PCSX2 SVN r2773 - 模擬器

Regina avatar
By Regina
at 2010-03-26T20:49

Table of Contents

PCSX2 SVN r2773
http://www.emucr.com/2010/03/pcsx2-svn-r2773.html

March 26, 2010
PCSX2 SVN r2773 is released. PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.

PCSX2 SVN Changelog:
r2766
-Fixed a small bug in the unpack dynarec causing it to drop back to the
interpreter (MGS3 - now about 10fps faster!)
-Rewrote VIF0 DMA to work like VIF1, report any breakage from it.
-Tweaked a couple of cycle bits when stalling VIF
r2767
R5900: Flush complete machine state before all loads and stores, primarily
because they can raise exceptions. This is slower, but not significantly in
any game tested provided that the two recommended speedhacks are enabled, and
it allows us to make another optimisation later that should more than make up
for the small drop. We have an alternative implementation in mind should it
prove too costly in any game even with both recommended speedhacks enabled.
r2768
R5900: track the program counter correctly for exception handling and
debugging on instructions in delay slots and set the BD bit of the Cause
register appropriately.
r2769
Fixed a couple of issues with GIF stalls, also quite a nasty bug which could
have completely screwed Normal GIF transfers
r2770
zzogl-pg: Stop the plugin from crashing under windows.
r2771
zzogl-pg: Use SSE2 by default in the codeblock project. Move the swizzle
stuff about a bit. A few changes I had sitting around.
r2772
zzogl-pg: Left out a file.
r2773
zzogl-pg: Get rid of the extra copy of zlib, and use the copy included in the
main project. Add a sln file for zzogl-pg.

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All Comments

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