Blue Post: http://us.battle.net/d3/en/forum/topic/10894099890?page=7#140
大意來講, Nephalem Rifts會移去RoS裡, 在pre-patch不會被玩到.
整篇還有問到一些東西
Q:For those of us that actually played D3 and can play in the highest
difficulty what does loot 2.0 bring to us?
A:Do you want the specific details or a more big picture goal?
Specific details (super high-level recap):
- Less items dropping overall (i.e. less time spent having to pick up or
rummage through loot).
怪少, 東西又掉的少, 怪掉的錢也少, 只能靠福袋賺錢.
- Of the items that do drop, more will be tailored to your class and/or
active follower via smart drops. In addition, all crafted items will be smart
drops.
- Tighter stat ranges, which means that drops are more likely to be upgrades
or sidegrades rather than downgrades.
嗯 把屬性區向上調, 只有在core state/血球/Thorn/reghp 有感.
- Primary and secondary stats. By breaking down stats into two different
categories, we can reduce situations where power stats are needing to compete
with utility stats.
卡個max: 4/2...
- New affixes aimed at creating or supporting specific builds/skills.
+x% dmg to fire/light/acr/cold skill...對某些角色很難用
- Reworked Legendary items. All Legendary items in the game have been
revisited with the above mechanics in mind. In addition, Legendaries will now
roll at the level of the monster that dropped it and its stats will scale to
suit.
- Plus some quality of life adjustments like stat ranges being visible in the
item tooltip and Rare automatically being identified.
--
大意來講, Nephalem Rifts會移去RoS裡, 在pre-patch不會被玩到.
整篇還有問到一些東西
Q:For those of us that actually played D3 and can play in the highest
difficulty what does loot 2.0 bring to us?
A:Do you want the specific details or a more big picture goal?
Specific details (super high-level recap):
- Less items dropping overall (i.e. less time spent having to pick up or
rummage through loot).
怪少, 東西又掉的少, 怪掉的錢也少, 只能靠福袋賺錢.
- Of the items that do drop, more will be tailored to your class and/or
active follower via smart drops. In addition, all crafted items will be smart
drops.
- Tighter stat ranges, which means that drops are more likely to be upgrades
or sidegrades rather than downgrades.
嗯 把屬性區向上調, 只有在core state/血球/Thorn/reghp 有感.
- Primary and secondary stats. By breaking down stats into two different
categories, we can reduce situations where power stats are needing to compete
with utility stats.
卡個max: 4/2...
- New affixes aimed at creating or supporting specific builds/skills.
+x% dmg to fire/light/acr/cold skill...對某些角色很難用
- Reworked Legendary items. All Legendary items in the game have been
revisited with the above mechanics in mind. In addition, Legendaries will now
roll at the level of the monster that dropped it and its stats will scale to
suit.
- Plus some quality of life adjustments like stat ranges being visible in the
item tooltip and Rare automatically being identified.
--
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