No$gba 2.6a - 模擬器

Mason avatar
By Mason
at 2008-01-24T11:31

Table of Contents

23 January 2008

(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)

free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
debug/internal: changed computer_id handling for compatibility with win vista
nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
nds/help: added info on chinese title in icon/title region (addr/version/crc)
cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
nds/backup: supports re-detection (games with faulty initial initialization)
nds/backup: added bus-width auto detection (redirecting to new general types)
nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
nds/debug: allows some games to initialize not-existing port 4001004h to zero
nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
nds/help: added firmware wifi internet access point settings info (thanks cue)
nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
nds/3d: soft-speedup: merged texture addressing and blending into single proc
nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
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下載:http://nocash.emubase.de/gba-pp.htm ($2.50)

官方:http://nocash.emubase.de/

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All Comments

Steve avatar
By Steve
at 2008-01-24T23:09
2.6版也免費放出來啦~有興趣的版友可以去看看
Delia avatar
By Delia
at 2008-01-27T03:04
最大的更新大概就是存檔會自動辨識...xd
Charlie avatar
By Charlie
at 2008-01-30T23:59
樓上說的這個更新很重要啊!
Charlie avatar
By Charlie
at 2008-02-04T00:23
千呼萬喚啊!
Zora avatar
By Zora
at 2008-02-05T13:57
速度提升很多 存檔能自動辨識 只是破音仍沒有改進 XD
Bethany avatar
By Bethany
at 2008-02-05T22:19
FF4還是不能玩,一樣亂馬XD
Ingrid avatar
By Ingrid
at 2008-02-08T13:09
http://tinyurl.com/2trw7z DQ4 test
Isabella avatar
By Isabella
at 2008-02-11T15:47
DQ4中文版終於能玩了。
Selena avatar
By Selena
at 2008-02-14T04:48
是可以玩 不過我在城鎮速度會掉到70~80% 配備太低嗎?
Oliver avatar
By Oliver
at 2008-02-16T21:52
請問自動選存檔格式 會不會蓋掉以前的存檔?
Quanna avatar
By Quanna
at 2008-02-18T09:21
應該不會 如果怕的話 你可以備分
Mary avatar
By Mary
at 2008-02-18T17:45
一整個快很多 存檔自動辨識超好用的 不過還是要備份
Robert avatar
By Robert
at 2008-02-20T10:47
剛剛一個存檔忘了備份 辨識不出來被蓋掉了 還好不是主力..
Oliver avatar
By Oliver
at 2008-02-20T17:13
什麼遊戲 存檔辨識不出來? @@a
Rae avatar
By Rae
at 2008-02-24T11:25
什麼火柴棒解迷的....0117
Quanna avatar
By Quanna
at 2008-02-28T23:23
謝謝測試~
Eartha avatar
By Eartha
at 2008-03-04T04:36
應援團2本來可以跑~現在image is crushed....
Valerie avatar
By Valerie
at 2008-03-07T17:39
又可以了@@奇怪 我再試試SORRY
Olive avatar
By Olive
at 2008-03-11T21:33
MR DRILLER 一直都沒正常過囧rz
Doris avatar
By Doris
at 2008-03-12T09:59
FF4中文似乎沒什麼大問題 一點點顯示字的小問題
William avatar
By William
at 2008-03-13T14:13
pokemon中文第一戰還會當嗎?
Hedy avatar
By Hedy
at 2008-03-14T11:49
FF4不管中文日文都有非常大的問題吧,那不是一般亂碼啊
還會發生叫出菜單的字連取消時都還聽在畫面,沒瓣法玩啦
Zora avatar
By Zora
at 2008-03-19T05:25
DQ4原野蠻LAG的,低於50%
Mason avatar
By Mason
at 2008-03-19T23:54
可惜鋼彈超世代還是有問題

SSF 0.09 alpha R3

Kyle avatar
By Kyle
at 2008-01-24T11:19
(2008/01/23) CDブロックのドライブ状態遷移処理を修正しました。 SCSPのタイマ処理を修正しました。 SCSPのリサンプリング処理を修正しました。 SCUのDMA終了割り込み処理を修正しました。 VDP2の回転面の描画処理を修正しました。 ステ ...

大家用no&gba 2.6玩太鼓達人會很順嗎?

Selena avatar
By Selena
at 2008-01-24T01:21
因為我配備不夠高 雖然在遊戲進行時 應該是全速在跑的 但是在其他畫面 速度就會掉到70,80% 請教一下板上的各位 有人的電腦 可以把太鼓達人DS都跑的很順嗎? - ...

請問psp要用哪種ps模擬器較好?

Olive avatar
By Olive
at 2008-01-24T00:02
※ 引述《wingdeniel (喵吉拉入侵)》之銘言: : 因為這幾天看到巴哈 有人po 惡魔召喚師靈魂駭客 的精采攻略 : 讓我想玩 的心情再度被燃起 : 這款真的經典 我ss版和ps版都有在第一時間購入 : 但我的ss早就死去, 小ps1也太久沒玩掛掉,ps2則是讀取頭壞掉.....(汗) : 跑片子會 ...

PCE的LINDA3

Barb Cronin avatar
By Barb Cronin
at 2008-01-23T22:25
之前SS還沒往生的時候 很喜歡玩一款叫做LINDA3的遊戲 是RPG的類型 遊戲內容主要就是有預言石板降臨地球 說再過沒多久地球就要滅亡了 於是要收集地球上的生物 公跟母的各一隻 有點類似諾亞方舟的故事 故事的內容滿血腥還有色情的 但是收集動物真的好玩!! 之前玩到第一個故事差一點就蒐集滿 ...

請問psp要用哪種ps模擬器較好?

Jacob avatar
By Jacob
at 2008-01-23T22:23
因為這幾天看到巴哈 有人po 惡魔召喚師靈魂駭客 的精采攻略 讓我想玩 的心情再度被燃起 這款真的經典 我ss版和ps版都有在第一時間購入 但我的ss早就死去, 小ps1也太久沒玩掛掉,ps2則是讀取頭壞掉.....(汗) 跑片子會卡卡的,我很怕一個不小心 把原版 soulhackers 放進出會被 p ...