No$gba 2.6b - 模擬器

Zora avatar
By Zora
at 2008-04-01T04:18

Table of Contents

1 April 2008
(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
debug/internal: changed computer_id handling for compatibility with win vista
nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
nds/help: added info on chinese title in icon/title region (addr/version/crc)
cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
nds/backup: supports re-detection (games with faulty initial initialization)
nds/backup: added bus-width auto detection (redirecting to new general types)
nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
nds/debug: allows some games to initialize not-existing port 4001004h to zero
nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
nds/help: added firmware wifi internet access point settings info (thanks cue)
nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
nds/3d: soft-speedup: merged texture addressing and blending into single proc
nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
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下載:http://nocash.emubase.de/gba-pp.htm ($2.50)
官方:http://nocash.emubase.de/






















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愚人節快樂!

不過聽說作者好像有放話,這次必須要大家有捐錢他才願意繼續開發新版模擬器

2.6b看來要遙遙無期了,但是2.6a其實已經很不錯了,我還在期待no$gba能連線對戰

這樣裝備就好轉了


我是玩no$gba玩到忍不住去買了nds實體的人

不知道有人跟我一樣嗎?XD

--
Jotaro Kujo
   ████◤ 替身:白金之星
    ◎■ 
  ███◤ 特色:冷靜、速度、睿智的代表
   ●︿●
  ██By ChannelV 絕招:歐拉到死、時間暫停

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All Comments

Madame avatar
By Madame
at 2008-04-01T23:59
嗚嗚 我一開始認真了
Iris avatar
By Iris
at 2008-04-06T23:29
我最近也在想2.6b應該也到了快推出了的時刻了..
Connor avatar
By Connor
at 2008-04-10T05:40
我中招了(°口°)
Gary avatar
By Gary
at 2008-04-10T23:42
唉...讓我高興了一下...> <
Susan avatar
By Susan
at 2008-04-14T18:01
玩到去買實體機+1
Tristan Cohan avatar
By Tristan Cohan
at 2008-04-19T11:13
現在我用no$gba只是為了看畫面如何 實機比較順手
Hedwig avatar
By Hedwig
at 2008-04-21T13:23
好東西值得支持 不過我沒信用卡 Orz..

問一款洛克人

Edith avatar
By Edith
at 2008-04-01T02:18
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at 2008-04-01T00:01
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at 2008-03-31T09:53
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SS版惡魔城月下夜想曲音樂

Gilbert avatar
By Gilbert
at 2008-03-31T02:35
由於去年本人剛好入伍,而去年所放上的檔也已經失連很久, 所以我利用最近放下假重新整裡了一下音樂,順便將之前少 放進去的9首音樂一起補上(包括瑪利亞vs艾爾卡多的戰鬥音 樂,圖書館配樂等9首),我個人還是放在RS空間,30天只要有 下載就不會消失,希望沒收集到音樂的同好可以再次下載, 另外如果放音樂在 ...