(PS3模擬器)rpcs3 SVN r20 - 模擬器

Table of Contents

http://code.google.com/p/rpcs3/

rpcs3 SVN r20 is released. rpcs3 is an open source PlayStation 3 (PS3)
emulator for the Microsoft Windows. It is only a PS3 disassembler now.

rpcs3 SVN Changelog:
r1
Initial directory structure.
r2
- Created base for create ELF loader.

TODO:
1. Main frame
2. Log frame
3. Configure/delete unnecessary from wxWidgets
r4
- Created Main and Log frames
- Better project structure
r5
- Created simply emulating memory.
- Created memory viewer frame.
r6
rpcs3:
- Created disasm.
- Created self loader.
- Fixed RAM emulating.
- Created mthreading.
r7
rpcs3:
- Implemented interpreter mode.
- Implemented saving settings.
- Wrote SysCalls table.
- Wrote basic pad info.
- Implemented PSF loader.

DisAsm:
- Added more opcodes.
r8
Forgot this one...
r9
rpcs3:
- Created video out frame (SDL).
- Fixed ELF64 loader.
- Interpreted some main instructions.
DisAsm:
- Fixed dump mode.
r10
ElfLoader:
- More info about ELF64.
- Fixed ELF32 loader.
DisAsm:
- Fixed jumps.
r11
ElfLoader:
- Fixed SELF loader.
- Rewrote ELF32, ELF64 loaders.
r12
interpreter:
- emulated some G4 opcodes
- implemented flip video output window

DisAsm:
- more opcodes
r13
DisAsm:
- Fixed dumping mode
- Added G4 instructions (~90%) (thanks to BlackDaemon for helping)
r14
rpcs3:
- emulated some file system SysCalls
- rewrote MThread mode (now use pthread 2.8.0)
- rewrote memory manager
- rewrote save (ini) manager
- main and Log frames now save current position and size
- added more opcodes
- fixed crash if Log/DisAsm/Memory Viewer frame is closed
- implemented OGL video mode

DisAsm:
- implemented MT dumping
r15
rpcs3:
- fixed compilation bugs for debug mode

memory:
- fixed read/write 16/32/64/128
- implemented fast read/write
r16
interpreter:
- Emulated more instructions.

ElfLoader:
- Fixed SetPc value.
r17
WikiFAQ
r18
Deleted wiki page WikiFAQ through web user interface.
r19
DisAsm:
- Fixed dump code.

interpreter:
- Founded and emulated more instructions.
- Fixed sc value.
r20
rpcs3:
- implemented ELF compiler (Asm, only for test).

interpreter:
- Fixed ADDI opcode.

SysCalls:
- fixed FileSystem syscalls.


http://down.emucr.com/v1/0BKV7ZDA

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All Comments

Agatha avatarAgatha2011-07-26
婕強
Madame avatarMadame2011-07-27
進去官網沒任何東西出來
Charlie avatarCharlie2011-07-29
這模擬器如果完成了...需要多高檔的電腦來跑阿?
Zanna avatarZanna2011-08-02
幾年後再考慮
Erin avatarErin2011-08-04
P2我都覺得有點過頭了,還要模擬P3 @口@
Carol avatarCarol2011-08-07
當年bleem出現時...我也覺得不可思議
Yuri avatarYuri2011-08-12
隔沒多久的VGS..讓我玩完機戰Alpha..因為我主機壞了XD
Delia avatarDelia2011-08-15
1999推出的UltraHLE更是驚艷,跟PS一樣,都是主機出3年就有
Todd Johnson avatarTodd Johnson2011-08-20
模擬器,執行效率以達到可以遊玩的水準了!
Delia avatarDelia2011-08-24
正要貼這篇的說 還好有先爬文
Sarah avatarSarah2011-08-29
因為I社太厲害嗎XD?? P3不錯了能撐這麼久 以後家機和PC的
Doris avatarDoris2011-08-31
主要單元總體結構越來越相似 不小心可能就更容易模擬了?!
Elma avatarElma2011-09-05
硬體問題應該還好吧 優化才是困難
Odelette avatarOdelette2011-09-06
指令的轉換會耗掉大量得資源..
Agnes avatarAgnes2011-09-09
我覺得要下下代CPU 才有可能跑得動 冏
Skylar DavisLinda avatarSkylar DavisLinda2011-09-11
正要貼這篇的說 還好有 https://noxiv.com