PCSX2 SVN r5152 - 模擬器

By Zenobia
at 2012-04-10T21:29
at 2012-04-10T21:29
Table of Contents
PCSX2 SVN Changelog:
r5145
Fix for Issue 1145 - Issue introduced with VSync changed broke Dynasty Warrior games, this should resolve it. Id swapped the VSync order around but still swapped which Field first, so it started out of sync, silly me!
r5146
Fixed PGO builds, MSVC does not like inline asm for function calls.
r5147
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
Path3 Masking: Fixed a bug which caused persona 3 not to boot, previous a hack had been put in place to get around this.
VIF: Fixed a VIF error with the rare game Realta Nua, now goes through the prologue correctly. Game requires the EE timing hack to get rid of most of the noise (Path3 masking problem with new GIF unit, unfixable).
Expecting bugs, I will be monitoring this.
r5148
l10n: realigned translation with latest trunk.
Current (unfinished) translation status:
locales/de_DE/pcsx2_Main.po - 522/ 4/560 ( 93%) -38
locales/hu_HU/pcsx2_Main.po - 522/ 4/560 ( 93%) -38
locales/id_ID/pcsx2_Iconized.po - 49/ 12/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 498/ 5/560 ( 88%) -62
locales/ru_RU/pcsx2_Main.po - 554/ 4/560 ( 98%) -6
locales/tr_TR/pcsx2_Main.po - 555/ 4/560 ( 99%) -5
r5149
-Bumped savestate version, forgot to do that in my last commit.
-Fixed a bug stopping GT4 running.
-VIF now waits if the VU is busy rather than spinning, causing huge slowdowns.
-Filled in some bits i missed
r5150
Handle exceptions raised inside the access violation exception filter which we use for various emulation tasks.
This was what made the MTVU shutdown issue undebuggable.
r5151
Removed the cycle counting from the new changes for now as there is a considerable speed hit, possibly later we can put a speed hack in there or game fix to emulate the timings correctly, unfortunately it can be a little too heavy.
r5152
zzogl-pg: import GSdump featuPCSX2 SVN Changelog:
r5145
Fix for Issue 1145 - Issue introduced with VSync changed broke Dynasty Warrior games, this should resolve it. Id swapped the VSync order around but still swapped which Field first, so it started out of sync, silly me!
r5146
Fixed PGO builds, MSVC does not like inline asm for function calls.
r5147
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
Path3 Masking: Fixed a bug which caused persona 3 not to boot, previous a hack had been put in place to get around this.
VIF: Fixed a VIF error with the rare game Realta Nua, now goes through the prologue correctly. Game requires the EE timing hack to get rid of most of the noise (Path3 masking problem with new GIF unit, unfixable).
Expecting bugs, I will be monitoring this.
r5148
l10n: realigned translation with latest trunk.
Current (unfinished) translation status:
locales/de_DE/pcsx2_Main.po - 522/ 4/560 ( 93%) -38
locales/hu_HU/pcsx2_Main.po - 522/ 4/560 ( 93%) -38
locales/id_ID/pcsx2_Iconized.po - 49/ 12/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 498/ 5/560 ( 88%) -62
locales/ru_RU/pcsx2_Main.po - 554/ 4/560 ( 98%) -6
locales/tr_TR/pcsx2_Main.po - 555/ 4/560 ( 99%) -5
r5149
-Bumped savestate version, forgot to do that in my last commit.
-Fixed a bug stopping GT4 running.
-VIF now waits if the VU is busy rather than spinning, causing huge slowdowns.
-Filled in some bits i missed
r5150
Handle exceptions raised inside the access violation exception filter which we use for various emulation tasks.
This was what made the MTVU shutdown issue undebuggable.
r5151
Removed the cycle counting from the new changes for now as there is a considerable speed hit, possibly later we can put a speed hack in there or game fix to emulate the timings correctly, unfortunately it can be a little too heavy.
r5152
zzogl-pg: import GSdump feature from GSdx
* Only available on debug build
* ctrl F9 -> dump a couple of frames
* ctrl shift F9 -> start/stop a stream of frames.
* Build a replayer too, called pcsx2_ZZReplayLoader
Note: dump are saved in /tmp.re from GSdx
* Only available on debug build
* ctrl F9 -> dump a couple of frames
* ctrl shift F9 -> start/stop a stream of frames.
* Build a replayer too, called pcsx2_ZZReplayLoader
Note: dump are saved in /tmp.
載點:http://www.mediafire.com/?mjqpjgsqkzni1jl
--
r5145
Fix for Issue 1145 - Issue introduced with VSync changed broke Dynasty Warrior games, this should resolve it. Id swapped the VSync order around but still swapped which Field first, so it started out of sync, silly me!
r5146
Fixed PGO builds, MSVC does not like inline asm for function calls.
r5147
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
Path3 Masking: Fixed a bug which caused persona 3 not to boot, previous a hack had been put in place to get around this.
VIF: Fixed a VIF error with the rare game Realta Nua, now goes through the prologue correctly. Game requires the EE timing hack to get rid of most of the noise (Path3 masking problem with new GIF unit, unfixable).
Expecting bugs, I will be monitoring this.
r5148
l10n: realigned translation with latest trunk.
Current (unfinished) translation status:
locales/de_DE/pcsx2_Main.po - 522/ 4/560 ( 93%) -38
locales/hu_HU/pcsx2_Main.po - 522/ 4/560 ( 93%) -38
locales/id_ID/pcsx2_Iconized.po - 49/ 12/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 498/ 5/560 ( 88%) -62
locales/ru_RU/pcsx2_Main.po - 554/ 4/560 ( 98%) -6
locales/tr_TR/pcsx2_Main.po - 555/ 4/560 ( 99%) -5
r5149
-Bumped savestate version, forgot to do that in my last commit.
-Fixed a bug stopping GT4 running.
-VIF now waits if the VU is busy rather than spinning, causing huge slowdowns.
-Filled in some bits i missed
r5150
Handle exceptions raised inside the access violation exception filter which we use for various emulation tasks.
This was what made the MTVU shutdown issue undebuggable.
r5151
Removed the cycle counting from the new changes for now as there is a considerable speed hit, possibly later we can put a speed hack in there or game fix to emulate the timings correctly, unfortunately it can be a little too heavy.
r5152
zzogl-pg: import GSdump featuPCSX2 SVN Changelog:
r5145
Fix for Issue 1145 - Issue introduced with VSync changed broke Dynasty Warrior games, this should resolve it. Id swapped the VSync order around but still swapped which Field first, so it started out of sync, silly me!
r5146
Fixed PGO builds, MSVC does not like inline asm for function calls.
r5147
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
Path3 Masking: Fixed a bug which caused persona 3 not to boot, previous a hack had been put in place to get around this.
VIF: Fixed a VIF error with the rare game Realta Nua, now goes through the prologue correctly. Game requires the EE timing hack to get rid of most of the noise (Path3 masking problem with new GIF unit, unfixable).
Expecting bugs, I will be monitoring this.
r5148
l10n: realigned translation with latest trunk.
Current (unfinished) translation status:
locales/de_DE/pcsx2_Main.po - 522/ 4/560 ( 93%) -38
locales/hu_HU/pcsx2_Main.po - 522/ 4/560 ( 93%) -38
locales/id_ID/pcsx2_Iconized.po - 49/ 12/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 498/ 5/560 ( 88%) -62
locales/ru_RU/pcsx2_Main.po - 554/ 4/560 ( 98%) -6
locales/tr_TR/pcsx2_Main.po - 555/ 4/560 ( 99%) -5
r5149
-Bumped savestate version, forgot to do that in my last commit.
-Fixed a bug stopping GT4 running.
-VIF now waits if the VU is busy rather than spinning, causing huge slowdowns.
-Filled in some bits i missed
r5150
Handle exceptions raised inside the access violation exception filter which we use for various emulation tasks.
This was what made the MTVU shutdown issue undebuggable.
r5151
Removed the cycle counting from the new changes for now as there is a considerable speed hit, possibly later we can put a speed hack in there or game fix to emulate the timings correctly, unfortunately it can be a little too heavy.
r5152
zzogl-pg: import GSdump feature from GSdx
* Only available on debug build
* ctrl F9 -> dump a couple of frames
* ctrl shift F9 -> start/stop a stream of frames.
* Build a replayer too, called pcsx2_ZZReplayLoader
Note: dump are saved in /tmp.re from GSdx
* Only available on debug build
* ctrl F9 -> dump a couple of frames
* ctrl shift F9 -> start/stop a stream of frames.
* Build a replayer too, called pcsx2_ZZReplayLoader
Note: dump are saved in /tmp.
載點:http://www.mediafire.com/?mjqpjgsqkzni1jl
--
Tags:
模擬器
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