(PS) no$psx v1.0 - 模擬器

By Caroline
at 2012-12-04T19:12
at 2012-12-04T19:12
Table of Contents
2012.12.04
沒錢系列又一鉅作。
no$psx is a new Playstation 1 emulator for Windows from Martin Korth.
--
The Emulation should be complete with all hardware features fully
implemented and working, though as by now it′s tested with only a
dozen of games, so there may be still some problems with other games
(bug reports are welcome). The BIOS is emulated via a BIOS-clone,
which is free and faster than the original PSX-BIOS. There may be
still some compatibilty issues (especially as most PSX games are
applying patches the to original BIOS; the BIOS clone is reproducing
known patches, but may fail on unknown ones). In case of problems, it
may be recommended to use a copy of the original BIOS (with filename
PSX-BIOS.ROM in no$psx folder). CDROMs are supported via real CDROM
drive, via complete disk images (in .NRG or .CUE+BIN format), via
single-track images (.ISO files), or as raw executables (.EXE files).
Requirements are 1-2GHz, which is maybe not so fast (other PSX emulators
are said to be working at 200MHz). CPU emulation is currently done on
the fly (I might get that faster by using pre-compiled code in future
versions). Rendering is done by software (I could maybe improve speed
by adding dual core processor support) (another way would be using
hardware acceleration, but my experiences are that this stuff isn′t
too pixel accurate, if it′s working at all).
Debugging/Development functions include disassembler, debugger,
breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer,
TTY console window, and complete PSX hardware specs.
Updates are planned, I′d love to spend more months on the PSX. The
problem is that I am almost totally broke, eventually I can get through
December, but in January I might start needing to borrow money from my
parents. That would help me temporarily, but, in long term, I don′t
want to become "the guy that gets paid by his parents for making
emulators". So far, it would be a big relief if more people would click
the donate button - money is scaring me, and I don′t need much of it,
but I could really need some support. If you like the program and can
afford a donation: Please help!
17 Feb 2008 no$psx project started The no$psx project was started in
2008. Alltogether it took around 12 or 15 months fulltime work until
reaching a well working state. Thereafter, I felt pretty much
brain-washed, and needed a long break, until finally getting around
to adding final details for the first release in 2012. Credits big
thanks to doomed for releasing all the TXT files with PSX specs
back in late nineties.
______________________________________________________________________________
下載、官方:http://nocash.emubase.de/psx.htm
--
ポーラステーション
http://perryt0517.wordpress.com/
--
沒錢系列又一鉅作。
no$psx is a new Playstation 1 emulator for Windows from Martin Korth.
--
The Emulation should be complete with all hardware features fully
implemented and working, though as by now it′s tested with only a
dozen of games, so there may be still some problems with other games
(bug reports are welcome). The BIOS is emulated via a BIOS-clone,
which is free and faster than the original PSX-BIOS. There may be
still some compatibilty issues (especially as most PSX games are
applying patches the to original BIOS; the BIOS clone is reproducing
known patches, but may fail on unknown ones). In case of problems, it
may be recommended to use a copy of the original BIOS (with filename
PSX-BIOS.ROM in no$psx folder). CDROMs are supported via real CDROM
drive, via complete disk images (in .NRG or .CUE+BIN format), via
single-track images (.ISO files), or as raw executables (.EXE files).
Requirements are 1-2GHz, which is maybe not so fast (other PSX emulators
are said to be working at 200MHz). CPU emulation is currently done on
the fly (I might get that faster by using pre-compiled code in future
versions). Rendering is done by software (I could maybe improve speed
by adding dual core processor support) (another way would be using
hardware acceleration, but my experiences are that this stuff isn′t
too pixel accurate, if it′s working at all).
Debugging/Development functions include disassembler, debugger,
breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer,
TTY console window, and complete PSX hardware specs.
Updates are planned, I′d love to spend more months on the PSX. The
problem is that I am almost totally broke, eventually I can get through
December, but in January I might start needing to borrow money from my
parents. That would help me temporarily, but, in long term, I don′t
want to become "the guy that gets paid by his parents for making
emulators". So far, it would be a big relief if more people would click
the donate button - money is scaring me, and I don′t need much of it,
but I could really need some support. If you like the program and can
afford a donation: Please help!
17 Feb 2008 no$psx project started The no$psx project was started in
2008. Alltogether it took around 12 or 15 months fulltime work until
reaching a well working state. Thereafter, I felt pretty much
brain-washed, and needed a long break, until finally getting around
to adding final details for the first release in 2012. Credits big
thanks to doomed for releasing all the TXT files with PSX specs
back in late nineties.
______________________________________________________________________________
下載、官方:http://nocash.emubase.de/psx.htm
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
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