(NES for Mac) MacFCEU v0.9a2 - 模擬器

Kristin avatar
By Kristin
at 2017-04-27T21:46

Table of Contents

2017.04.25

MacFCEU is a Mac OS X port of FCE Ultra. A Mac OS-specific port of FCE Ultra
0.98.13 - an NES/Famicon emulator. Classic and Carbon are supported
exclusively.

Features include: NSFe support; a PPU tile viewer; customized speed control;
access to memory, registers and counters; high-definition audio; a
pseudo-interlaced (480i) mode, and near-100% accurate 2A03/7 emulation.

Recent changes include:
Many bug fixes and compatibility improvements.
Added VS left and right coin insert, watchdog timer.
Added PAL palette.
Added custom overscan limits, replacing "Clip Sides".
Added mappers 174 and 211.
Added video NTSC filter/stretch, adjustable settings.
Added option to disable direct DA input (4011h writes).
NSF playback auto-advance, including loop-1/all and silence detection.
Implemented more complete YM2149F sound for Sun5B - noise & envelope.
note that it is slower than before, even with optimizations.
Added "No Rect Duty Reset" option for smooth results with manual-sweeping
music.
Support for non-standard iNES 1B signature.
Moved CityFighter PCM to VRCVI - softer but clearer.
VRCVI overlow at volume point 42.
Non-clone CPU RAM filled mostly with FFh on hard reset.

Fixed a number of VS-related bugs.
Input menus; also replaced GamePad graphic with photo-based image.
Added Subor Keyboard.
Updated mapper 116 (SL12) to run "Kart Fighter (Unl)".
Added UNL-CITYFIGHTER board, 166/167/39 Subor and 31 NSFROM mappers. MMC3
revision B by default,
TEROM/TFROM hardwired mirroring. Fixed-banking for SHROM; added SH1ROM PCB
variant.
Added 1.5 SHROM, 4.1 MMC6 and 34.2 BNROM submapper codes.
Imported kevtris' VS palettes. Fixed sweep enable and silencing during sweep
reload.
DMC DMA read only on last cycle.

Added PPU memory, OAM RAM, APU registers, and PRG banking to Memory View.
Added iNES mappers 178 and "Holy Diver" 78.3.
Added Dendy autodetect (merely "(R)" for Russian).
Non-taken branches always read operand. Regions now specific models; added
RGB model (e.g., Titler; missing #13 grays).
2A0x rev. A emulation performs LXA; others, ATX.
Added 401x port/DMC DMA collision; dma_4016_read test passes (FourScore off).
Corrected 4014. DMA emulation not 100% correct, but sprdma_and_dmc_dma passes.
Fixed DMC channel DMA timing and 4017 IRQ bugs.
Correct rectangle duty types, replacing threshold with a customizable table.
Fixed rectangle sweep and frequency reload.
User-optional open bus input port mask.
Last field now first field (as it should have been).
Added 2007 busy reads.
NES soft reset and proper boot sequence. Knight Rider and Ironsword run again.
Improved even/odd and NMI timing (3+1.5 CPU cycles).

Added PPU A12 hook (e.g., manual MMC counting).
Revised menus; more items in case function keys aren't available...
4014 odd cycle rounding and implied reads (more complete 2A0x).
Added Dendy region.
Added per-pixel composite index disabling.
Fixed IRQ/BRK/NMI concurrency. More tests pass.
Precision timings precalculated on CPU subcycle level, instead of PPU cycles.
More cases for faster 2x window drawing; revised blitter.
Fixed input & input drawing; automatic Zapper for Duck Hunt works.
Correct PAL emphasis (BRG).

Fixed palette power-up table, read and render-off input masks.
Fixed VS palette selection and dip switch display.
Sunsoft FME-7 IRQs acknowledged only clearing bit 0 of 13.
Doesn't work with all carts.
Added missing CHR bank line for AxROM/mapper 7 boards; fixes Battletoads,
others.
Added mapper 28 (INL-ROM) and TxROM/SxROM variants. More board recognition.
Added NMI-ISR window for BRK/IRQs, plus NMI instruction delay.
Corrected CPU power & reset states.
Branch during pagecross triggers pending IRQ; passes "5-branch_delays_irq".
Corrected ARR op, SHX, SHY, ANE and BRK operations on a Visual6502 level.
Adjusted initial triangle position for better channel mixing.
Fixed a major path bug that caused the wrong file to be opened.

New best-quality sound: pulse and noise channels always clock even if silent.
square_timer_div2 renders correctly now, no hacks.
Fixed the triangle length bug.

Disabled minimum boot time for 2000h writes that broke nes-saw, others.
Fixed field ordering after NMI/VBL fix; added last-field user setting.
Adjusted no-render pixel offsets.
Added "latch" decay (for ppu_open_bus.nes).
N106 rate ratio numerator set to exact value at best rate.
No more default WAVE name; ROM file base name by default (if loaded).

Fixed PPU and APU frame issues - all Shay Green VBL/NMI and APU tests pass.
Added sound latency - no more break-up in Mac emulators or fast NSFs.
Added initial frame limit to NSFs for ROMs like "battletoads & double dragon".
NSF frame size (rate) in file now used.

Added inverse table remapping so all emphasis is handled (per line, however).
Added interlacing to 2x scaling.
Playfield/screen-off now writes single pixels instead of 8s.
Fixed the standard 64-color palette and NTSC HSB constants.
Replaced the APU frame divider singular "half counter" with a table.
Added Memory View window.
Fixed sound-off speed issues by internally rendering silent samples at 4998
Hz.

MMC5 PCM now disabled at init. (ROM must clear $5010 bit #6 and #0.)
Fixed a mapper sound bug and some shell bugs/issues.
Added ability to adjust the DC filter (or turn it off).
High definition non-aliasing sound with 17:4 fixed-point sample rates.


http://macfceu.sourceforge.net/

--

ポーラステーション
http://perry0517a.blogspot.tw/

--

All Comments

同人 惡魔城Lecard年代記2 推出

Barb Cronin avatar
By Barb Cronin
at 2017-04-27T02:16
CASTLEVANIA THE LECARDE CHRONICLES 2 (英文也可以叫編年史不過日文版翻譯成年代記,就照樣吧...) 官網 http://the-mig-page.wifeo.com/castlevania-the-lecarde-chronicles-2013.php ...

OpenBor DBZ ATTACK OF THE SAIYANS

Olive avatar
By Olive
at 2017-04-25T22:33
Dbz Attack of Saiyans game Trailler https://youtu.be/dgotiZpt6H8 示範 https://youtu.be/RUanob7THtI Dragon Ball Z Attack of Saiyans http:// ...

同人遊戲-惡魔城Lecarde編年史 2

Erin avatar
By Erin
at 2017-04-25T03:31
Please enjoy some music from the game while we wait these least few days to the release of Castlevania The Lecarde Chronicles 2 this Wednesday on the 26t ...

問一款sfc跟ps遊戲

William avatar
By William
at 2017-04-24T22:12
Sfc是在磁碟機上玩的,有點類似機器人大戰的遊戲,而且部位會被破壞,但是不是雷霆 任務,其他內容就沒啥印象了。 ps是主角長的很像阿諾,拿著飛鏢丟,騎著重機選關卡,然後吃到某些道具還可以穿各種 不同功能的盔甲。 感謝各位了! - ...

snes9X 1.53 的存檔

Eartha avatar
By Eartha
at 2017-04-24T14:58
今天發生了一件對我來說可悲的事,就是我正在打第4次機戰打到最後三關 由於我要制作地圖攻略的說,但我一時情急按到了F5... 然後他讀回了存在F5的快閃存檔裡 是第17關還18關的.... 我無改無配件的挑戰.... 因為我本身不熟快存又不想使用,一直只作遊戲內的存檔 每天起床也沒有好好備份該存檔. ...