PCSX2 v1.0 Stable (r5350) - 模擬器

By Dorothy
at 2012-08-04T10:12
at 2012-08-04T10:12
Table of Contents
原網址
http://www.emucr.com/2012/08/pcsx2-v10-stable.html
PCSX2 v1.0 Changelog:
Windows
Core:
- Video timing adjustments
- microVU fixes for Metal Gear Solid 2 and others
- General speedups
- microVU speedup
- New GIF unit that mimics the real one better
- microVU elementary function bug fixed (affecting Valkyrie Profile 2,
Radiata Stories and Star Ocean 3)
- Implemented Multi-Threaded VU! A new speed hack with almost 100%
compatibility with games, using a third core to run the VU1 unit separately
- CDVD fixes (Time Crisis boots now)
- Added support for progressive scan timings
- Path 3 arbitration and timing refinements
- Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and
Polish translations
SPU2-X:
- Configurable output volume
- Fixes to reverb
- Various sound looping fixes
- Improved time stretcher
- Reverse phase audio quality improved
GSdx:
- Fixed RGB mode movie recording
- Texture cache change that fixes some black screening games
- Implemented NVidia FXAA 3.10, page up key activates it
- Better multithreading
- Arc the Lad bad fog fix
- Fixed shadows in software renderer
- Implementation of GSdx "Shadeboost" project (saturation, brightness,
contrast settings)
- User configurable hacks in the GUI
- Fixed flickering in many FMVs
- Implementation of GSdx "Cutie" project (various extra CRC hacks)
Lilypad:
- Pad state getting stuck with savestates bug fixed
USBqemu:
- Revamped it a bit
Linux:
OnePad changes:
- New dialog configuration panel
- Improved support of various pad (sixaxis)/mouse/wiimote
- Added support for more controllers
- Added support for pressure-sensitive buttons
GSdx:
- GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware
independent extensions. Requires OpenGL 4.2 drivers and is still in
experimental stages. Don't expect the hardware renderer to run properly, but
the Software renderer should be fine.
- Added support for configuration and keyboard shortcuts from PCSX2
ZZogl:
- Added support for configuration and keyboard shortcuts from PCSX2
- Added a GLSL backend to replace CG. Like GSdx, it requires OpenGL 4.2
drivers. Only available with PCSX2 self-compilation.
PCSX2 GUI:
- Added thread timing information to see the CPU usage in the status bar
- Fix multiple frame/box letters sizing.
In addition to these changes we found a fixed several bugs that could lead to
crashes in various situations.
The PCSX2 executable has been built and tested with PGO optimizations enabled
so it will be an extra 10% faster over regular SVN builds.
We hope you enjoy this first major version release and have fun playing your
games on it!
--
http://www.emucr.com/2012/08/pcsx2-v10-stable.html
PCSX2 v1.0 Changelog:
Windows
Core:
- Video timing adjustments
- microVU fixes for Metal Gear Solid 2 and others
- General speedups
- microVU speedup
- New GIF unit that mimics the real one better
- microVU elementary function bug fixed (affecting Valkyrie Profile 2,
Radiata Stories and Star Ocean 3)
- Implemented Multi-Threaded VU! A new speed hack with almost 100%
compatibility with games, using a third core to run the VU1 unit separately
- CDVD fixes (Time Crisis boots now)
- Added support for progressive scan timings
- Path 3 arbitration and timing refinements
- Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and
Polish translations
SPU2-X:
- Configurable output volume
- Fixes to reverb
- Various sound looping fixes
- Improved time stretcher
- Reverse phase audio quality improved
GSdx:
- Fixed RGB mode movie recording
- Texture cache change that fixes some black screening games
- Implemented NVidia FXAA 3.10, page up key activates it
- Better multithreading
- Arc the Lad bad fog fix
- Fixed shadows in software renderer
- Implementation of GSdx "Shadeboost" project (saturation, brightness,
contrast settings)
- User configurable hacks in the GUI
- Fixed flickering in many FMVs
- Implementation of GSdx "Cutie" project (various extra CRC hacks)
Lilypad:
- Pad state getting stuck with savestates bug fixed
USBqemu:
- Revamped it a bit
Linux:
OnePad changes:
- New dialog configuration panel
- Improved support of various pad (sixaxis)/mouse/wiimote
- Added support for more controllers
- Added support for pressure-sensitive buttons
GSdx:
- GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware
independent extensions. Requires OpenGL 4.2 drivers and is still in
experimental stages. Don't expect the hardware renderer to run properly, but
the Software renderer should be fine.
- Added support for configuration and keyboard shortcuts from PCSX2
ZZogl:
- Added support for configuration and keyboard shortcuts from PCSX2
- Added a GLSL backend to replace CG. Like GSdx, it requires OpenGL 4.2
drivers. Only available with PCSX2 self-compilation.
PCSX2 GUI:
- Added thread timing information to see the CPU usage in the status bar
- Fix multiple frame/box letters sizing.
In addition to these changes we found a fixed several bugs that could lead to
crashes in various situations.
The PCSX2 executable has been built and tested with PGO optimizations enabled
so it will be an extra 10% faster over regular SVN builds.
We hope you enjoy this first major version release and have fun playing your
games on it!
--
Tags:
模擬器
All Comments

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at 2012-08-04T14:39
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