PSXjin SVN r462 - 模擬器

By Ivy
at 2011-01-23T14:19
at 2011-01-23T14:19
Table of Contents
http://www.emucr.com/2011/01/psxjin-svn-r462.html
PSXjin SVN r452 is released. PSXjin is a PSX emulator with Rerecording
features using pcsx core. It is intended to be an evolution of the outdated
pcsx-rr with a new SPU core.
PSXjin SVN Changelog:
r442
Round 1 of fixing .ini saving. Any non GPU config items will always be saved
in a .ini file in the base directory.
r443
If error loading a game, reset IsoFile to null
r444
Fix bug that was causing it so that you couldn't do savestate or loadstate
multiple times on slot 0
r445
Change default input plugin back toe Segu
r446
If loading a new game, reset frame counter (unless a movie is
playing/recording)
r447
Small cleanup, sorry for the useless commit
r448
Fix a crash caused by the false assumption that the current directory is the
base directory. TODO: fix lots of other scenarios like this one
r449
Fix lots more bad memcards directory assumptions. Still one more, but wanted
to make this commit before I attempted it.
r450
Fix final bad memcards directory assumption in Sio.cpp
r451
Better Close CD implementation - release handle to cd file, reset frame
counter, and remove goofy cursor changing
r452
If drag & drop .pjm with no game loaded & user selects a game when prompted
open the game & movie
--
PSXjin SVN r452 is released. PSXjin is a PSX emulator with Rerecording
features using pcsx core. It is intended to be an evolution of the outdated
pcsx-rr with a new SPU core.
PSXjin SVN Changelog:
r442
Round 1 of fixing .ini saving. Any non GPU config items will always be saved
in a .ini file in the base directory.
r443
If error loading a game, reset IsoFile to null
r444
Fix bug that was causing it so that you couldn't do savestate or loadstate
multiple times on slot 0
r445
Change default input plugin back toe Segu
r446
If loading a new game, reset frame counter (unless a movie is
playing/recording)
r447
Small cleanup, sorry for the useless commit
r448
Fix a crash caused by the false assumption that the current directory is the
base directory. TODO: fix lots of other scenarios like this one
r449
Fix lots more bad memcards directory assumptions. Still one more, but wanted
to make this commit before I attempted it.
r450
Fix final bad memcards directory assumption in Sio.cpp
r451
Better Close CD implementation - release handle to cd file, reset frame
counter, and remove goofy cursor changing
r452
If drag & drop .pjm with no game loaded & user selects a game when prompted
open the game & movie
--
Tags:
模擬器
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