Nintendulator 0.975 beta (2011/01/18) - 模擬器

By Dinah
at 2011-01-19T12:23
at 2011-01-19T12:23
Table of Contents
http://www.qmtpro.com/~nes/nintendulator/
Nintendulator 0.975 beta (2011/01/18) is released. Nintendulator is an open
source Win32 NES emulator written in C (plus some assembly optimization). The
original goal was to emulate the NES down to its hardware quirks; though it's
fallen behind over the years, recent builds have caught up once again and can
emulate certain behaviors most other emulators neglect to handle. However,
this emulation precision comes at a price - a 1500MHz (estimated) or faster
CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF.
Mappers are handled using external DLLs, complete with extra sound channels
for most games which provide them. Other notable features include writing to
FDS images (by storing the differences in the SRAM folder), Game Genie
support (limited to 3 codes), customizeable controllers (including 4 player),
input movie recording and playback (with re-recording), AVI capturing, and a
debugger.
Nintendulator 0.975 beta (2011/01/18) Changelog:
As it turns out, my code changes from October 29, 2010 violated relevant
guidelines - the appropriate place to store data is indeed within Application
Data. This change has thus been reverted, and any data in My Documents will
automatically be moved back to Application Data when Nintendulator is opened.
In order to properly accomodate for the difficulty of actually locating the
savestate folder, a new menu option "Browse Save Files" has been added to the
File menu which will open an Explorer window to the appropriate path;
similarly, if any files could not be migrated to the Application Data folder,
Explorer will browse to the old location to simplify cleanup.
--
Nintendulator 0.975 beta (2011/01/18) is released. Nintendulator is an open
source Win32 NES emulator written in C (plus some assembly optimization). The
original goal was to emulate the NES down to its hardware quirks; though it's
fallen behind over the years, recent builds have caught up once again and can
emulate certain behaviors most other emulators neglect to handle. However,
this emulation precision comes at a price - a 1500MHz (estimated) or faster
CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF.
Mappers are handled using external DLLs, complete with extra sound channels
for most games which provide them. Other notable features include writing to
FDS images (by storing the differences in the SRAM folder), Game Genie
support (limited to 3 codes), customizeable controllers (including 4 player),
input movie recording and playback (with re-recording), AVI capturing, and a
debugger.
Nintendulator 0.975 beta (2011/01/18) Changelog:
As it turns out, my code changes from October 29, 2010 violated relevant
guidelines - the appropriate place to store data is indeed within Application
Data. This change has thus been reverted, and any data in My Documents will
automatically be moved back to Application Data when Nintendulator is opened.
In order to properly accomodate for the difficulty of actually locating the
savestate folder, a new menu option "Browse Save Files" has been added to the
File menu which will open an Explorer window to the appropriate path;
similarly, if any files could not be migrated to the Application Data folder,
Explorer will browse to the old location to simplify cleanup.
--
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模擬器
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