(Remakes_VMs)Hexen II: Hammer of Thyrion v1.4.4-pre8 - 模擬器

By Michael
at 2009-12-31T16:18
at 2009-12-31T16:18
Table of Contents
2009.12.30
Hexen II: Hammer of Thyrion is a source port based on Hexen II and
HexenWorld. Supported platforms are Linux, BSD, Mac OS X and Windows.
http://sourceforge.net/dbimage.php?id=20653
http://sourceforge.net/dbimage.php?id=9151
這個作品應該不用多做介紹了。
* bumped the hexen2 engine version to 1.22, and hexenworld engine
version to 0.22.
* fixed the broken software renderer binaries from C++ compilers
with x86 assembly enabled (do not use the bool keyword of C++).
* compilations using the new gcc-4.4 versions are tested and supported.
* added support for 64 bit windows versions (x64).
* added support for mingw-w64 compilers.
* added support for Microsoft Visual Studio 2005 and Visual Studio 2008.
* filesystem: fixed an oversight with builds without user directories,
where the "-basedir" command line argument failed to change the
internal userdir variables.
* net: made the socket api usage compatible with windows especially
with relation to 64 bit windows.
* opengl: fixed an issue that changing resolution from within the
game might crash on Windows Vista.
* software renderer: fixed a long standing stack corruption bug
which used to cause alias models not to be drawn at all.
* stricter checking on the values pulled out of .wav file chunk headers.
* renamed model_t to qmodel_t in order to avoid conflicts on solaris.
* fixed the "mirrored prints" problem of hexen2 console at high
resolutions.
* fixed the colored prints of hexenworld console.
* fixed ′array going out-of-bounds′ (utils/map.c) and bogus ′maybe
used uninitialized′ warnings (sbar.c) from gcc-4.3.
* fixes to the SVGALib driver. it is functional now.
* fixed bug #2176384: in windowed mode, when you save using the menus,
the game used to quit the menu without grabbing the mouse properly.
* slightly increased the buffersize for sdl audio. made it to print
a little more detailed info at startup.
* decreased the buffersize of sdlmidi driver from 4096 to 512 in
addition to several minor cleanups and fixes.
* launcher, patching: rewritten the inter-threads log printing and
fixed the erratic crashes on smp systems. launcher version is 1.0.4 now.
* hexenworld master server: unknown packets are properly output as
hexdump. hwmaster version is 1.2.6 now.
* other minor fixes.
* 3dfx gamma hacks are disabled by default at compile time (see the
Makefile).
* killed compatibility with user directories from HoT-1.4.0 and
earlier which didn′t operate with a data1 subdirectory. they
are ancient history now.
* added initial support for standalone free contents (mods) as an
extra patch.
* added extra testing code to support midi when using sdl audio
(extra patch).
* utils, qbsp: accept more than one wad file specified in the
value of the "wad" key. the wad file names must be separated
by a semicolon. spaces are allowed in the file names. quoted
paths aren′t allowed.
* utils, qbsp: the absolute paths in wad values are not touched,
ie. the paths beginning with a ′/′ on unix or with a drive
specifying string like "C:foar.wad" on windows. all other values
with no path information or relative path information are
prefixed with the project path. this fixes the issues reported
for qbsp usage from within worldcraft.
* added back some unused code for future reference. removed some
truly dead code.
* minor documentation tidy-ups.
______________________________________________________________________________
下載:http://ppt.cc/d@OH
官方:http://uhexen2.sourceforge.net/
--
谷 繁 田 中 賢 稻 葉 吉 見 石 川 雅
矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津
阿 部 鳥 谷 ラミレス 涌 井 岩 瀨
小 笠 原 井 端 青 木 ダルビッ 藤 川
ブランコ 森 野 杉 內 クルㄧン
宮 本 荒 木 田 中 將 林 昌 勇
--
Hexen II: Hammer of Thyrion is a source port based on Hexen II and
HexenWorld. Supported platforms are Linux, BSD, Mac OS X and Windows.
http://sourceforge.net/dbimage.php?id=20653
http://sourceforge.net/dbimage.php?id=9151
這個作品應該不用多做介紹了。
* bumped the hexen2 engine version to 1.22, and hexenworld engine
version to 0.22.
* fixed the broken software renderer binaries from C++ compilers
with x86 assembly enabled (do not use the bool keyword of C++).
* compilations using the new gcc-4.4 versions are tested and supported.
* added support for 64 bit windows versions (x64).
* added support for mingw-w64 compilers.
* added support for Microsoft Visual Studio 2005 and Visual Studio 2008.
* filesystem: fixed an oversight with builds without user directories,
where the "-basedir" command line argument failed to change the
internal userdir variables.
* net: made the socket api usage compatible with windows especially
with relation to 64 bit windows.
* opengl: fixed an issue that changing resolution from within the
game might crash on Windows Vista.
* software renderer: fixed a long standing stack corruption bug
which used to cause alias models not to be drawn at all.
* stricter checking on the values pulled out of .wav file chunk headers.
* renamed model_t to qmodel_t in order to avoid conflicts on solaris.
* fixed the "mirrored prints" problem of hexen2 console at high
resolutions.
* fixed the colored prints of hexenworld console.
* fixed ′array going out-of-bounds′ (utils/map.c) and bogus ′maybe
used uninitialized′ warnings (sbar.c) from gcc-4.3.
* fixes to the SVGALib driver. it is functional now.
* fixed bug #2176384: in windowed mode, when you save using the menus,
the game used to quit the menu without grabbing the mouse properly.
* slightly increased the buffersize for sdl audio. made it to print
a little more detailed info at startup.
* decreased the buffersize of sdlmidi driver from 4096 to 512 in
addition to several minor cleanups and fixes.
* launcher, patching: rewritten the inter-threads log printing and
fixed the erratic crashes on smp systems. launcher version is 1.0.4 now.
* hexenworld master server: unknown packets are properly output as
hexdump. hwmaster version is 1.2.6 now.
* other minor fixes.
* 3dfx gamma hacks are disabled by default at compile time (see the
Makefile).
* killed compatibility with user directories from HoT-1.4.0 and
earlier which didn′t operate with a data1 subdirectory. they
are ancient history now.
* added initial support for standalone free contents (mods) as an
extra patch.
* added extra testing code to support midi when using sdl audio
(extra patch).
* utils, qbsp: accept more than one wad file specified in the
value of the "wad" key. the wad file names must be separated
by a semicolon. spaces are allowed in the file names. quoted
paths aren′t allowed.
* utils, qbsp: the absolute paths in wad values are not touched,
ie. the paths beginning with a ′/′ on unix or with a drive
specifying string like "C:foar.wad" on windows. all other values
with no path information or relative path information are
prefixed with the project path. this fixes the issues reported
for qbsp usage from within worldcraft.
* added back some unused code for future reference. removed some
truly dead code.
* minor documentation tidy-ups.
______________________________________________________________________________
下載:http://ppt.cc/d@OH
官方:http://uhexen2.sourceforge.net/
--
谷 繁 田 中 賢 稻 葉 吉 見 石 川 雅
矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津
阿 部 鳥 谷 ラミレス 涌 井 岩 瀨
小 笠 原 井 端 青 木 ダルビッ 藤 川
ブランコ 森 野 杉 內 クルㄧン
宮 本 荒 木 田 中 將 林 昌 勇
--
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