrBZork
The build you now have downloaded is a bit of an unstable mess. The
instability mainly comes from a tiny experiment we were running on this very
build and the build itself had the joke name "Magic Zombie Door". It's an old
build and in no way representative of the current state of missing room
implementation, restoration of broken elements, or addition of new content.
Many of the features you see in the build, as explained in our making of
videos, comes from injecting pieces of C code that adds features and
functionality that was broken, missing, or otherwise needed. There's a
terrible bug we internally called "Air Jesus" present in this build, a legacy
issue from the vanilla build, where inspecting objects will often cause ...
undesirable results. This bug has since been fixed, but is currently present
in this build. While, technically, the load feature works, the save feature's
brokenness makes it pretty useless. These are also features that're fixed and
will be working in the final release. There are also many stability issues
that causes the game to crash or otherwise misbehave, most of these have
since been fixed too. So unless there's a very Konami Code-esque approach to
how you trigger a randomized and reproducable bug, please don't lose your
breath attempting to report bugs to us.
Resident Evil and the Biohazard are property of Capcom. The project is an
unofficial fan-effort, entirely non-profit, comparative to such other fan
efforts as Street Fighter x Megaman, Megaman X Corrupted, Dark Biohazard,
various modifications to other Resident Evil titles, and so forth. All with
purpose and intents of a non-profit nature, and rooted entirely within what
most would consider fair use and the healthier side of fandom - aimed
exclusively at providing fellow fans with a glimpse into a world that once
could've been and to enable them to revisit the world of Survival Horror once
more in the way only the 90s could, whilst at the same time showing our own
love and support to a franchise, platform, and decade we hold dear.
--
Resident Evil 2 dubbed Resident Evil 1.5. They were working on completing the
game as it was a very early build that had many parts changed in the final
version. A user by the name of Colvin started releasing information, so they
just decided to release the game in its current state while continuing to
work and finish it.
Here is there statement:/zQ21H
This here is an ISO of our work in progress build of the Resident Evil 1.5
restoration project. It is not representative of the current state of
development of the non-profit restoration fan-project. For updates on that,
please see the bottom of the file for suggested locations to monitor things
or visit the YouTube channel http://www.youtube.com/user/MrBZork
The build you now have downloaded is a bit of an unstable mess. The
instability mainly comes from a tiny experiment we were running on this very
build and the build itself had the joke name "Magic Zombie Door". It's an old
build and in no way representative of the current state of missing room
implementation, restoration of broken elements, or addition of new content.
Many of the features you see in the build, as explained in our making of
videos, comes from injecting pieces of C code that adds features and
functionality that was broken, missing, or otherwise needed. There's a
terrible bug we internally called "Air Jesus" present in this build, a legacy
issue from the vanilla build, where inspecting objects will often cause ...
undesirable results. This bug has since been fixed, but is currently present
in this build. While, technically, the load feature works, the save feature's
brokenness makes it pretty useless. These are also features that're fixed and
will be working in the final release. There are also many stability issues
that causes the game to crash or otherwise misbehave, most of these have
since been fixed too. So unless there's a very Konami Code-esque approach to
how you trigger a randomized and reproducable bug, please don't lose your
breath attempting to report bugs to us.
Resident Evil and the Biohazard are property of Capcom. The project is an
unofficial fan-effort, entirely non-profit, comparative to such other fan
efforts as Street Fighter x Megaman, Megaman X Corrupted, Dark Biohazard,
various modifications to other Resident Evil titles, and so forth. All with
purpose and intents of a non-profit nature, and rooted entirely within what
most would consider fair use and the healthier side of fandom - aimed
exclusively at providing fellow fans with a glimpse into a world that once
could've been and to enable them to revisit the world of Survival Horror once
more in the way only the 90s could, whilst at the same time showing our own
love and support to a franchise, platform, and decade we hold dear.
--
Tags:
模擬器
All Comments
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By Ula
at 2013-03-02T09:32
at 2013-03-02T09:32
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By Kumar
at 2013-03-03T09:59
at 2013-03-03T09:59
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