Nintendulator v0.975 Beta (2010/07/26) - 模擬器
By Caroline
at 2010-07-28T11:09
at 2010-07-28T11:09
Table of Contents
http://www.qmtpro.com/~nes/nintendulator/
Nintendulator is an open source Win32 NES emulator written in C++ (plus some
assembly optimization). The original goal was to emulate the NES down to its
hardware quirks; though it's fallen behind over the years, recent builds have
caught up once again and can emulate certain behaviors most other emulators
neglect to handle. However, this emulation precision comes at a price - a
1500MHz (estimated) or faster CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF.
Mappers are handled using external DLLs, complete with extra sound channels
for most games which provide them. Other notable features include writing to
FDS images (by storing the differences in separate files), Game Genie support
(limited to 3 codes), customizeable controllers (including 4 player), input
movie recording and playback (with re-recording), AVI capturing, and a
debugger. Additionally, savestates and battery-backed RAM are saved within
the current user's profile rather than in the application's own directory,
allowing Nintendulator to function properly on Windows 7 and Vista without
requiring the program to be run as an administrator.
--
偽阪神 5:4領先中
http://ja.justin.tv/meidayo
Nintendulator is an open source Win32 NES emulator written in C++ (plus some
assembly optimization). The original goal was to emulate the NES down to its
hardware quirks; though it's fallen behind over the years, recent builds have
caught up once again and can emulate certain behaviors most other emulators
neglect to handle. However, this emulation precision comes at a price - a
1500MHz (estimated) or faster CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF.
Mappers are handled using external DLLs, complete with extra sound channels
for most games which provide them. Other notable features include writing to
FDS images (by storing the differences in separate files), Game Genie support
(limited to 3 codes), customizeable controllers (including 4 player), input
movie recording and playback (with re-recording), AVI capturing, and a
debugger. Additionally, savestates and battery-backed RAM are saved within
the current user's profile rather than in the application's own directory,
allowing Nintendulator to function properly on Windows 7 and Vista without
requiring the program to be run as an administrator.
--
偽阪神 5:4領先中
http://ja.justin.tv/meidayo
Tags:
模擬器
All Comments
By Brianna
at 2010-07-30T12:01
at 2010-07-30T12:01
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