No$gba 2.6a - 模擬器

Table of Contents

23 January 2008

(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)

free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
debug/internal: changed computer_id handling for compatibility with win vista
nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
nds/help: added info on chinese title in icon/title region (addr/version/crc)
cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
nds/backup: supports re-detection (games with faulty initial initialization)
nds/backup: added bus-width auto detection (redirecting to new general types)
nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
nds/debug: allows some games to initialize not-existing port 4001004h to zero
nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
nds/help: added firmware wifi internet access point settings info (thanks cue)
nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
nds/3d: soft-speedup: merged texture addressing and blending into single proc
nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
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下載:http://nocash.emubase.de/gba-pp.htm ($2.50)

官方:http://nocash.emubase.de/

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All Comments

Steve avatarSteve2008-01-24
2.6版也免費放出來啦~有興趣的版友可以去看看
Delia avatarDelia2008-01-27
最大的更新大概就是存檔會自動辨識...xd
Charlie avatarCharlie2008-01-30
樓上說的這個更新很重要啊!
Charlie avatarCharlie2008-02-04
千呼萬喚啊!
Zora avatarZora2008-02-05
速度提升很多 存檔能自動辨識 只是破音仍沒有改進 XD
Bethany avatarBethany2008-02-05
FF4還是不能玩,一樣亂馬XD
Ingrid avatarIngrid2008-02-08
Isabella avatarIsabella2008-02-11
DQ4中文版終於能玩了。
Selena avatarSelena2008-02-14
是可以玩 不過我在城鎮速度會掉到70~80% 配備太低嗎?
Oliver avatarOliver2008-02-16
請問自動選存檔格式 會不會蓋掉以前的存檔?
Quanna avatarQuanna2008-02-18
應該不會 如果怕的話 你可以備分
Mary avatarMary2008-02-18
一整個快很多 存檔自動辨識超好用的 不過還是要備份
Robert avatarRobert2008-02-20
剛剛一個存檔忘了備份 辨識不出來被蓋掉了 還好不是主力..
Oliver avatarOliver2008-02-20
什麼遊戲 存檔辨識不出來? @@a
Rae avatarRae2008-02-24
什麼火柴棒解迷的....0117
Quanna avatarQuanna2008-02-28
謝謝測試~
Eartha avatarEartha2008-03-04
應援團2本來可以跑~現在image is crushed....
Valerie avatarValerie2008-03-07
又可以了@@奇怪 我再試試SORRY
Olive avatarOlive2008-03-11
MR DRILLER 一直都沒正常過囧rz
Doris avatarDoris2008-03-12
FF4中文似乎沒什麼大問題 一點點顯示字的小問題
William avatarWilliam2008-03-13
pokemon中文第一戰還會當嗎?
Hedy avatarHedy2008-03-14
FF4不管中文日文都有非常大的問題吧,那不是一般亂碼啊
還會發生叫出菜單的字連取消時都還聽在畫面,沒瓣法玩啦
Zora avatarZora2008-03-19
DQ4原野蠻LAG的,低於50%
Mason avatarMason2008-03-19
可惜鋼彈超世代還是有問題