PPSSPP 1.2 is out - 模擬器

By Anonymous
at 2016-02-15T17:30
at 2016-02-15T17:30
Table of Contents
http://www.ppsspp.org/
February 14, 2016: PPSSPP 1.2.1 is coming soon
As usual one bug got through :) Stay tuned for fixes to the shutdown/app switching problems seen on some devices, will be fixed within days.
February 14, 2016: PPSSPP 1.2 is out!
As usual, a ton of fixes and improvements:
‧A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues
‧Many fixes and workarounds to depth and stencil buffer usage, and also FBO management
‧Audio reverb support
‧Combo keys - custom touch buttons that press multiple PSP buttons
‧5xBR upscaling on GPU (postprocessing effect)
‧Fix problems with playback of video with mono audio
‧Performance improvements like multithreaded audio mixing
‧ARM64 JIT crash bug fixes
‧GLSL shader cache to reduce stuttering ingame
‧Support render-to-CLUT functionality that some games use to change colors of various monsters
‧x86-64 support on Android
‧Auto-hide on-screen controls after a while of no usage
‧Fixes to prescale UV speedhack, now seems reliable
‧Faster ISO RAM cache
‧New UI for moving around the PSP display on larger screens
‧Minor UI fixes like better slider controls
‧Assorted stability fixes (ffmpeg crash, etc)
‧Volume setting is back
‧Preparations for supporting more graphics APIs
‧AdHoc port offset
‧Support another HD remaster (Sora no Kiseki Kai HD)
--
February 14, 2016: PPSSPP 1.2.1 is coming soon
As usual one bug got through :) Stay tuned for fixes to the shutdown/app switching problems seen on some devices, will be fixed within days.
February 14, 2016: PPSSPP 1.2 is out!
As usual, a ton of fixes and improvements:
‧A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues
‧Many fixes and workarounds to depth and stencil buffer usage, and also FBO management
‧Audio reverb support
‧Combo keys - custom touch buttons that press multiple PSP buttons
‧5xBR upscaling on GPU (postprocessing effect)
‧Fix problems with playback of video with mono audio
‧Performance improvements like multithreaded audio mixing
‧ARM64 JIT crash bug fixes
‧GLSL shader cache to reduce stuttering ingame
‧Support render-to-CLUT functionality that some games use to change colors of various monsters
‧x86-64 support on Android
‧Auto-hide on-screen controls after a while of no usage
‧Fixes to prescale UV speedhack, now seems reliable
‧Faster ISO RAM cache
‧New UI for moving around the PSP display on larger screens
‧Minor UI fixes like better slider controls
‧Assorted stability fixes (ffmpeg crash, etc)
‧Volume setting is back
‧Preparations for supporting more graphics APIs
‧AdHoc port offset
‧Support another HD remaster (Sora no Kiseki Kai HD)
--
Tags:
模擬器
All Comments

By Rebecca
at 2016-02-19T06:14
at 2016-02-19T06:14

By Rebecca
at 2016-02-19T14:58
at 2016-02-19T14:58

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at 2016-02-21T18:54
at 2016-02-21T18:54

By George
at 2016-02-23T19:39
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By George
at 2016-02-27T23:18
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at 2016-03-02T12:12
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at 2016-03-03T20:37
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