Regen v0.02 - 模擬器

By Edward Lewis
at 2008-02-26T07:34
at 2008-02-26T07:34
Table of Contents
Regen v0.41
http://www.spritesmind.net/_GenDev/forum/viewtopic.php?t=338
http://board.zsnes.com/phpBB2/viewtopic.php?t=11109
Hi,
This the latest release of Regen. Following changes were made:
EDIT:
Just made a quick update. I forgot to uncomment a line of code that broke
MegaMan(possibly others). It also includes the Sesame Street fix.
The links have been updated.
Version 0.41
-----------
Note:
Massive changes were done regarding interrupt handling which may have resulted
in some games being broken from the previous version. Althought I couldn't
find any.
If you find one do tell me.
* All accuracy hindering things have been removed from this release.
Because of this, this version will be slower(read: very slow) than the
previous one.
* Aggressive interrupt checking.
* Sprite collision and overflow flags now implemented.(needed by Shadow of
the Beast, Strider 2)
* Changed Musashi's interrupt handling. This fixes Lemmings status bar.
* SRAM support added. Many games needed this to work properly(Dragon Slayer,
NHL 96 etc..)
No support to save it though.
* Dino Dini Soccer runs perfectly now. Even more accurate than Kega Fusion
and Gens!
* DAC now works in Virtua Racing but is not correct.
* Fatal Rewind lockup fixed.
* Double Dragon 2 lockup fixed.
* 68000 Debugger enabled. This was the most requested feature!
It might be buggy though Smile
* Stretch option added.
* Option added in NTSC filer to disable scanlines.
* Incorrect screenshots fixed.
* Command line support. Only supports loading of games right now.
* Clear history fixed
* Regen now remembers window position.
* Fixed sound pausing on window move while a game is running.
* Other minor tweaks and fix-ups.
stay safe and enjoy,
AamirM
--
http://www.spritesmind.net/_GenDev/forum/viewtopic.php?t=338
http://board.zsnes.com/phpBB2/viewtopic.php?t=11109
Hi,
This the latest release of Regen. Following changes were made:
EDIT:
Just made a quick update. I forgot to uncomment a line of code that broke
MegaMan(possibly others). It also includes the Sesame Street fix.
The links have been updated.
Version 0.41
-----------
Note:
Massive changes were done regarding interrupt handling which may have resulted
in some games being broken from the previous version. Althought I couldn't
find any.
If you find one do tell me.
* All accuracy hindering things have been removed from this release.
Because of this, this version will be slower(read: very slow) than the
previous one.
* Aggressive interrupt checking.
* Sprite collision and overflow flags now implemented.(needed by Shadow of
the Beast, Strider 2)
* Changed Musashi's interrupt handling. This fixes Lemmings status bar.
* SRAM support added. Many games needed this to work properly(Dragon Slayer,
NHL 96 etc..)
No support to save it though.
* Dino Dini Soccer runs perfectly now. Even more accurate than Kega Fusion
and Gens!
* DAC now works in Virtua Racing but is not correct.
* Fatal Rewind lockup fixed.
* Double Dragon 2 lockup fixed.
* 68000 Debugger enabled. This was the most requested feature!
It might be buggy though Smile
* Stretch option added.
* Option added in NTSC filer to disable scanlines.
* Incorrect screenshots fixed.
* Command line support. Only supports loading of games right now.
* Clear history fixed
* Regen now remembers window position.
* Fixed sound pausing on window move while a game is running.
* Other minor tweaks and fix-ups.
stay safe and enjoy,
AamirM
--
Tags:
模擬器
All Comments

By Sandy
at 2008-02-26T12:43
at 2008-02-26T12:43
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