Nintendulator 0.975 beta (2011/01/07) - 模擬器

By Bethany
at 2011-01-08T22:39
at 2011-01-08T22:39
Table of Contents
http://www.qmtpro.com/~nes/nintendulator/
Nintendulator 0.975 beta (2011/01/07) is released. Nintendulator is an open
source Win32 NES emulator written in C (plus some assembly optimization). The
original goal was to emulate the NES down to its hardware quirks; though it's
fallen behind over the years, recent builds have caught up once again and can
emulate certain behaviors most other emulators neglect to handle. However,
this emulation precision comes at a price - a 1500MHz (estimated) or faster
CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF.
Mappers are handled using external DLLs, complete with extra sound channels
for most games which provide them. Other notable features include writing to
FDS images (by storing the differences in the SRAM folder), Game Genie
support (limited to 3 codes), customizeable controllers (including 4 player),
input movie recording and playback (with re-recording), AVI capturing, and a
debugger.
Nintendulator 0.975 beta (2011/01/07) Changelog:
January 7, 2011
iNES mappers #1 and #5 now support nonstandard battery-backed PRG RAM sizes
specified via NES 2.0 header fields.
Additionally, Vs. Unisystem ROMs with NES 2.0 headers (and Playchoice-10
ROMs, NES 2.0 or not) will now automatically load the appropriate palette
without altering your configuration.
--
Nintendulator 0.975 beta (2011/01/07) is released. Nintendulator is an open
source Win32 NES emulator written in C (plus some assembly optimization). The
original goal was to emulate the NES down to its hardware quirks; though it's
fallen behind over the years, recent builds have caught up once again and can
emulate certain behaviors most other emulators neglect to handle. However,
this emulation precision comes at a price - a 1500MHz (estimated) or faster
CPU is required to emulate at full speed.
Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF.
Mappers are handled using external DLLs, complete with extra sound channels
for most games which provide them. Other notable features include writing to
FDS images (by storing the differences in the SRAM folder), Game Genie
support (limited to 3 codes), customizeable controllers (including 4 player),
input movie recording and playback (with re-recording), AVI capturing, and a
debugger.
Nintendulator 0.975 beta (2011/01/07) Changelog:
January 7, 2011
iNES mappers #1 and #5 now support nonstandard battery-backed PRG RAM sizes
specified via NES 2.0 header fields.
Additionally, Vs. Unisystem ROMs with NES 2.0 headers (and Playchoice-10
ROMs, NES 2.0 or not) will now automatically load the appropriate palette
without altering your configuration.
--
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模擬器
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