PCSX2 v0.9.5 SVN Rev.361 & GSdx SVN Rev.750 - 模擬器

Barb Cronin avatar
By Barb Cronin
at 2008-05-07T18:15

Table of Contents

http://www.4shared.com/dir/5188207/ed5df462/PCSX2_095_latest_svn.html

PCSX2 v0.9.5 SVN Rev.361

rev 361: He forgot to change a few var types before diff'ing.

/am I blind or GSDX started to work with ANY KIND OF VU-SKIP!? Please report
<comments> if u see the same thing as I do:P Be sure to use it with latest
GSDX. YEP, 750 one:P>

Note: did u know that custom vu-skip might allow u to play at higher details
without fps drops - for example I can play Rengou vs ZAFT II Plus at
1600x1200 d3d internal res at steady 60 fps, while w/o custom vu-skip max res
for my 7900gs to keep 60fps all the time is 1024x1024 - yep u know what I
mean, don't u?:P U won't be able to achieve such results on normal vu-skip
'cause it will be skippy and blocky as hell./

rev 360: Applied a patch from Pontifice with an improvement on the patch
engine which adds supprot for using codebreaker "raw" codes directly in the
pnach.

[23:43] <Pontifice> its backward compatible, to use new codes you must use
something like patch=1,EE,400A0000,extended,00DE0002
[23:44] <Pontifice> where 400A0000 00DE002 would be the original RAW
codebreaker code /updated custom VU-SKIP for GSDX list/


--

All Comments

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