no$psx v1.4 - 模擬器
![Emma avatar](/img/girl.jpg)
By Emma
at 2013-03-20T22:55
at 2013-03-20T22:55
Table of Contents
http://nocash.emubase.de/psx.htm
no$psx v1.4 is released. no$psx is a nocash Playstation PSone emulator by
martin korth
no$psx v1.4 Changelog:
- gpu: vram-fill-cmd: fixed size/wrapping/rounding/masking for GP0(02h)
- gpu: vram-copy-cmd: fixed size/wrapping (die hard trilogy 2 uses xsiz=FFFEh)
- cdrom loader: loads some relevant cdrom "root" sectors (with date/region
info)
- cdrom: for .exe files, forwards region from EXE header to cdrom licence
sector
- cdrom: produces SCEx string matched to region (from cdrom licence sector)
- cdrom: supports setloc+play (without seek command) (used by Tactics Ogre)
- video: matches game-window-height to pal/ntsc region (and width to 4:3
ratio)
- video: allows free game window sizing (with snapping near N*100% zoom
factors)
- controls: automatic analog/digital joypad mode support (based on iso date)
- controls: emulates analog joypad (with analog axes, config cmds, and L3/R3)
- controls: emulates analog joystick (with ID=5A53h, without L3/R3 buttons)
- controls: emulates namco-guncon-lightgun (via mouse)
- controls: emulates sony-mouse-controller (via mouse)
- controls: emulates dancemat (via Q,W,E,A,D,Z,X,C or numeric keypad)
- controls: suppresses L3/R3 buttons in digital joypad mode
- help: added caution on delay between slot.sel and 1st.cmd.byte (analog pad)
- help: added plugging and unplugging cautions for controllers and memory
cards
- help: added info on analog joypad range (mechanical/digital/centering areas)
- help: added dance mat specs (as far as known; which leaves many questions)
- help: added notes on unknown mouse bits and on konami lightgun "x0h" byte
- help: added lots of basic info on the different psx fishing controllers
- help: added some basic info on i-mode adpator (part number and list of
games)
- help: added note on super-early irq10 lightgun patch (hooked 00000080h
vector)
- help: added multitap specs (memcard access, and two controller access
methods)
- help: added note on BIOS "buNN:" support (and problems) for multitap slots
A-D
- help: added note on cdrom auto-pause function for end-of-audio-tracks
- help: added component list/chipset pin-out for multitap and digital/analog
pad
- help: corrected guncon specs (VERY different as in sporting clays source
code)
- help: corrected gpu vram fill/copy command specs
(size/wrapping/rounding/etc)
- help/cdrom: specs and support for older v1 (and v0) .cdz file format
versions
- controls: allows to assign analog-PC-axis as digital-PSX-button (xbox 360
pad)
- debug: added optional joypad-command logging to TTY window (see TTY menu
bar)
- bios: pad_card_sweep_stuck_ack (when possible sweep stuck ack before access)
- bios: pad_card_timeout_value (prevent hanging on stuck ack during access)
- bios: pad_card_post_sel_delay (for slow devices like mouse and analog
joypad)
--
春季甲子園 3月22日開打
--
no$psx v1.4 is released. no$psx is a nocash Playstation PSone emulator by
martin korth
no$psx v1.4 Changelog:
- gpu: vram-fill-cmd: fixed size/wrapping/rounding/masking for GP0(02h)
- gpu: vram-copy-cmd: fixed size/wrapping (die hard trilogy 2 uses xsiz=FFFEh)
- cdrom loader: loads some relevant cdrom "root" sectors (with date/region
info)
- cdrom: for .exe files, forwards region from EXE header to cdrom licence
sector
- cdrom: produces SCEx string matched to region (from cdrom licence sector)
- cdrom: supports setloc+play (without seek command) (used by Tactics Ogre)
- video: matches game-window-height to pal/ntsc region (and width to 4:3
ratio)
- video: allows free game window sizing (with snapping near N*100% zoom
factors)
- controls: automatic analog/digital joypad mode support (based on iso date)
- controls: emulates analog joypad (with analog axes, config cmds, and L3/R3)
- controls: emulates analog joystick (with ID=5A53h, without L3/R3 buttons)
- controls: emulates namco-guncon-lightgun (via mouse)
- controls: emulates sony-mouse-controller (via mouse)
- controls: emulates dancemat (via Q,W,E,A,D,Z,X,C or numeric keypad)
- controls: suppresses L3/R3 buttons in digital joypad mode
- help: added caution on delay between slot.sel and 1st.cmd.byte (analog pad)
- help: added plugging and unplugging cautions for controllers and memory
cards
- help: added info on analog joypad range (mechanical/digital/centering areas)
- help: added dance mat specs (as far as known; which leaves many questions)
- help: added notes on unknown mouse bits and on konami lightgun "x0h" byte
- help: added lots of basic info on the different psx fishing controllers
- help: added some basic info on i-mode adpator (part number and list of
games)
- help: added note on super-early irq10 lightgun patch (hooked 00000080h
vector)
- help: added multitap specs (memcard access, and two controller access
methods)
- help: added note on BIOS "buNN:" support (and problems) for multitap slots
A-D
- help: added note on cdrom auto-pause function for end-of-audio-tracks
- help: added component list/chipset pin-out for multitap and digital/analog
pad
- help: corrected guncon specs (VERY different as in sporting clays source
code)
- help: corrected gpu vram fill/copy command specs
(size/wrapping/rounding/etc)
- help/cdrom: specs and support for older v1 (and v0) .cdz file format
versions
- controls: allows to assign analog-PC-axis as digital-PSX-button (xbox 360
pad)
- debug: added optional joypad-command logging to TTY window (see TTY menu
bar)
- bios: pad_card_sweep_stuck_ack (when possible sweep stuck ack before access)
- bios: pad_card_timeout_value (prevent hanging on stuck ack during access)
- bios: pad_card_post_sel_delay (for slow devices like mouse and analog
joypad)
--
春季甲子園 3月22日開打
--
Tags:
模擬器
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