PCSX2 r4865支援4core以上的CPU - 模擬器
![Ingrid avatar](/img/woman-glasses.jpg)
By Ingrid
at 2011-08-23T19:30
at 2011-08-23T19:30
Table of Contents
剛剛發現PCSX2 r4865的commit支援多核的CPU了
如果你的CPU是四核以上
大多數的遊戲有10%~100%左右的fps提升
AMD和Intel的CPU速度都有明顯的增長
有興趣的版友可以抓r4865之後的版本
然後在speedhacks上把
MTVU (Multi-Threaded microVU1) enabled
就可以得到速度上的提升
原作者commit log
Threading VU1 took a lot of rewrites and new code to make possible (MTGS,
microVU, gifUnit...), but we finally got to the point where it was feasible,
and now we've done it! (so now everyone can stop complaining that pcsx2 only takes
advantages of 2 cores :p).
The speedups in the games that benefit from it are great if you have a cpu
with 3+ cores (generally a 10~45% speedup), however games that are GS limited can
be a slowdown (especially on dual core cpu's).
The option can be found in the speedhacks section as "MTVU (Multi-Threaded
microVU1)". And when enabled it should should show the VU thread-time
percentage on the title bar window (Like we currently do for EE/GS/UI threads).
It is listed as a speedhack because in order for threading VU1 to have been a
speedup, we need to assume that games will not send gif packets containing
Signal/Finish/Label commands from path 1 (vu1's xgkick). The good news is
very-few games ever do this, so the compatibility of MTVU is very high (a game that
does do this will likely hang).
Note: vs2010 builds and Linux builds need to be updated to include "MTVU.h"
and "MTVU.cpp".
我本人是沒有去試啦
是去查PCSX2的VFPU指令怎麼做的時候順便看到的
--
如果你的CPU是四核以上
大多數的遊戲有10%~100%左右的fps提升
AMD和Intel的CPU速度都有明顯的增長
有興趣的版友可以抓r4865之後的版本
然後在speedhacks上把
MTVU (Multi-Threaded microVU1) enabled
就可以得到速度上的提升
原作者commit log
Threading VU1 took a lot of rewrites and new code to make possible (MTGS,
microVU, gifUnit...), but we finally got to the point where it was feasible,
and now we've done it! (so now everyone can stop complaining that pcsx2 only takes
advantages of 2 cores :p).
The speedups in the games that benefit from it are great if you have a cpu
with 3+ cores (generally a 10~45% speedup), however games that are GS limited can
be a slowdown (especially on dual core cpu's).
The option can be found in the speedhacks section as "MTVU (Multi-Threaded
microVU1)". And when enabled it should should show the VU thread-time
percentage on the title bar window (Like we currently do for EE/GS/UI threads).
It is listed as a speedhack because in order for threading VU1 to have been a
speedup, we need to assume that games will not send gif packets containing
Signal/Finish/Label commands from path 1 (vu1's xgkick). The good news is
very-few games ever do this, so the compatibility of MTVU is very high (a game that
does do this will likely hang).
Note: vs2010 builds and Linux builds need to be updated to include "MTVU.h"
and "MTVU.cpp".
我本人是沒有去試啦
是去查PCSX2的VFPU指令怎麼做的時候順便看到的
--
Tags:
模擬器
All Comments
![John avatar](/img/cat4.jpg)
By John
at 2011-08-27T09:37
at 2011-08-27T09:37
![Wallis avatar](/img/cat5.jpg)
By Wallis
at 2011-08-30T13:14
at 2011-08-30T13:14
![Lydia avatar](/img/woman-ring.jpg)
By Lydia
at 2011-09-03T19:43
at 2011-09-03T19:43
![Mia avatar](/img/cat1.jpg)
By Mia
at 2011-09-07T11:30
at 2011-09-07T11:30
![Hazel avatar](/img/cat2.jpg)
By Hazel
at 2011-09-11T00:40
at 2011-09-11T00:40
![Liam avatar](/img/cat3.jpg)
By Liam
at 2011-09-12T10:48
at 2011-09-12T10:48
Related Posts
解密版是什麼
![Rosalind avatar](/img/woman-biz.jpg)
By Rosalind
at 2011-08-23T17:11
at 2011-08-23T17:11
有推荐的FC&SFC遊戲評論網站嗎?
![Oliver avatar](/img/beret.jpg)
By Oliver
at 2011-08-23T15:05
at 2011-08-23T15:05
任天堂紅白機遊戲-Battle City
![Blanche avatar](/img/cat2.jpg)
By Blanche
at 2011-08-23T03:56
at 2011-08-23T03:56
Test7 v20110821
![Lauren avatar](/img/woman-biz.jpg)
By Lauren
at 2011-08-22T23:30
at 2011-08-22T23:30
1964mod v1.4.4 Final
![Hardy avatar](/img/bee.jpg)
By Hardy
at 2011-08-22T23:14
at 2011-08-22T23:14