(PCSX2) PCSX2Fx v2.00 Revised - 模擬器

Joe avatar
By Joe
at 2014-01-04T00:37

Table of Contents

2014.01.03

PCSX2Fx is a Custom Shaders for GSdx.

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PCSX2Fx Current effects included:

- UHQ FXAA
- Bicubic FS Filtering
- Gaussian FS Filtering
- High Quality Blended Bloom
- Per-Channel Gamma Correction
- Scene Tone Mapping
- RGB Colour Correction
- S-Curve Contrast Enhancement
- Texture Sharpening
- Pixel Vibrance
- Post-Complement Colour Grading
- Cel Shading
- Scanline Emulation
- Vignette
- Subpixel Dithering

PCSX2Fx v2.00 Revised Changelog:

- FXAA: slightly improved the quality 4 preset, & pre-luminance
calculations.
- FXAA: removed the debug option, as it should no longer be needed,
as the FXAA is completed. It was also interfering with the
gamma correction, when enabled.
- Gamma Correction: Implemented a new gamma correction curve to replace
the pow function previously used, which I think
yields nicer, more accurate results.
- Bloom: some small improvements to the bloom blending output.
- Colour Correction: Also implemented a new curve for the pre tone
mapping colour correction.
- Tonemapping: Improved some colour conversion operations.
- Tonemapping: Added RGB colour curve options, for Red, Green,
and Blue respectively.
- Tonemapping: Added Filmic Tonemapping as a tonemap type to choose.
The two types are now - Natural(default), and
Filmic(cinematic style)
- Contrast: Improved contrast curve type 1.
- Other general coding cleanup, and improvements
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下載、官方:http://forums.pcsx2.net/

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ポーラステーション
http://perryt0517.wordpress.com/

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All Comments

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By Skylar DavisLinda
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forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?page=47

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