http://forums.pcsx2.net/thread-3031-page-1.html
http://guliverkli.sourceforge.net/latest.php?q=GSdx
pcsx2 r1652
microVU: 70% implemented Branch in Branch Delay Slots. Hopefully I'll finish
tomorrow.
Compare Star Ocean 3 intro with mVU vs sVU, and you can see mVU now correctly
renders the title menu/new game startup screen =)
Gsdx r1650
Initial pixel offsetting support via gsdx.ini.
Use pixoff_x = somevalue and pixoff_y = somevalue.
This can be used as a workaround for the various upscaling errors :)
Try these values for Takes of the Abyss for example:
pixoff_x=-8
pixoff_y=-8
--
http://guliverkli.sourceforge.net/latest.php?q=GSdx
pcsx2 r1652
microVU: 70% implemented Branch in Branch Delay Slots. Hopefully I'll finish
tomorrow.
Compare Star Ocean 3 intro with mVU vs sVU, and you can see mVU now correctly
renders the title menu/new game startup screen =)
Gsdx r1650
Initial pixel offsetting support via gsdx.ini.
Use pixoff_x = somevalue and pixoff_y = somevalue.
This can be used as a workaround for the various upscaling errors :)
Try these values for Takes of the Abyss for example:
pixoff_x=-8
pixoff_y=-8
--
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