PTR2.1傳奇特效(含寶石) - 暗黑破壞神

By Isla
at 2014-06-26T15:04
at 2014-06-26T15:04
Table of Contents
※ 引述《oldgump1201 (nimama)》之銘言:
: 來源:diablofans.com
: http://www.diablofans.com/news/48122-2-1-ptr-datamined-new-item-passives-stash-space
: Ring_745_x1 - Lightning pulses periodically between all wearers of this item, dealing [{VALUE1}*100]% weapon damage.
: 配戴此裝者互相產生XXX%電極傷害(連線)
跟火練很像,看來是追隨者的好東西
: Ring_763_x1 - Zombie dogs become ghostly and cannot die.
: 殭屍狗化為魂狗無法死亡
如果變成無實體連怪都無法攻擊,這不是一件好事,檔怪的效果就沒了
: Ring_764_x1 - Familiar gains the effect of the Sparkflint rune.
: 守禦之星獲得電光符文
: Ring_765_x1 - Familiar gains the effect of the Icicle rune.
: 守禦之星獲得冰錐符文
: Ring_766_x1 - Familiar gains the effect of the Ancient Guardian rune.
: 守禦之星獲得遠古符文
: Ring_767_x1 - Familiar gains the effect of the Arcanot rune.
: 守禦之星獲得秘能符文
: Ring_768_x1 - Familiar gains the effect of the Cannoneer rune.
: 守禦之星獲得砲轟符文
該不會為了守禦之星設計一新套裝吧 = =
: Gem_002_x1 - Increase damage against enemies under the effects of control-impairing effects by [{VALUE1}*100|1|]%.
: 被控場時增傷XX%
這不就是現在武僧被動"挑釁"的效果嗎,從武僧被動移出改到傳奇上面= =
: Ring_902_x1 - Gain {VALUE1}% Dodge for 3 seconds after using Dashing Strike.
: 瞬影打使用後3秒內得到XX%閃避
這不是無影速現在的效果? 所以這個符文未來有可能變動?
: Ring_903_x1 - Sweeping Winds now lasts 60 seconds.
: 勁風煞持續60秒
勁風煞是很強嗎...給我永久勁風煞我都還不考慮用勒...
: 你受的50%傷害改為X秒內承受(延遲傷害)
這蠻威的,搭配下面有一個可以移除身上延遲傷害的效果,絕配
: Gem_009_x1 - While under any control-impairing effects, reduce all damage taken by [{VALUE1}*100]%.
: 被控場時減傷XX%
不動如山重出江湖
: Gem_008U_x1 - Also Gain [{VALUE1}*100]% Cooldown Reduction per stack.
: 每疊減CDX%(敘述不全)
應該是作用可以堆疊傷害的技能上,不過通常這類技能傷害都不高,例如:狂亂
: Gem_005U_x1 - All enemies you poison take [{VALUE1}*100]% increased damage from all sources.
: 被你毒的敵人受所有其他傷害XX%
搭配蟲群,大範圍增傷...
: Gem_004U_x1 - While under the effect of the mini-Conduit, gain [{VALUE1}*100] increased movement speed.
: 在小電壇的效果下 得到XX跑速
: Gem_006U_x1 - Gain Blood Frenzy, granting you [{VALUE1}*100]% increased Attack Speed for each bleeding enemy within 20 yards.
: 得到流血狂亂 20碼內每個流血的敵人給予你XX%攻速
搭配撕裂 或者武器流血詞綴?
: Gem_011U_x1 - [{VALUE1}*100]% chance on kill to clear all staggered damage.
: 殺死敵人時清除所有延遲傷害(前面有一個傷害延遲特效)
同之前延遲傷害,絕配
: Gem_015U_x1 -Gain1% increased Armor for every stack.
: 每疊增加1%甲(敘述不全)
同聖教 裂空斬 -攻守兼備
BZ看來真的狠下心要讓每個傳奇都有特效,個人覺得80%傳奇都有特效就很偷笑了
要做到100%可能還要再一次大改版= =
--
: 來源:diablofans.com
: http://www.diablofans.com/news/48122-2-1-ptr-datamined-new-item-passives-stash-space
: Ring_745_x1 - Lightning pulses periodically between all wearers of this item, dealing [{VALUE1}*100]% weapon damage.
: 配戴此裝者互相產生XXX%電極傷害(連線)
跟火練很像,看來是追隨者的好東西
: Ring_763_x1 - Zombie dogs become ghostly and cannot die.
: 殭屍狗化為魂狗無法死亡
如果變成無實體連怪都無法攻擊,這不是一件好事,檔怪的效果就沒了
: Ring_764_x1 - Familiar gains the effect of the Sparkflint rune.
: 守禦之星獲得電光符文
: Ring_765_x1 - Familiar gains the effect of the Icicle rune.
: 守禦之星獲得冰錐符文
: Ring_766_x1 - Familiar gains the effect of the Ancient Guardian rune.
: 守禦之星獲得遠古符文
: Ring_767_x1 - Familiar gains the effect of the Arcanot rune.
: 守禦之星獲得秘能符文
: Ring_768_x1 - Familiar gains the effect of the Cannoneer rune.
: 守禦之星獲得砲轟符文
該不會為了守禦之星設計一新套裝吧 = =
: Gem_002_x1 - Increase damage against enemies under the effects of control-impairing effects by [{VALUE1}*100|1|]%.
: 被控場時增傷XX%
這不就是現在武僧被動"挑釁"的效果嗎,從武僧被動移出改到傳奇上面= =
: Ring_902_x1 - Gain {VALUE1}% Dodge for 3 seconds after using Dashing Strike.
: 瞬影打使用後3秒內得到XX%閃避
這不是無影速現在的效果? 所以這個符文未來有可能變動?
: Ring_903_x1 - Sweeping Winds now lasts 60 seconds.
: 勁風煞持續60秒
勁風煞是很強嗎...給我永久勁風煞我都還不考慮用勒...
: 你受的50%傷害改為X秒內承受(延遲傷害)
這蠻威的,搭配下面有一個可以移除身上延遲傷害的效果,絕配
: Gem_009_x1 - While under any control-impairing effects, reduce all damage taken by [{VALUE1}*100]%.
: 被控場時減傷XX%
不動如山重出江湖
: Gem_008U_x1 - Also Gain [{VALUE1}*100]% Cooldown Reduction per stack.
: 每疊減CDX%(敘述不全)
應該是作用可以堆疊傷害的技能上,不過通常這類技能傷害都不高,例如:狂亂
: Gem_005U_x1 - All enemies you poison take [{VALUE1}*100]% increased damage from all sources.
: 被你毒的敵人受所有其他傷害XX%
搭配蟲群,大範圍增傷...
: Gem_004U_x1 - While under the effect of the mini-Conduit, gain [{VALUE1}*100] increased movement speed.
: 在小電壇的效果下 得到XX跑速
: Gem_006U_x1 - Gain Blood Frenzy, granting you [{VALUE1}*100]% increased Attack Speed for each bleeding enemy within 20 yards.
: 得到流血狂亂 20碼內每個流血的敵人給予你XX%攻速
搭配撕裂 或者武器流血詞綴?
: Gem_011U_x1 - [{VALUE1}*100]% chance on kill to clear all staggered damage.
: 殺死敵人時清除所有延遲傷害(前面有一個傷害延遲特效)
同之前延遲傷害,絕配
: Gem_015U_x1 -Gain1% increased Armor for every stack.
: 每疊增加1%甲(敘述不全)
同聖教 裂空斬 -攻守兼備
BZ看來真的狠下心要讓每個傳奇都有特效,個人覺得80%傳奇都有特效就很偷笑了
要做到100%可能還要再一次大改版= =
--
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暗黑
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