NP-DRM(較)懶人包跟RSX 驅動程式進度 - 改機

Linda avatar
By Linda
at 2011-10-22T20:45

Table of Contents

http://goo.gl/WVPr9

NoPDRM
With the release of mallory's NPDRM-enabled ps3tools, it was
remarkably simple to re-enable your legally purchased PSN titles.

Overview of steps:
unself2 -> make_self_npdrm -> pkg.py

Tools you need:
ps3tools modified for NPDRM use (included)
make_self_npdrm from geohot's tools (included in psl1ght)
pkg.py (included in psl1ght)

To use the NPDRM ps3tools you need:
Your console's IDPS
Your console's exdata folder (/dev_hdd0/home/xxxxxxxx/exdata/)
Your PSN titles (/dev_hdd0/game/NP*)

The get_idps.pkg file can be installed on your PS3. When run, it
createsa file called 'idps' on the root of an attached USB drive.
Copy this idps file to your PS3KEYS folder. Make sure that your
PS3KEYS folder has the appldr NPDRM keys. One pair was included
in mallory's ps3tools release and more can be found at Keys Appldr
FTP your PS3's exdata folder to your PS3KEYS folder
(e.g. ~/.ps3/exdata). Now the NPDRM modified ps3tools have all the
keys they need to decrypt PSN games.

Copy a PSN title to your computer. Run nopdrm.py with the PSN game's
folder and the output package names as arguments.

Example:
nopdrm.py NPUB90126 mgsdb.pkg

The resulting package can be installed on your PS3 and will play
without any PSN licensing restrictions.

NOTE:
PSN titles that use encrypted data files (*.EDAT) will likely not
work. nopdrm.py outputs a warning if it detects a EDAT file in the
PSN title.

Work on decrypting EDAT files is underway.

NOTE:
All pkgs were tested with OtherOS++ MFW. Results are not guaranteed
on other firmwares.

Please report any bugs to #otheros on gitbrew's IRC.

Thanks:
juan nadie, glevand, geohot, fail0verflow, gitbrew

******

基本上跟我之前那堆系列文差不多,只是現在 gitbrew團隊多給了一個自動執行
的python script ,可以少打一些指令,因此我稱為(較)懶人包,給比較懶惰
的玩家用的,這不是傻瓜包,如果你不願意在Windows 下用cygwin或是minGW 建
立一個POSIX 相容的環境的話,這些東西對你而言還是沒有用的。

EDAT檔案也能處理代表To(X) 那堆麻煩的初回限定服裝都解除限定了XD

******

Progess on the RSX
We have made some amazing breakthroughs and has completely skipped
over the Lv1. Glevand has managed to run direct commands to the
FIFO without lv1 calls. As well as running multiple pipelines from
the gpu.
RSX 驅動程式最近開發進度有了重大突破,Glevand 已經能不依賴Lv1 呼叫直
接把指令餵給排程器,當然也能夠直接控制 GPU裡頭管線的動作了。

This is amazing progress towards making a fully functional rsx
driver.
這對於開發完整的 RSX驅動程式來說,是一個非常重要的突破。

ps3fb source will be available shortly for compiling.
再過不久,就能夠把ps3fb 的相關程式碼放出了。

******

六連發XD 可惜今天Showtime沒什麼更新,不然可以再衝一發。

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Tags: 改機

All Comments

Showtime-3.3.161: Implementing OpenGL

Heather avatar
By Heather
at 2011-10-21T10:46
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Anonymous avatar
By Anonymous
at 2011-10-20T23:21
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Necoo avatar
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Edwina avatar
By Edwina
at 2011-10-20T10:57
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Jessica avatar
By Jessica
at 2011-10-19T23:55
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