(PC-E for Wiz) Temper v0.75 - 模擬器
By Agatha
at 2009-06-04T14:14
at 2009-06-04T14:14
Table of Contents
2009.06.02
- Changed delayed IRQ handling to fix minor graphical bugs in
Final Soldier. Thanks to Ryphecha for the heads up.
- Changed colors to reflect original RGB color generation
better hopefully.
- New compatability mode. Use for Sidearms Special and Elite,
possibly others.
- Fixed a bug causing BRAM saves to not work.
- Fixed transfer operation bug that caused Shadow of the Beast
and Steam Hearts to not work.
- Added back timer IRQ acknowledgement on IRQ enable read,
seems to fix Afterburner II.
- Expanded idle loop detection to handle some more games, meaning
more speed in a few with the option on (Sapphire, Blazing Lasers, etc)
- Wrote sprite rendering in ARM ASM, improvement of up to 1ms or
more in frame rendering.
- Wrote line fill in ARM ASM, small improvement sometimes (0.2ms
in Blazing Lasers title screen)
- Accidentally had something in the video rendering that shouldn’t
have been there, frees up 1.3ms per frame.
- Added the ability to width scale the screen from 256 to 320. See
options section for more details.
- Added the ability to not limit the number of sprites per scanline.
See options section for more details.
______________________________________________________________________________
下載:http://exophase.devzero.co.uk/temper_v0.75_wiz.zip
來源:http://www.gp32x.com/board/index.php?showtopic=48103
--
莫 再 提 莫 再 吵 莫 再 問 莫 再 捧 莫 再 信 莫 再 爭
莫 再 講 莫 再 聞 莫 再 理 莫 再 叫 莫 再 貶 莫 再 寫
莫 再 說 莫 再 想 莫 再 求 莫 再 打 莫 再 用
莫 再 扯 莫 再 婊 莫 再 罵 莫 再 扛
莫 再 聊 莫 再 管 莫 再 傳 莫 再 投
--
- Changed delayed IRQ handling to fix minor graphical bugs in
Final Soldier. Thanks to Ryphecha for the heads up.
- Changed colors to reflect original RGB color generation
better hopefully.
- New compatability mode. Use for Sidearms Special and Elite,
possibly others.
- Fixed a bug causing BRAM saves to not work.
- Fixed transfer operation bug that caused Shadow of the Beast
and Steam Hearts to not work.
- Added back timer IRQ acknowledgement on IRQ enable read,
seems to fix Afterburner II.
- Expanded idle loop detection to handle some more games, meaning
more speed in a few with the option on (Sapphire, Blazing Lasers, etc)
- Wrote sprite rendering in ARM ASM, improvement of up to 1ms or
more in frame rendering.
- Wrote line fill in ARM ASM, small improvement sometimes (0.2ms
in Blazing Lasers title screen)
- Accidentally had something in the video rendering that shouldn’t
have been there, frees up 1.3ms per frame.
- Added the ability to width scale the screen from 256 to 320. See
options section for more details.
- Added the ability to not limit the number of sprites per scanline.
See options section for more details.
______________________________________________________________________________
下載:http://exophase.devzero.co.uk/temper_v0.75_wiz.zip
來源:http://www.gp32x.com/board/index.php?showtopic=48103
--
莫 再 提 莫 再 吵 莫 再 問 莫 再 捧 莫 再 信 莫 再 爭
莫 再 講 莫 再 聞 莫 再 理 莫 再 叫 莫 再 貶 莫 再 寫
莫 再 說 莫 再 想 莫 再 求 莫 再 打 莫 再 用
莫 再 扯 莫 再 婊 莫 再 罵 莫 再 扛
莫 再 聊 莫 再 管 莫 再 傳 莫 再 投
--
Tags:
模擬器
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