PCSX2 SVN r2029 - 模擬器

By Gilbert
at 2009-10-18T13:56
at 2009-10-18T13:56
Table of Contents
http://emu.crimsonrain.com/2009/10/pcsx2-svn-r2029.html
PCSX2 SVN r2029 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r2018
Tested the cycle changes extensively on legacy_gui, they are fine.So bringing
them over to pcsx2/wx now.They're tagged with "voodoocycles" in the source,
to easily test for regressions
(or improvements!) :p
r2019
Quick fix for GSdx10 crashing when entering/leaving fullscreen on
pcsx/wx.Ideally this should be reverted one time, it really made a difference
in fps for some DX calls heavy games.
r2020
It seems trying to second-guess win32api plays against you, so it's best to
assume it worked when the functions say it did.(Fixes the stdout redirection
for me.)
r2021
SPU2-X:
New default values for soundtouch, fix the sound quality somewhat. Also got
rid of a small configuration dialog glitch.
r2022
More threading improvements:
* Added TimedLock to MutexLock
* Use MutexLock::TimedLock as a replacement for some sloppy semaphore use in
SysCoreThread and PersistentThread.
* Minor fixes to thread cleanup when exiting the App
* Added some extra deadlock protection to the blocking Wait and Lock
functions for Mutexes and Semaphores.
* Moved MutexLock and Semaphore implementations into their own files.
r2023
Linux: Minor fixes for prev commit.
r2024
aligned_stack branch: Preliminary work for having the recompilers align the
stack to 16 bytes, to appease the expectations of GCC and Mac OSX.
Done:
* EEcore aligns stack on entry and performs routine checks of ESP and EBP
integrity.
* Dispatchers are recoded using the PCSX2 Emitter.
Todo:
* Convert all C-code function calls from the recompiler to use the new
aligned stack setup.
* Implement stack-alignment checks and emitter-based dispatchers for the IOP.
r2025
aligned_stack: fix attempt #1 for RecExit. Changed the jump to a call, which
(I think!) should give GCC the stackframe setup it expects to see when trying
to throw an exception.
r2026
Added some missing semaphore/mutex resets, and bugfixed the emitter when
using a certain type of complex indirect sddressing ( ie, ptr32[addr +
(eax*4)]
r2027
wiki: Fixed an issue related to the fact that google's TOC doesn't
differentiate between same named headings, causing a few links to be
incorrect.
r2028
wiki: Fixed the rest of the TOC issues that I happened to overlook the first
time. Thanks Lana!
r2029
More thread sync fixes (these mostly only showed up on linux, because of
threads starting a lot slower); fixed by including a startup signal to let
the creating thread know when the worker has aquired its persistent locks.
--
PCSX2 SVN r2029 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the
Microsoft Windows and Linux operating systems. With the most recent versions,
many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN Changelog:
r2018
Tested the cycle changes extensively on legacy_gui, they are fine.So bringing
them over to pcsx2/wx now.They're tagged with "voodoocycles" in the source,
to easily test for regressions
(or improvements!) :p
r2019
Quick fix for GSdx10 crashing when entering/leaving fullscreen on
pcsx/wx.Ideally this should be reverted one time, it really made a difference
in fps for some DX calls heavy games.
r2020
It seems trying to second-guess win32api plays against you, so it's best to
assume it worked when the functions say it did.(Fixes the stdout redirection
for me.)
r2021
SPU2-X:
New default values for soundtouch, fix the sound quality somewhat. Also got
rid of a small configuration dialog glitch.
r2022
More threading improvements:
* Added TimedLock to MutexLock
* Use MutexLock::TimedLock as a replacement for some sloppy semaphore use in
SysCoreThread and PersistentThread.
* Minor fixes to thread cleanup when exiting the App
* Added some extra deadlock protection to the blocking Wait and Lock
functions for Mutexes and Semaphores.
* Moved MutexLock and Semaphore implementations into their own files.
r2023
Linux: Minor fixes for prev commit.
r2024
aligned_stack branch: Preliminary work for having the recompilers align the
stack to 16 bytes, to appease the expectations of GCC and Mac OSX.
Done:
* EEcore aligns stack on entry and performs routine checks of ESP and EBP
integrity.
* Dispatchers are recoded using the PCSX2 Emitter.
Todo:
* Convert all C-code function calls from the recompiler to use the new
aligned stack setup.
* Implement stack-alignment checks and emitter-based dispatchers for the IOP.
r2025
aligned_stack: fix attempt #1 for RecExit. Changed the jump to a call, which
(I think!) should give GCC the stackframe setup it expects to see when trying
to throw an exception.
r2026
Added some missing semaphore/mutex resets, and bugfixed the emitter when
using a certain type of complex indirect sddressing ( ie, ptr32[addr +
(eax*4)]
r2027
wiki: Fixed an issue related to the fact that google's TOC doesn't
differentiate between same named headings, causing a few links to be
incorrect.
r2028
wiki: Fixed the rest of the TOC issues that I happened to overlook the first
time. Thanks Lana!
r2029
More thread sync fixes (these mostly only showed up on linux, because of
threads starting a lot slower); fixed by including a startup signal to let
the creating thread know when the worker has aquired its persistent locks.
--
Tags:
模擬器
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