PCSX2 rev 467 & Plugins - 模擬器

Hardy avatar
By Hardy
at 2009-02-11T11:54

Table of Contents

PCSX2 rev 467
rev 463 ZeroGS 0.97.1
rev 463 ZeroSPU2 0.4.6
rev 463 Linuz Iso CDVD 0.8.0
rev 465 SPU2GHz 1.9.0


http://re4rainbow.4shared.com/ Mirror: http://www.mediafire.com/re4rainbow

Legend: '//blah-blah-blah//' or '/blah-blah-blah/' is re4rainbow's comment.
Just FYI.


Quoted from: http://code.google.com/p/pcsx2/source/list


rev 467: Bugfixed the Elfloader; resolves a bootup crash in Psychonauts.

Renamed MemoryAlloc to SafeArray, and added linux files to the Win32
solutions (they're disabled, so they don't compile or anything -- I just
needed them in the solution so that I can more easily update Linux code when
I make API changes to the GUI)

rev 466: some microVU work

rev 465: SPU2ghz: Bugfixed the update of the ENDX flag; fixes Summer Heat
Beach Volleyball. Added afxresmw.h to the SPU2ghz project, so that VS
Express folks can (hopefully) compile it now, relatively hassle free.

Reverted the Pg icon back to the Official Pcsx2 "2" icon.

rev 464: Removed VSync INTC timing hack, could possibly sort others too

rev 463: Re-Added eol-style:native properties to the repository. The
settings got lost when we merged from Playground to Official.

Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to
help clean up SPU2.cpp.

rev 462: Removed my VIF tests, put some other means of protection in place
that seems to work. Should fix Issue 22 which was introduced in r454. Also
fixed a vif mfifo bug which has been there god knows how long..

rev 461: A new VU MIN / MAX code by Nneeve allows more games to use DaZ on
the VUs. We'll test if any game still needs DaZ off, and if not so, make that
default to on.

DaZ is a more correct behavior for the VU's, and only bugs prevented it from
working as expected.

Thanks to Nneeve for his hard work :)

rev 460: Changed the Magna Carta gamefix to something more plausible. Thanks
to tmkk for spotting this :)

rev 459: Added preliminary hotswapping and "Memorycard Not Present" support
to the SIO. Among other things, this fixes memcard problems when using
savestates, where-by some games would fail to recognize that the memory card
had changed. So those of you with savestates for games that refuse to save to
a newly-formatted memcard, this *should* allow you to save now. :)

Added several new files to organize some large files: HwRead.cpp,
HwWrite.cpp, MemoryCard.cpp, MemoryCard.h.

rev 458: Removed various references to "Playground" in plugins and dialogs.

rev 457: Helps if I add all the files.. >_<

rev 456: Added NTFS compression to the memcards folder and any memory cards
used from pcsx2. Most memory cards compress exceptionally well (from 16M to
3M typically).

Also in this commit: Some minor code cleanups to sio.cpp, and added some
missing
setup code to the Iop Counters savestate loader; psxhblankgate and
psxvblankgate
weren't being re-initialized.

rev 455: Small bug in the new VIF timing i forgot to fix :P

rev 454: Fixes for Fatal Frame VIF errors and FF7 DoC grey screens.
Experimental VIF timings included

rev 453: Fixed a foopah in r451 that caused most games to run at PAL
framerates and timings. Oops, heh. Squashed another race condition in the
MTGS; this one when hitting escape to close the GS window (very rare).

rev 452:
- fixed a warning from last revision
- made "framelimit" mode default, instead of "normal" mode (was discussed by
team)
- some more microVU rec work...

rev 451: Yay! Fixed a memory corruption bug in the SuperVU that caused
several "VU-intense" games to crash randomly: Tekken 5, Persona 4, and God of
War to name a few.

Changed the Hw FiFo to use what should be a more correct register addressing
scheme. The entire contents of each page of the FIFO is mirrored into the
lowest register(s). For example, any address between 0x10006010 and
0x10006ff0 should always be treated as address 0x10006000.

Code cleanups and minor optimizations to hw.cpp, FiFo.cpp, and gs.cpp.

Added some additional utility functions to the Path namespace, for splitting
paths into files/folders parts.

rev 450: Hmmm... I remember adding this to svn. Oh well, it's in now.

rev 449: CDVDiso: Add the ability to create block dumps to the Linux port.

rev 448: Linux: Save slots are now disabled in the menu unless a) a game is
running, and b) it was saved with the same game as you are running. So you
should now be able to tell at a glance which slots you've used.
Experimental...

rev 447: Modified the build system so that both the original and new
"revisioned" copies of EXE/DLL files are copied into the target build folder.
Example: When compiling Release, pcsx2.exe will always reflect the most
recent successful compilation.

Fixed COP0's recompiled branch instructions (BC0F, BC0T, etc) -- the
conditional was not implemented correctly (thanks to Refraction for spotting
that one).

Used a better method of clearing the errorlevel during the Pre/Post Build
steps. Should be a little less error-prone (pun?)

rev 446: Linux: Some cleanup on the Linux headers as followup to r443.

rev 445: -

rev 444: Fixes some various compilation problems (people without TortoiseSvn
installed won't get errors anymore)

--

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