(PS for Mobile) FPSEce v0.11 09/26/2 … - 模擬器

Irma avatar
By Irma
at 2010-12-11T21:05

Table of Contents

由於版本號貌似沒變,但是這段時間陸續更新,補完更新記錄

12/09/2010!

‧Metal gear Solid & Rayman 2 works like a charm with perfect sound
using lastest FPSEcE supporter version.

11/21/2010!

‧Eject Function work now when you run game from shortcut.
‧Change Disc work Now!! tested on MetalGear Solid!.

11/18/2010!

new version of FpseCE is online as well as core package with new
peopspu plugin.

‧update of FpseCE include a Fix to handle Peopspu plugin better for savestate and recovering sound.
‧update of peopspu plugin include many fixes done by LDchen, and my last
changes to have a fast and an accurate mode.
fast mode is done by setting into config file, UseTimer=0
accurate mode is done by setting, UseTimer=2

‧Accurate mode will be necessary by games that require SPUSync, like Rayman 2
or MetalGear Solid.
‧Few games like MetalGear Solid require to set SPUIRQWait=1 to get perfect
sound.
‧For the rest UseTimer=0 make game running nearly like internal plugin but
sound like perfect.

Now When you set Extern SPU, don't forget to set SPUSync, it's necessary.
Options for peopspu are taken from each games config files if exist or
by default fpse.ini.

10/27/2010!

‧New menu for Wide Screen device, available in Landscape none FullScreen
mode (Made by LeSScro)
this menu have too exclusives options...
Set/Unset Bilinear filtering (used in GDI Mode) and Set/unset for
Overclocking...
(Config Menu in Portrait will be updated with both Options too).
‧New optimisation which gives interresting speedup.
‧Battery Level and Time in top text line by Addind:
Print_Battery=1 and Print_Time=1 into POCKETPC section of fpse.ini file.
‧Third WVGA Landscape Left PAD made by LeSScro.
(Usefull on HD2 to avoid Autoalignement)
‧Recovered WM2003 Compatibility.

10/20/2010!

‧New Fix incoming call and standby problem and sound level when
coming back to FpseCE.

10/18/2010!

‧Fixed incoming call and standby problem.

10/15/2010!

‧Fixed a bug which made FpseCE unstable with onscreen PADS.
‧Fixed none working Right Onscreen PAD.

10/13/2010!

‧this New version is compiled with a new Cross tool compiler which
speed up emulation highly on most of all handled devices.
‧More efficient emulation of Force Feedback, fixed the vibration with
it's set to 0 within menu options.
‧Overall Cleaned code.

10/05/2010!

‧New landscape pad for widescreen is complete.
Next is menu option for this landscape PAD.

10/02/2010!

‧Quick fix of a bug on onscreen Pads and the random press of the
START button!

10/01/2010!

‧Overlay PADS are fixed now! Work for all Videos modes, except for now only
GDI can draw 24bits overlay.
‧Fixed memory leaking in GDI mode when putting FpseCE to Background and
going back to FpseCe.
‧New Pad landscape from LeSScro for WVGA device (skins 480x420 are updated).
‧Somes others small fixes.

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