(NES) FCEUX v2.2.2 - 模擬器
By Olive
at 2013-09-24T11:53
at 2013-09-24T11:53
Table of Contents
2013.09.24
FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an
evolution of the original FCE Ultra emulator. Over time FCE Ultra had
separated into many separate branches. The concept behind FCEUX is to
merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and
FCEU-mm into a single branch of FCEU. As the X implies, it is an
all-encompassing FCEU emulator that gives the best of all worlds for
the general player, the ROM-hacking community, and the Tool-Assisted
Speedrun Community.
--
The 2.2.2 release fixes a number of emulation bugs and adds many new
features, most of which are related to debugging and reverse engineering.
Common
Properly savestate NSF files
"Auto-resume old play session" now also works with NSFs
Emulation
Fixed mappers 178, 28, 53, 154, 43, 253, 19, 2
Mapper 012 - added hardware dip for language select
UNIF PEC-586 - fixed render, added 512K cartridges suppport
Fixed UNIF 8157, UNIF T-262, UNIF DANCE2000
Palette RAM reading fix for Old PPU
Bring some improvements to New PPU from BizHawk, fix vtoggle5/6 back to
vtoggle
Fixed mmc5 savestates
Lua
Fix wrong frequency calculation in sound.get() function
New Lua functions:
tobitstring()
memory.readword()
memory.readwordsigned()
debugger.hitbreakpoint()
debugger.getcyclescount()
debugger.getinstructionscount()
debugger.resetcyclescount()
debugger.resetinstructionscount()
New scripts:
JumpingFCEUXWindow.lua
Win32
Added "Square pixels" option to Video Config
"TV Aspect" ratio can be customized, by default it's 4:3
Changed "Disable hardware acceleration" checkbox to a drop-down list
with 3
options
Movie recording: remember last Author name when creating a new movie
Movie recording: added ability to record "Insert coin" command
(for VS games)
When no script is currently running, Shift+L loads the most recent Lua
script
Dynamic link to lua51.dll instead of static linking, because some
external
libraries might crash without lua51.dll
Updated 7z.dll to v9.22
A couple of fixes which deal with "multiple ROMs in a single archive"
case
Auto-disable "Game Genie ROM" feature when no "gg.rom" file is found
Fixed "Single Instance Mode"
TAS Editor
Comply with Lua movie.rerecordcounting() setting
Fixed workflow with "Auto-adjust Input according to Lag" disabled
Debugger
Smart scrolling up/down by whole instructions - ported from an obscure
version of FCEUXD 1.1
Scrolling maintains relative position of the ">" pointer inside the
Disassembly window
Highlight PC pointer line when a breakpoint is hit
debuggerFontSize can be specified in fceux.cfg
Fixed storing and loading .deb files when working with archived ROMs
Fixed Cycles counter reset when loading an earlier savestate
Added Symbolic Debug naming by right-clicking any address or name
Symbolic names behave the same way as usual addresses
Newly created Bookmarks inherit existing symbolic name by default
Added CDL data column to the left from Disassembly, to distinguish
executed
branches of code from not executed
Added 'T' condition for breakpoints (it checks the bank of the accessed
data, see docs)
Trace Logger
The dialog window can be resized
Do not clear window log when stopping the logging
Added "Log Cycles count" and "Log Instructions count" options
Added Symbolic Debug naming by right-clicking any address or name
Clicking any address select the address
Double-clicking any address brings Debugger at the address
Added mouse wheel support
Only output "from $XXXX" when the subroutine was called by JSR
PPU Viewer
Added "Mask unused graphics" feature (needs Code/Data Logger running)
Fixed window layout when using big fonts
Hex Editor
Added "Highlighting" submenu and "Highlight Activity" feature
Added Symbolic Debug naming by right-clicking any address
Specify Data bank condition when adding a Breakpoint by context menu
Fixed bugs when saving files while working with ROMs in archives
hexeditorFontSize can be specified in fceux.cfg
RAM Search/RAM Watch
Added "Hex Editor" button to RAM Search (right-clicking an address
works as well)
Fixed RAM Watch bug when contents of old .wch file were mixed with the
newly
saved data
SDL
"--periodicsaves" command line option
"--4buttonexit" command line option
"--loadstate X" and "--savestate X" command line options
Added Unity desktop support
Added otion to use system-provided LUA library instead of statically
linked LUA
Fix issue where battery backup save was not being saved when using
"Quit" hotkey
Fixed bug where FCEUX would take exclusive grab of input in windowed
mode when resuming from pause
______________________________________________________________________________
下載:http://0rz.tw/wPWGB
官方:http://www.fceux.com/web/home.html
--
ポーラステーション
http://perryt0517.wordpress.com/
--
FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an
evolution of the original FCE Ultra emulator. Over time FCE Ultra had
separated into many separate branches. The concept behind FCEUX is to
merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and
FCEU-mm into a single branch of FCEU. As the X implies, it is an
all-encompassing FCEU emulator that gives the best of all worlds for
the general player, the ROM-hacking community, and the Tool-Assisted
Speedrun Community.
--
The 2.2.2 release fixes a number of emulation bugs and adds many new
features, most of which are related to debugging and reverse engineering.
Common
Properly savestate NSF files
"Auto-resume old play session" now also works with NSFs
Emulation
Fixed mappers 178, 28, 53, 154, 43, 253, 19, 2
Mapper 012 - added hardware dip for language select
UNIF PEC-586 - fixed render, added 512K cartridges suppport
Fixed UNIF 8157, UNIF T-262, UNIF DANCE2000
Palette RAM reading fix for Old PPU
Bring some improvements to New PPU from BizHawk, fix vtoggle5/6 back to
vtoggle
Fixed mmc5 savestates
Lua
Fix wrong frequency calculation in sound.get() function
New Lua functions:
tobitstring()
memory.readword()
memory.readwordsigned()
debugger.hitbreakpoint()
debugger.getcyclescount()
debugger.getinstructionscount()
debugger.resetcyclescount()
debugger.resetinstructionscount()
New scripts:
JumpingFCEUXWindow.lua
Win32
Added "Square pixels" option to Video Config
"TV Aspect" ratio can be customized, by default it's 4:3
Changed "Disable hardware acceleration" checkbox to a drop-down list
with 3
options
Movie recording: remember last Author name when creating a new movie
Movie recording: added ability to record "Insert coin" command
(for VS games)
When no script is currently running, Shift+L loads the most recent Lua
script
Dynamic link to lua51.dll instead of static linking, because some
external
libraries might crash without lua51.dll
Updated 7z.dll to v9.22
A couple of fixes which deal with "multiple ROMs in a single archive"
case
Auto-disable "Game Genie ROM" feature when no "gg.rom" file is found
Fixed "Single Instance Mode"
TAS Editor
Comply with Lua movie.rerecordcounting() setting
Fixed workflow with "Auto-adjust Input according to Lag" disabled
Debugger
Smart scrolling up/down by whole instructions - ported from an obscure
version of FCEUXD 1.1
Scrolling maintains relative position of the ">" pointer inside the
Disassembly window
Highlight PC pointer line when a breakpoint is hit
debuggerFontSize can be specified in fceux.cfg
Fixed storing and loading .deb files when working with archived ROMs
Fixed Cycles counter reset when loading an earlier savestate
Added Symbolic Debug naming by right-clicking any address or name
Symbolic names behave the same way as usual addresses
Newly created Bookmarks inherit existing symbolic name by default
Added CDL data column to the left from Disassembly, to distinguish
executed
branches of code from not executed
Added 'T' condition for breakpoints (it checks the bank of the accessed
data, see docs)
Trace Logger
The dialog window can be resized
Do not clear window log when stopping the logging
Added "Log Cycles count" and "Log Instructions count" options
Added Symbolic Debug naming by right-clicking any address or name
Clicking any address select the address
Double-clicking any address brings Debugger at the address
Added mouse wheel support
Only output "from $XXXX" when the subroutine was called by JSR
PPU Viewer
Added "Mask unused graphics" feature (needs Code/Data Logger running)
Fixed window layout when using big fonts
Hex Editor
Added "Highlighting" submenu and "Highlight Activity" feature
Added Symbolic Debug naming by right-clicking any address
Specify Data bank condition when adding a Breakpoint by context menu
Fixed bugs when saving files while working with ROMs in archives
hexeditorFontSize can be specified in fceux.cfg
RAM Search/RAM Watch
Added "Hex Editor" button to RAM Search (right-clicking an address
works as well)
Fixed RAM Watch bug when contents of old .wch file were mixed with the
newly
saved data
SDL
"--periodicsaves" command line option
"--4buttonexit" command line option
"--loadstate X" and "--savestate X" command line options
Added Unity desktop support
Added otion to use system-provided LUA library instead of statically
linked LUA
Fix issue where battery backup save was not being saved when using
"Quit" hotkey
Fixed bug where FCEUX would take exclusive grab of input in windowed
mode when resuming from pause
______________________________________________________________________________
下載:http://0rz.tw/wPWGB
官方:http://www.fceux.com/web/home.html
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
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