PCSP v0.4.0 - 模擬器

By Olive
at 2010-11-29T13:47
at 2010-11-29T13:47
Table of Contents
http://www.pcsp-emu.com/news.php
And here we are! I new release of pcsp is here and as always new features! .
PCSP v0.4.0 supports OSK keyboard , MessageDialogs , complete new Save system
that works with many games anddddd partial implementation of sound :)
Here is the complete changelog:
General
-----------
- Fixed a bug in PSF reading.
- Fixed refer ms free size command in sceIoDevctl and implemented a basic
Memory Stick manager
- OSK implementation
- sceMsgDialog implementation
- Total rewrite on save system. Now it supports save modes
1,2,3,4,5,8,12,13,14,15,16,17,18,22. List Save and List Load dialogs are
working too as well.
- Loader now loads ms0 device in UMD mode
- IoFileMgrForUser getStat now scans for files and dirs as well before return
an error
- memstick statfile can now fill scePSPDateTime struct with proper values
- Memory: pcsp was crashing when accessing the end of psp vram
GE
---
- NREV implementation was missing for OpenGL version w/ shader
- GE - vertex shader : attempted to get a more accurate shade mapping
- Fixed lighting in many games
- sceDisplay/sceAudio: a new vsync thread which allows to limit fps to 60. No
more need for the hacky opengl vsync anymore.
Audio
--------
- Implemented most of sceAudio functions.
- Implemented partial scelibSasCore. Some games now have sound effects some
others get bad sound
- Implemented sound output using portaudio API.
You can d/l pcsp from our download section or from the following link:
http://www.filesonic.com/file/36569781/pcsp v0.4.0.zip
http://www.filesonic.com/file/36529005/pcsp v0.4.0+udb.rar
Remember to post your screenshots on pcsp forum at :
http://www.emunewz.net/forum/forumdisplay.php?fid=48
Enjoy
The PCSP team
--
And here we are! I new release of pcsp is here and as always new features! .
PCSP v0.4.0 supports OSK keyboard , MessageDialogs , complete new Save system
that works with many games anddddd partial implementation of sound :)
Here is the complete changelog:
General
-----------
- Fixed a bug in PSF reading.
- Fixed refer ms free size command in sceIoDevctl and implemented a basic
Memory Stick manager
- OSK implementation
- sceMsgDialog implementation
- Total rewrite on save system. Now it supports save modes
1,2,3,4,5,8,12,13,14,15,16,17,18,22. List Save and List Load dialogs are
working too as well.
- Loader now loads ms0 device in UMD mode
- IoFileMgrForUser getStat now scans for files and dirs as well before return
an error
- memstick statfile can now fill scePSPDateTime struct with proper values
- Memory: pcsp was crashing when accessing the end of psp vram
GE
---
- NREV implementation was missing for OpenGL version w/ shader
- GE - vertex shader : attempted to get a more accurate shade mapping
- Fixed lighting in many games
- sceDisplay/sceAudio: a new vsync thread which allows to limit fps to 60. No
more need for the hacky opengl vsync anymore.
Audio
--------
- Implemented most of sceAudio functions.
- Implemented partial scelibSasCore. Some games now have sound effects some
others get bad sound
- Implemented sound output using portaudio API.
You can d/l pcsp from our download section or from the following link:
http://www.filesonic.com/file/36569781/pcsp v0.4.0.zip
http://www.filesonic.com/file/36529005/pcsp v0.4.0+udb.rar
Remember to post your screenshots on pcsp forum at :
http://www.emunewz.net/forum/forumdisplay.php?fid=48
Enjoy
The PCSP team
--
Tags:
模擬器
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