Nintendulator 0.975 beta (2011/01/08) - 模擬器

By Tristan Cohan
at 2011-01-09T14:22
at 2011-01-09T14:22
Table of Contents
http://www.qmtpro.com/~nes/nintendulator/
Nintendulator 0.975 beta (2011/01/08) is released. Nintendulator is an open
source Win32 NES emulator written in C (plus some assembly optimization). The
original goal was to emulate the NES down to its hardware quirks; though it's
fallen behind over the years, recent builds have caught up once again and can
emulate certain behaviors most other emulators neglect to handle. However,
this emulation precision comes at a price - a 1500MHz (estimated) or faster
CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF.
Mappers are handled using external DLLs, complete with extra sound channels
for most games which provide them. Other notable features include writing to
FDS images (by storing the differences in the SRAM folder), Game Genie
support (limited to 3 codes), customizeable controllers (including 4 player),
input movie recording and playback (with re-recording), AVI capturing, and a
debugger.
Nintendulator 0.975 beta (2011/01/08) Changelog:
The 5 special Vs. Unisystem PPUs which swap registers $2000 and $2001 and add
a special readback value at $2002 are now supported (provided your ROMs have
appropriate NES 2.0 headers), and mapper 99 now works with Vs. Gumshoe.
The "Debug Information" window should no longer flicker and slow down
whenever there's a lot of stuff in it; additionally, Nintendulator will now
remember whether or not said window was open when you exit and restart, and
the corresponding Debug menu option will now act as a toggle.
--
Nintendulator 0.975 beta (2011/01/08) is released. Nintendulator is an open
source Win32 NES emulator written in C (plus some assembly optimization). The
original goal was to emulate the NES down to its hardware quirks; though it's
fallen behind over the years, recent builds have caught up once again and can
emulate certain behaviors most other emulators neglect to handle. However,
this emulation precision comes at a price - a 1500MHz (estimated) or faster
CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF.
Mappers are handled using external DLLs, complete with extra sound channels
for most games which provide them. Other notable features include writing to
FDS images (by storing the differences in the SRAM folder), Game Genie
support (limited to 3 codes), customizeable controllers (including 4 player),
input movie recording and playback (with re-recording), AVI capturing, and a
debugger.
Nintendulator 0.975 beta (2011/01/08) Changelog:
The 5 special Vs. Unisystem PPUs which swap registers $2000 and $2001 and add
a special readback value at $2002 are now supported (provided your ROMs have
appropriate NES 2.0 headers), and mapper 99 now works with Vs. Gumshoe.
The "Debug Information" window should no longer flicker and slow down
whenever there's a lot of stuff in it; additionally, Nintendulator will now
remember whether or not said window was open when you exit and restart, and
the corresponding Debug menu option will now act as a toggle.
--
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模擬器
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